I'm sorry, but this game doesn't feel like a traditional point 'n click adventure game at all. The controls are clumsy, and there's not a single puzzle in the game. The talking noises were getting on my nerves the whole time.
I'm sorry to hear you didn't like it. We were quite pressed for time and of course would've liked to perform better. However, we did not aim for point'n click but a story-centric adventure with puzzles (evade and trap enemies) - much of which has been left on the cutting room floor.