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Tools

There are tools that help when developing inside the GPU or drawing code. Here is a list of commonly used tools.

  • Validate shaders when compiling Blender using Shader builder
  • GPU debugging Renderdoc
  • Use Shader printf to debug values and codeflow inside shaders without external tools.
  • Use C++ tooling for working with the shader codebase with C++ shader compilation
  • Simulate XR headsets without the hardware Monado.
  • Generate performance profiles and inspect them in Perfetto.