brdf
Here are 53 public repositories matching this topic...
Vulkan Real-time Path Tracer Engine
-
Updated
Oct 10, 2021 - C++
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
-
Updated
Dec 21, 2021 - C
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
-
Updated
Feb 25, 2019 - C++
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
-
Updated
Jan 21, 2022 - C++
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
-
Updated
Jun 23, 2024 - Python
Differentiable Point-based Inverse Rendering
-
Updated
Aug 9, 2024 - Python
SVBRDF Estimation using a Physically-based Differentiable Renderer
-
Updated
Oct 3, 2023 - Jupyter Notebook
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
-
Updated
Dec 6, 2023 - C++
Ray tracing project for 42 school, Codam.
-
Updated
Nov 17, 2021 - C
SCATMECH: Polarized light scattering C++ class library
-
Updated
Feb 21, 2023 - C++
Basic ray tracing in C++
-
Updated
Jan 2, 2022 - C++
Lens design, optimization, and analysis in Python 3
-
Updated
Aug 24, 2024 - Python
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
-
Updated
May 20, 2022 - Java
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
-
Updated
Jun 20, 2021 - HLSL
Correct drone, aerial and satellite imagery to surface reflectance.
-
Updated
Aug 12, 2024 - Python
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
-
Updated
May 25, 2023 - Python
Improve this page
Add a description, image, and links to the brdf topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the brdf topic, visit your repo's landing page and select "manage topics."