Here are
101 public repositories
matching this topic...
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Updated
Jul 26, 2025
Python
A retargetable MLIR-based machine learning compiler and runtime toolkit.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Updated
Jul 26, 2025
Rust
A collection of tools, libraries, and tests for Vulkan shader compilation.
TornadoVM: A practical and efficient heterogeneous programming framework for managed languages
Updated
Jul 23, 2025
Java
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Updated
Jul 15, 2025
LLVM
A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
Rust implementation of SPIR-V module processing functionalities
Updated
Jun 20, 2025
Rust
D3D9/11 but it runs natively on Linux!
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
Updated
Feb 7, 2025
Python
Virtual machine for executing SPIR-V
Rust bindings for the shaderc library.
Updated
Jul 13, 2025
Rust
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
One stop shop for getting started with SPIR-V.
Updated
Jul 16, 2025
GLSL
SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
Updated
Oct 14, 2023
747B
C++
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
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