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Crinkler is an executable file compressor (or rather, a compressing linker) for compressing small 32-bit Windows demoscene executables. As of 2020, it is the most widely used tool for compressing 1…
Shadertoy-like live preview for GLSL shaders in Visual Studio Code
Crisspl / IrrlichtBAW
Forked from buildaworldnet/IrrlichtBAWBuild A World fork of Irrlicht
Visual Studio extension for assembly syntax highlighting and code completion in assembly files and the disassembly window
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
This library integrates multiple culling methods into one library.
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Find active github forks of a repo https://git.io/vSnrC
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
a playground for making 3D art with lisp and math
A selection of media files needed by Cauldron samples
A fast C++20 3D game engine for modern devices, with wide platform support
A simple demo to show off the capabilities of the Cauldron framework
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
A library of easing functions for C, C++, and Objective-C