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Crinkler is an executable file compressor (or rather, a compressing linker) for compressing small 32-bit Windows demoscene executables. As of 2020, it is the most widely used tool for compressing 1…

C++ 1,048 53 Updated Aug 4, 2022

Shadertoy-like live preview for GLSL shaders in Visual Studio Code

TypeScript 579 49 Updated Jun 23, 2024

Vulkan and other GPU API bugs I found.

35 1 Updated Aug 13, 2024

Build A World fork of Irrlicht

C++ 6 2 Updated Jan 5, 2021

Visual Studio extension for assembly syntax highlighting and code completion in assembly files and the disassembly window

C# 4,120 94 Updated Apr 1, 2024

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

C++ 73 4 Updated Jul 27, 2024

OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 114 5 Updated Jul 29, 2024

This library integrates multiple culling methods into one library.

C++ 126 10 Updated Feb 4, 2024

Realtime 3D rendering engine

C++ 651 32 Updated Apr 13, 2024

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

C++ 370 42 Updated Feb 22, 2023

Find active github forks of a repo https://git.io/vSnrC

JavaScript 2,278 294 Updated Jun 8, 2023

Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support

C++ 584 27 Updated Jun 9, 2024

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

C++ 1,526 235 Updated Aug 2, 2024

High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute

C++ 396 27 Updated Jun 11, 2024

a playground for making 3D art with lisp and math

Janet 374 8 Updated Aug 27, 2024

A selection of media files needed by Cauldron samples

20 13 Updated Sep 26, 2023

A fast C++20 3D game engine for modern devices, with wide platform support

C++ 410 25 Updated Aug 27, 2024

A simple demo to show off the capabilities of the Cauldron framework

C++ 124 36 Updated Oct 10, 2022

Vulkan meshlet + visibility buffer renderer

C++ 23 3 Updated Dec 10, 2023

Capture and analyze the high-level performance characteristics of graphics applications on Windows.

C++ 1,594 146 Updated Aug 27, 2024

Farbrausch demo tools 2001-2011

C++ 3,358 343 Updated Jul 28, 2019

Minify and obfuscate GLSL or HLSL code

GLSL 433 31 Updated Aug 10, 2024

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

C++ 3,025 677 Updated Aug 26, 2024

Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing

C++ 403 25 Updated Aug 27, 2024
C++ 20 2 Updated Jul 10, 2024

3D game engine written in C++. Includes features like PBR, realtime global illumination, and more

C++ 446 22 Updated Aug 26, 2024

A dx12/Vk game engine (kind of).

C++ 124 5 Updated Jan 3, 2021

The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.

C++ 412 53 Updated Jul 1, 2024

A library of easing functions for C, C++, and Objective-C

Objective-C 168 31 Updated Nov 30, 2022

Minimal DirectX 11 compute shader c++ example

C++ 54 7 Updated Sep 4, 2021
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