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hoimankyuen

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A member registered Jan 28, 2024 · View creator page →

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Nice puzzle game, love it very much! The game is not exactly easy but the puzzles are well designed and I'd say it's quite fair. The pixel arts are nice too. Looking forward to a longer and more polish version of the game!

Keep up the good work!

Thank you very much! Glad you are enjoying it! I am quite happy that our intended experience was successfully delivered too.
We are planning to continue develop the game and hopeful get a full version out, albeit slowly. Just you wait!

This is a nice entry! Although a bit flawed, doing a 3d puzzle platformer in such a short amount of time is impressive enough so I am not complaining. The idea is nice, the graphic and art style is great (I am assuming you built all the assets? Doesn't seems to be premade but I am wrong), we've even got ourselves a little boss fight! This is pretty good if you ask me.

So down to the flaws. The thorn's insta-kill is so annoying, and the hitboxes doesn't help either. I have died too many times by slightly touching the thorn, and need to go through the level all over again, to the point of getting a bit frustrated. I would suggest adding a small damage counter to it so that the player can have a bit of leeway before getting killed by the thorns. The mushroom / berry bounces are also a bit too chaotic, that it's really hard to do platforming with these. Not sure what to do about this one, but some assistant that guides the player to the intended destination may work. The force touch is a bit out-of-place, it just feels underwhelming when comparing with fire and ice. It also doesn't help with the fact that, the first puzzle for it is just not fun, especially the pushable mushroom where it's quite difficult to hit it with the torch.

But anyway, this game is nice, and with a bit of fine tuning it would be quite enjoyable! Good job!

Finally capture the final boss! It took me what, 2 hours? That's the longest I've ever spent in a jam game. But hey your game is very good! I love it very much! It also came as a total surprise to me as the game in fact a puzzle game rather than a turn base RPG, which I really like. The art in the game is cute, the vibe is good, the music is nice, the text is funny too. Great game!

Sooo, nitpicks. Firstly and importantly it would be really helpful if I can preview what each attack cost without putting the tubes into the machine. I was spending most of my time finding which attack would be useful, and not having to drag it will give player a easier time making decisions. Secondly, it would be nice to have some animations for the attacks, and a pause between turns. Currently it's not too obvious what has happened during turns, and whenever the enemy's turn has ended. (I admit I've accidentally skip a turn way too many times).

But anyway, this is a very good game! Nice work!

Thank you! Hope you enjoyed the game! It's extremely simple really (at least for me unity guys), what I've done here is just a custom shader with shadow casting but no rendering. I've heard from somewhere that it's even possible to do without custom shaders too!

Thank you! The UX/UI feedback you gave will be so helpful for us later on! Thanks again!

Wow, this is quite a nice one! I like it quite much. The narrative is obvious the main focus here and it work quite well. The graphic is also very nice! I also like the idea of drinking tea calming thoughts, and as a game mechanic. Three different tea with different effects and also need to determine who want what tea is just a great use of it. Nice! I would like a good cup of tea now. 

For the nitpicks, a big one would be the notebook showing in the wrong position most of the time, and I just can't get it back once that happen without dying. That is quite annoying. Speaking of the notebook, it would be nice to open the notebook else where, not just in the starting location.

Anyway, this is very well done! Keep up the good work!

This is a interesting and unique artistic game, I am having fun! The art and music are very nice, they really adds to the feel of the game. The flying controls are quite fun, and the creation of the conjuring circles themself is quite beautiful to look at. 

And then there are some nitpicks I would like to address as well. Firstly, although the tree looks nice, it is really hard to fly through, and somehow some branches can be directly flown through. I am not sure if this is intentional or not, but if yes, then probably add some visual indicator that is can be done so. Secondly, the runes are quite difficult to see if they are in front of some light background, especially near the top of the screen. Maybe change the graphics a bit, or make it more substantial in the scene? Lastly it would be nice if I can undo runes by right clicks. Moving the mouse down and press there is kinda annoying. 

But anyway, it was not a bad game by any means. Well done!

Nice little sokoban puzzle game! I will always go for a puzzle game no matter what, and I like this quite a lot too! The 8-bit music and art is such a match, the gameplay is polished, the levels are very well designed and guided too. It's a bit on the easy side but it's still good.

My little nitpicks where that the corner tiles although looks great, feels a bit misleading. It make me subconsciously believe there is still one square of space but in reality there isn't. Also it would be nice to have a restart button too on the keyboard, rather than using the mouse. Just QoL stuffs really. The potion brewing mechanic is the least explained mechanic in the game, and it took me quite some time to realise what the empty bucket and flask does. Maybe don't provide them in the start?

And, what does the block in level 5-1 suppose to be?

Anyway, the game is great and I'd say it's a job well done!

Finally get through the game. Got to admit that I didn't liked it as first, being very confused on what should be done and stuff like that, and died a few times because of it.  (For the first round I didn't even know there is a mine half way through, I guess I was just thinking this was steam world dig) But once figured out what is happening, I was then finally enjoying what the game has to offer. What I especially like is the urge to heal your father or he dies. It really force the player to do stuff rather than playing around.

Now to the nitpicks. I feels like the mining was a bit too simple, it would really adds a layer of complexity to the game to spice up it a bit. Say, multiple ores each giving different gems, ores that require potions to mine, so on and so on. Potion crafting is a interesting mechanic and I really enjoy how it's the actual important part of the game. I ends up needing something to write down the combinations so that I can use that effectly. Not that I am complaining but it would be better if there is some sort of recipe once you successful make a potion. You could probably then make that system way complicated than what it is now and still don't overwhelm the player.

Anyway, I think you did a good job, especially given that it's just 4 days for you. Well done!

Thank you and glad you enjoyed the game! Taking photos was such an ingenious way to help solve the puzzles, even we hadn't thought of that. It would be interesting if we could incorporate that into the game as well, think of them as haunted photos that contain special information, that would be fun.

Quick resuming is a nice idea as well. Thanks for that!

P.S. We tried to make the models and rendering as optimised as we could, so it's such a relief that our effort paid off! 

Thank you for playing and for your kind comments as well! Glad you enjoy the game!

The time manipulation mechanic is very important to the game, and it's essential that we make that experience as smooth as possible, so making the controls obvious is one of our priorities. Resetting the whole puzzle is also a very good suggestion, this should be a great QoL improvement too. And thank you for that bug you found, we will look into it further. Thank you very much!

Well done! Love a nice puzzle game! The cat puzzles are hard but fun, really require thinking. They are also very well designed too! The last puzzle is just brilliant, hard yes but it's so rewarding once you figured it out. Also the cat and other characters are cute, giving much character to the game. Nice job!

And here come the nitpicks. I don't really like the potion puzzles, feels like they are a bit disjoint with the cat puzzles at the moment. Would need much more connections between them besides the story to justify that. It also take me quite a while to understand that red is reset and green is OK, which I guess needs some more UI work.

But overall, this is a very solid puzzle game! I enjoy it quite a lot. Well done!

This is a short prototype indeed, but there is a quite interesting idea here, just hope there is more to it. I am seeing potentials here. 

So down to the nitpicks. It would be good to have some feedback when interactable objects are clicked. It sometime feels like the game is not working just because I am clicking something and the game doesn't react to it. 

But anyway, keep on the good work!

Finally completed the game, wow this is very nice! Interstellar waves in a game as the main gimmick?  Sign me in! The game is a bit overwhelming at the start, but once you know what to do and what's happening, it turns to be a masterpiece in the jam. Love it soooo much! The graphics also reminds me of those old games I played as a kid, and that really works well with the "lack of directions", the music and the tone.  Good job!

A few things to point out is that the HUD just doesn't match well with the game, feels like it is bringing down the first impression quite a bit. Also, there are so few things to pick up, the finally puzzle are a bit obvious and gave me an "o..kay? Expected?" kinda vibe. But these are just minor things and I am sure can be fixed easily.

Overall this is a very good game! Well done!

Nice puzzle platformer! The game really reminds me of fireboy and watergirl, and I like it very much. The puzzle mechanics are easy to understand but still fun to play around with. The shadow levels are also very well executed and brings quite a lot of differences than the normal levels too. It's also very cool. Good job on that!

My slight nitpick is that the character's movement is a bit too slow, especially during jumping. I can't count how many times I jumped but just can't make it to the other side and died. I also softlocked myself in level 11, but I guess that's just an oversight.

Anyway, good job!

Thank you! Glad you like it! The epilepsy issue never crossed my mind during development, probably need be more careful about that! Thanks!

Thank you! Glad that you enjoyed the game!

I am having a bunch of different ideas for the game to go forward, and hopefully I can release a full game with that!

This is very nice! It was so rare to find unique yet well executed puzzle games in jams and this is surely one of them. The puzzle mechanic is easy to learn but can really stretch into infinite depth if we wanted to. The whole theme fits nicely both into the jam and also the mechanic in the game, which is very good! The puzzles are not that easy too, they really require thinking and are not some straight forward exercise that some puzzle games tends to offer. I especially like the little polish of that light source image, which really give us some context of what the light represents.

So down to the nitpicks. It would be nice to have a reset button, it would be better to show some hint of what the pattern will become rather then just colour blobs, the game would benefit with a bit more tutorialisation, it will be good to have an isolated preview of each light beam, etc. But these are just minor nitpicks at the end of the day, the game is already extremely polished as it is.

I like the game so much and sincerely hoped that it can be made into a full game. I would probably buy it too if release on steam. I mean, heck, it's already better than a bunch of paid puzzle games on the market! Well done!

This is a very interesting concept, and seems to have quite a lot of potential to be made into a full puzzle platformer too! I really like the fact that you would pretty much need the ghosts to do almost everything, that really force you think in ghosts, and that's a good basis for a decent puzzle game. 

My slight complaint would be there is almost no tutorialisation that introduce you to each of the ghost, thus making the learning experience a little bit more harsh. Also some levels are quite glitchly (the ones where you shrink into a small rock and roll), and it feels like it's not satisfying solving that puzzle (But we all understand shrinking and enlarging is quite an annoying thing thing to do nicely in such games). It would also be nice to have the ghosts reordered, so as to waste less time brewing ghosts.

But overall I enjoyed the game very much and hope this gets to be developed more! Well done!

It is really a shame that mac is showing such artifacts, it just not good to look at. Wish I know this earlier (but not sure what to do about it though). Hope you still enjoy the game despite this :( 
Silent films is a interesting idea, although not for this game as the tone doesn't match, but I could probably do one next time. Seems interesting enough. Let me take note of that :)

Insanely fun and creative game! The graphic is great, the controls feel natural, the gameplay is very addictive too! It's fun to see monsters being used as a customers being serve cocktails. This just feels hilarious! The game also gets more and more difficult as time goes on, and I unfortunately died at day 10. Oh well.

The only nitpick for me was that the tutorial is a bit lacking, where I didn't really know what to do at first. Also it feels like the ingredients are a bit unbalanced, where seems like there is not much reason to add ingredients other than the first two. (This is quite minor though)

Overall the game is very well made and polish, and it feels very good to play. Well done!

Interesting idea you've got there! The concept is great, the system is complex enough but still manageable. It takes me a while to understand what's going on, but after then that it's smooth sailing. Good job!

My little criticism would be the UI could do a bit more with either animations or effects, so that the effects can be seen more clearly. Putting the potion on the top of the screen would also be a minus since you are constantly putting ingredient into the potions, you are really moving the mouse a lot. I'd also say that only four ingredients don't really leave much choice to the player, as in later levels what I usually do is just dump everything into the defense potion, and the remaining into attack. That makes using effect much more punishing yet without much reward. And it also drags out the battle a bit too.

But overall, I'd say this is a nicely built game. Well done!

Finally completed the game, it was really nice! I am getting a huge callback throwback to Portal 2's paint, and that was very fun. The momentum feel nice and smooth, the level design is on point, the game was surprising long, I never would had though that people could do so much in such a short amount of time.

The only bit I found a little frustrated was that sometimes the bouncy goo doesn't spring me back to the correct height, and I died quite a lot of times in that all bounce section. But other than that there isn't much for me to complaint.

Overall this is a game well done!

Nice game! It's again one of those game I am screaming more when it suddenly ends! Love the art style, the combat, the consistency of everything combined make the game feel so nice. Love it! I am having the Binding of Isaac vibe here, and that's one of my favorite game of all time!

The upgrade system that uses three elements that seems like each have a special focus is such a nice touch of the game, it just a pity that the game ends before I am upgrading to what I want the character to be. I haven't even tried some of the upgrades yet. My only complaint is that you should expanded the screen a bit, such that the UI is on the side rather than overlapping the level. It does blocks the action a bit and let to some unexpected damage.

But overall, this is a very solid game. Well done!

Wow! Nice game! The graphics (especially the MC) is beautiful, the level are well thought out and polished, the controls are smooth, the final sequence is satisfying. And there is the extra optional challenge rooms too. That's quite some flourish that you seldom see. Good job!

For a bit of nitpick I'd say the timing of the gem dash is a bit unclear, probably need some more visuals to that. The jump is a little bit floaty, which is okay for me, but do feels a bit punishing when you see the character slowing floating do to her doom, which is just sad. Sometimes I mistook the background as a platform and died a few time, which felt a bit cheated. 

But these are just small things anyway, you've done a very good job in making this game! Well done!

I think I am just casually jumping in the shop and taking 2 damage when landed. Didn't notice the velocity bar though sorry :(

Oh okay I get your point of purposefully being punishing, and I am okay with that. Difficult games are fun after all and I do enjoy quite a bunch of them. Multiple damage thresholds is a nice idea, so that I just don't loose 2 HP when I just get over the terminal velocity.
I will still insist that you should die in the shop "normally" though :)

Nice little platformer here. I am having fun here. I also found the mechanics where you transform into a ferret interesting, but it just feels like it's not that well used and didn't distinguish itself with the normal character. There are one jump that is a bit too tight in level 2, but other than that the levels are solid. Need to utilise the tiles sets a bit more though, get a bit more personalities or even tell a story with them. Also some visual cues for the wall that the ferret can pass through will be nice.

Anyway, keep on the good work!

Interest idea of a platformer you've got there! I enjoyed it quite a bit! The swapping between light and dark and the downward shoot as jump really make the game quite unique and standout. The game is obviously difficult but the general experience is quite good when you finally got the hang of it.

My little bit of complaint was that the enemies attack was way too fast, and dodging them seems really came down to chance than anything, also why shooting through walls? Another thing is that the fall damage is quite harsh in the sense that you can reach terminal velocity quite quickly, to the point where you can die in the witch's room via fall damage. I would suggest making the gravity a bit smaller and also a higher terminal velocity just to let the player some time to react.

But anyway, the game is quite well done, so good job!

Thank you! It's okay, the hints are a bit misleading by design. Do feel bad about it.

Anyway, glad you enjoyed it!

Thank you! Glad you enjoyed the game! I think I slept too less for delivering this in 7 days, but I'd say its worth it!

Finally completed the game, nice one. I was originally not liking the game much, but somehow the grindiness caught on me and I am enjoying it till the end. The game design and graphic are nice, and the progression system is great too!

I just wanted more direction on what to do next, may be more dialogue or signs explaining the game a bit more? Especially during the late game where you fixed everything, I eventually did stumble across the light area and got some sunflowers, but it was more an accident rather than an ah-ha moment, which take away a bit of the excitement. I also miss clicked numerous time, trying to harvest but shoot instead, wasting precious energy. Probably changing key will do.

Anyway, I think you did a very good job on the game! Well done!

Thank you! Glad you enjoy the game! Yeh the reset function is much needed it feels like. Need to add that in. Thanks for the comment though!

Thank you! Glad you enjoyed it!

Yes the shadows were intentionally put out of place as to make the guesswork and the puzzle harder, especially during the last puzzle where the player was intended to move the light a lot in order to get the solution. But I guess I should have conveyed that information a bit better, and to ease that confusion. Sorry for that!

The missing sound was the biggest regret I could ever had. I just want to find a corner and hide there now.

This is very creative! And extremely polished as well! Loads of details, jokes, the design feels very unique! I am getting the vibe of Stacking here and I love it very much! The only thing I can criticize really is the lack of background, that make the world a bit empty sometimes, but I guess all card there can really let you imagine the world without even showing them. 

Anyway, good job!!!!

Thank you! Hope you enjoyed it!
Brain dance was way cooler though :)

What was that?!
In all seriousness though, nice little meta game. Really enjoyed it. The only thing that spoiled it is that the dialogue is getting a bit too positive to a point where its sort of giving away what comes to the ending. But I still fall for it so I guess it's fine.

Anyway, nice game!

This is very good! The controls are smooth and nice and the gimmick is great too! I especially like the moment where you boost yourself up with the block, it's so satisfying! Such a pity there wasn't a second level. I was just getting used to the controls and the game just ended :(
Anyway, well done!!

Nice work on getting that random generated dungeon crawler working! It must be quite hard to pull off with such little time. The knife reminds me of mother's knife from the binding of isaac, which is a nice touch. The game is a bit difficult, but given that I first tried the final boss, I guess the difficulty is still alright.

That being said, I am having a hard time with the combat in the game, the enemy's attack feels like quite overpowered compared to what the player has. It might be worth to make the enemy's attack a bit slower so that the player can react accordingly. It would also be a good idea to tell the player the crafting recipes beforehand, currently it feels like I am just randomly killing enemies and occasionally get something out of the crafting system.

But anyway, nice job and continue the good work!