Light rendering in 2D
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Updated
Jan 8, 2022 - C
8000
Light rendering in 2D
Numerical integration in arbitrary dimensions on the GPU using PyTorch / TF / JAX
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Library for multidimensional numerical integration with four independent algorithms: Vegas, Suave, Divonne, and Cuhre.
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Uni{corn|form} toolkit
A package for multi-dimensional integration using monte carlo methods
VegasFlow: accelerating Monte Carlo simulation across multiple hardware platforms
A PyTorch implementation of adaptive Monte Carlo Optimal Transport algorithm
A Unified Deep Model of Learning from both Data and Queries for Cardinality Estimation
A Quasi-Monte-Carlo Integrator Library with CUDA Support
An easy way to use multi-GPUs to calculate multi-dimensional integration
A C++11 Template Library for Monte Carlo Integration
feyntrop integrates Feynman graphs using tropical sampling
Monte Carlo Path Tracer in Unity3D using compute shader
✴️ a toy unidirectional path tracer (unfinished)
Theory and implementation of Monte Carlo integration techniques
Python and MATLAB code to find the definite integral of a user-defined function within given limits and defined iterations.
📈 Course Deterministic and Stochastic Integration Techniques: Stochastic experiments
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