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Boosting human‐level AI with videogames: Mad University

Francisco Gallego (Group of Industrial Computer Science and Artificial Intelligence (I3A), Departamento de Ciencia de la Computación e Inteligencia Artificial, Universidad de Alicante, Alicante, Spain)
Faraón Llorens (Group of Industrial Computer Science and Artificial Intelligence (I3A), Departamento de Ciencia de la Computación e Inteligencia Artificial, Universidad de Alicante, Alicante, Spain)
Mar Pujol (Group of Industrial Computer Science and Artificial Intelligence (I3A), Departamento de Ciencia de la Computación e Inteligencia Artificial, Universidad de Alicante, Alicante, Spain)
Ramón Rizo (Group of Industrial Computer Science and Artificial Intelligence (I3A), Departamento de Ciencia de la Computación e Inteligencia Artificial, Universidad de Alicante, Alicante, Spain)

Kybernetes

ISSN: 0368-492X

Article publication date: 17 April 2007

957

Abstract

Purpose

The main intention of this paper is to state the benefits of using online videogames as a research environment, where AI algorithms are improved by means of learning from real‐human‐behaviour examples.

Design/methodology/approach

The manner of taking advantage from the flux of real‐human‐behaviour examples inside an online videogame is stated. Then Mad University, a prototype online videogame specifically conceived and developed for this purpose, is explained.

Findings

Human‐like AI in artificial algorithms can be boosted by means of a specific kind of online videogame called MMORPGs, used as a research environment.

Research limitations/implications

Mad University is a prototype videogame which has been developed to experiment with AI algorithms that aim to learn strategies in a generalized fashion. The next research step will be to improve Mad University and to put it to work with hundreds of players and then research and test the effectiveness of the AI algorithms.

Originality/value

This paper proposes a new way of testing and experimenting with AI algorithms in order to obtain more human‐like results, and claims to have attempted to develop a generalized learning method.

Keywords

Citation

Gallego, F., Llorens, F., Pujol, M. and Rizo, R. (2007), "Boosting human‐level AI with videogames: Mad University", Kybernetes, Vol. 36 No. 3/4, pp. 517-530. https://doi.org/10.1108/03684920710747110

Publisher

:

Emerald Group Publishing Limited

Copyright © 2007, Emerald Group Publishing Limited

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