I was randomly browsing my RPG collection and thought “well, what about re-reading this one?”. I’m very impressed by the high simplicity and cleanness of the game, and it feels like you could run a session anywhere, and that’s great!
It took me some time to get that the Disruption rule was not meant to penalize the higher check rolls, but yes, now I get it (except that may be it’d be a bit sad to have no chance to get a double if I only have one dice for a roll).
But never mind, I think I need to play at least once to make sense about it.
Keep up the good work!