I am excited to see these in print, I bet the varied formatting will really be eye catching flip through the collection.
DonnieDynamo
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You may get a better response from the host but I believe the most important thing is that you have full rights to use the content commercially and understand the attribution requirements if any. Here is a snip from the licensing agreement you sign when uploading. If you can freely use the content it should be fine if its not AI made
5. Representations, warranties and indemnities
[5.1] The Artist represents and warrants that the Artist:
(a) is the sole author of the Works, which are original to the Artist;
(b) owns or has been granted all rights and interests in the Works necessary to grant the licence to the Licensee under this agreement; and
(c) has the power and capacity to enter into this agreement and to perform the Artist’s obligations under this agreement; and (d) has not included AI-generated content in the Works.
A similar post came up about content from GameIcon.net, maybe check there for more answers?
Really love the style of it and the reversal aspect.
I have a few questions / typing notes if you are open to them.
1. Are you intending to use Query as in a question, or Quarry as in an animal being hunted?
2. In the first sentence, is there an "o" missing? The screenshot says "each time you attempt T track..."
3. Have you tried a test print of this? I'd be curious to see how legible the text is, scaling it on screen against a physical card I worry that the text will be incredibly small (as small or smaller than the often mocked Yugioh card efffect text). I've attached a photo example.
This did remind me that I used the wrong template (poker instead of the correct Bridge size) so thanks for that!
Following up now that the base game is finished. I do have ideas for a Speculative Evolution spin-off, I've recently been inspired by the Astrovitae magazine. You can find it here if that's up your alley: https://www.astrovitae.com/issues.html
Just played my first game, questions below but I thought it was neat!
1. What happens if an enemy card gets to Zone 6 and needs to move? (Especially Astrolith)
2. Some enemy cards of the same name and stats had different rewards, was that intentional? I saw a fighter with two ammo symbols and another with three.
3. Can you clarify the Pre-turn 1 enemy Spawn? As written it seems like the first turn has nothing for the player to do, the game basically started on turn 2.
4. If a planet is destroyed do the unused enemy cards get added to the other columns? I played it as they just went away with the planet and this insentivized me to sacrifice one planet early to remove 1/3 of the enemy pool and letting me have more cards for the two other columns.
4. Is discarding mandatory at end of turn? I read it as Not Mandatory but the addition of "You may" would make that more clear.
5. If there's room in the tin having all cards be the larger size would be a nice visual.
6. Print and Play file had extra Zone cards, is there a need for a second set?
Nice work and Thanks for the follow, here's a Key to one of my games! Happy Holidays!
https://donniedynamo.itch.io/the-unnaturalist/download/u27OOKAfLWl_ipyWmwmz7UhqI...
Hello, sorry I didn't catch this quicker. For now the grid is player provided. I'll try to add a note that clarifies this in future versions. I've been playtesting in pocket notebooks with Grid or Dot ruling which makes creating the grid quite easy.
Part of my layout hopes for later in development is to include a sort of playersheet with a grid and player identification page!