Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
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Oct 23, 2023 - Python
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Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
Real-Time Hybrid Hair Rendering using Vulkan™
Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
[SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
[NeurIPS 2025] ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction
Demonstration project for the Level of Detail (LOD) Godot 3.x add-on
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
A demo of cfMMOC library for terrain rendering
An easy plugin tool to create game ready LODs in a few seconds!
Generates triangle cluster hierarchies for per-cluster LOD selection & rendering
Application for procedural terrain generation using Perlin noise settings
Tessellation + WebGL2
Boolean Logic Data Prep, Text and Dates, Unions, Joins and Blending, Parameters and Sets, Level of Details, LOD Calculations, Animations, New Visualizations: Funnel Graphs, Gantt Charts, Bump, Donut, Packed Bubbles, Waterfall Chart, London Pathways, , Branches, Multiple Outputs, Outputiing, CSV, Hyper, Preview, Cleaning Text, Unpivotting, ETL, E…
A Collection of Blender Plugins to aid with the LOD creation of terrestrial photogrammetry models.
Fast geometry simplification using the Visvalingam effective triangle area method.
Implementing the level of detail on a model 3d object base on a view approach in openframework
Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.
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