Tools¶
There are tools that help when developing inside the GPU or drawing code. Here is a list of commonly used tools.
- Validate shaders when compiling Blender using Shader builder
- GPU debugging Renderdoc
- Use Shader printf to debug values and codeflow inside shaders without external tools.
- Use C++ tooling for working with the shader codebase with C++ shader compilation
- Simulate XR headsets without the hardware Monado.
- Generate performance profiles and inspect them in Perfetto.