Check out Implementation-Overview.pdf
- One bounce indirect illumination (diffuse + specular) with Voxel Cone Tracing (VCT)
- Emission with VCT
- 3D Clipmap to support a huge area around the camera
- Ambient Occlusion with VCT
- Fully dynamic scenes
- CMake
- Requirements: C++14 or later, OpenGL 4.4 or later
- Supported (tested) Platforms:
- Windows 8 and 10 (compiled with Visual Studio 2015+)
- Ubuntu 18 (GCC 7.4.0, thanks to contributions of hchoi405)
- No coverage based voxelization (anti-aliasing voxelization)
- Leads to discrete indirect illumination changes when objects move
- Hardly any performance optimizations
- Noticeable indirect illumination changes when the camera moves (because a clipmap is used)
- Perfect reflections aren't practical with VCT because the voxelized scene is only a rough approximation
- Light leaking (VCT is just an approximation of cone tracing)
- Crassin, Cyril, Fabrice Neyret, Miguel Sainz, Simon Green and Elmar Eisemann: Interactive Indirect Illumination Using Voxel Cone Tracing. In: Computer Graphics Forum, volume 30, pages 1921-1930. Wiley Online Library, 2011.
- Engel, Klaus, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf: Real-Time Volume Graphics. A K Peters, 2006.
- McLaren, James: The Technology Of The Tomorrow Children. Q-Games Ltd., Game Developers Conference, 2015.
- Panteleev, Alexey: Practical Real-Time Voxel-Based Global Illumination For Current GPUs. NVIDIA, GPU Technology Conference, 2014.
- Tanner, Christopher C, Christopher J Migdal and Michael T Jones: The Clipmap: A Virtual Mipmap. In: Proceedings of the 25th annual conference on Computer graphics and interactive techniques, pages 151-158. ACM, 1998.
- [McGuire2011] McGuire, Computer Graphics Archive, Aug 2011 (http://graphics.cs.williams.edu/data)