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(1 edit) (+1)

Beautiful piece. I really like the story-telling and sense of journey achieved with the two contrasting sections and reprisal. Specially dig the noisy tail of the leading mallet-like synth at the intro and outro, and the sweeping pads at the second section, atmospheric with the just right twinge of melodic sparks to keep the ominous feeling at bay and give way to hope.  The pitch bend for the departure of the pads is also great and the background voices also work great. It feels the pads are some kind of overseeing beings looking over us humans and our daily endeavors. You transported me to the eighties and I thank you for that. :)

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in my mind was a lot the story of hansel and gretel, two kids that start very inocent looking foor candys in the forest, they start to follow it until they reach the candy house of the witch, but keeping the idea of the work im doing, i try 7 diferent themes for this part and even if others work, they dont feel like completly right. At the begining we havent close the time period so i was trying 70´s music, 80´s music, modern styles, more cinematics, but at the end everything start to take form, the story, the characters, place, the moments, and then we can imagine all the details, like its a small town? its a city? its a farm? and each detail you get, clear the image of what u need, and that happen with everything including the music, the rest of the themes ones are to resemblance LP's being played in a turntable, others to keep the tention of the scene, one for the climax and the credits rolls.
The game will be abailable the next week, if u like to heard the rest of the music, and all the sound design work look for it on my page and with "Savage Kitties Studio"

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Awesome. That sounds like a really cool and organic creative process. I will check out your full project for sure.