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Vulcan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
On Topic | #273 | 3.538 | 3.538 |
Creativity | #306 | 3.462 | 3.462 |
Fun | #390 | 3.000 | 3.000 |
WOWIE! | #416 | 2.923 | 2.923 |
Sound | #490 | 2.615 | 2.615 |
Simplicity | #583 | 3.077 | 3.077 |
Visuals | #627 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Self
Credits
Llarence
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Comments
A bit of an interesting take on top down shooter when you get into it, not super clear as to how on the page though which is unfortunate. But being able to program your AI is an interesting twist, if a little bit buggy, which to be fair, makes sense during a jam. But was a little unfortunate when trying to setup some more complex behaviours.
I will say though the background just being, at least what looks to be a noise texture, combined with the relatively bright emission and the absolute hail of bullets. Makes it a little hard to figure out what's important and whats not. It'a b it of overboard in terms of what's on screen at a lot of times. Also the emission, at least for me (now this is probably just me), but the contrast felt a little hard on my eyes
It would probably help to maybe add some sort of landmarks and turn down the contrast between the background and the foreground a bit, though obviously you want to make it clear what in front, it's just a little jarring, at least to me.
There is a really interesting base for a block programming sort of thing here though, a little bit QoL and user experience tweaks and there's a relatively easy to use system that could be used to make some probably god tier AIs. Which could be very fun, though that would probably need some upgrades I would assume?
I'd be really interested to see the AI system with a bit of those QoL changes, mainly icons and colors denoting the different types of blocks. As well as some sort of indicator of when you've received blocks would likely be helpful. Though that's a bit much to ask for a jam game, I'd mostly just be interested to see what other crazy combos might happen.
Almost skipped that game because I thought It's just another shooter! I think you should make it more clear that it features programming your AI (either mention it in discription or put some UI button / hotkey icon to open programming menu). And Im glad I didn't skip the game, because I LOVE the concept of programming. Of course the game could do with some polishing - for example it's sometimes difficult to differentiate between enemies and projectiles. Also the pacing of the game is too slow I think - you need quite some time before you gain enough blocks to do basic programming. But I guess there wasn't enough time for that because the mechanics where time consuming. All in all I really enjoyed the game and It's the game I played the longest in this jam so far.
Cool game! My cat enjoyed watching me play it lol
Enjoyed the movement and the graphics
I'm a bit confused of how the blocks work... Although it looks cool! I kinda did something similar in my game, if you want to check it out.
I had the same idea of coding the AI for this jam but didn't go for it cause it seemed too complicated. Your game requires some time to learn but I can only praise you for implementing this!
The only issue for me is how to get the right blocks of code. I had to play 5 times to get a "Shoot" block before dying. Seems to me come blocks should be already available at the beginning.
Very simple and fun :)
I really liked the block logic implementation. Had a hard time trying to figure it out tho!
My blocks don't do anything but not that what I made them do :( I don't understand how to get it to work!
It's a very simple game, and you make a soundtrack that is pretty nice. Well personally I think you could have implemented the toppic a big more, but overall nice game!
It was a bit complicated but after I found out how it works, I enjoyed it