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    Simos Antoniou

    „Accurate learning” as “authentic learning” is a relatively old teaching method in universal culture, but is difficult to put in practice due to ergonomic reasons. Even so, we put forward the necessity of defining certain standards by... more
    „Accurate learning” as “authentic learning” is a relatively old  teaching method in universal culture, but is difficult to put in practice due to ergonomic reasons. Even so, we put forward the necessity of defining certain standards by which this will be subject to at least one primary goal: systematic teaching method that engages students in learning and applying knowledge as well as in acquiring skills through a complex, structured and systematic didactic project that comprises events and tasks relevant to the real world.
    IT devices are already used in marketing, advertising and media and of course education. These hardware devices offer the possibility of a wide interaction with information, more than static reading and memorizing an interaction of a complex type, multi-sensorial, having the possibility to work with both real and virtual entities, getting very close to what we call virtual reality.
    Combining eLearning as a didactic technology with project-based learning as a method and using a IT platform as a workspace, we define “full rich multimedia interactive content” as a component of education which can be define within the instructional design process.
    Research Interests: