Abstract
This paper addresses a real-time immersive ski game that allows a game player not only to naturally interact with graphic environment but also to sense motion-haptic feedback according to his/her interaction. The proposed system measures a player’s motion and then re-creates motion-haptic feedback according to the measured input. To re-create the motion-haptic information in response to a player’s interaction with virtual objects, we develop a motion generation platform which consists of a control part, a slope generation part and a horizontal acceleration part. To measure a player’s motion input, inertia measurement units (IMUs) are used. We conduct an experiment in order to verify the effectiveness and the feasibility of the proposed game. The experiment clearly shows that the proposed system creates realistic sensation as if a user enjoys a real ski on the snow.
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Acknowledgments
This research was supported by the Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education, Science and Technology (grant number : 2012-0004550). This research was also supported by Dual Use Technology Program through Dual Use Program Cooperation Center funded by the Ministry of National Defense (Development of Tactile Display Device for Virtual Reality-based Flight Simulator 2012-DU-EE-03).
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Song, G.H., Park, WH., Lim, EJ., Jeong, G.C., Kim, SY. (2013). An Immersive Ski Game Based on a Simulator. In: Kim, K., Chung, KY. (eds) IT Convergence and Security 2012. Lecture Notes in Electrical Engineering, vol 215. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-5860-5_93
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DOI: https://doi.org/10.1007/978-94-007-5860-5_93
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