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sky-sl

🚧 work in progress 🚧

A rusty shading language experiment.

scope

The project, at least for now, is just an experiment

goals

  • SPIR-V output (at first via glsl and shaderc)
  • VScode integration via Language Server Protocol, similar to rust-analyzer
  • Compiler as a library to integrate with asset systems
  • CLI to:
    • build all shaders in a package
  • A workspace API to:
    • Query shaders and data layouts
    • Create code fragments (either source code, or emit some IR, depends on what has better UX)
  • Some sort of integration with regular rust code, to add some type safety between CPU and GPU data types

maybe-goals

  • WGSL output
  • output compatibility with naga if the sky-sl project gets more serious

non-goals

  • Optimizing compiler (we'll rely on SPIR-V tools)

language server

Currently only runs in VSCode extension development environment and lacks any build process to generate an extension.

working features

a video showing vscode applying syntax highlighting to sky-sl code

license

sky-sl and its components is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0).

See LICENSE-APACHE and LICENSE-MIT for details.

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A rusty shading language experiment.

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Apache-2.0, MIT licenses found

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LICENSE-APACHE
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