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In September 2018, the DIME portal was officially launched to facilitate the user driven recording of metal detector finds produced by members of the public. The concrete and operational aim of DIME is to provide a portal for the... more
In September 2018, the DIME portal was officially launched to facilitate the user driven recording of metal detector finds produced by members of the public. The concrete and operational aim of DIME is to provide a portal for the registering and hence safeguarding of the increasing number of metal detector finds and to make them accessible for the general public and for research. The more overarching vision behind the DIME project is to realise the potential of recreational metal detecting as a medium to implement an inclusive and democratic approach to heritage management in Denmark and to advance the incorporation of principles of citizen science and crowdsourcing in museum practice. This article intends to present the background of the DIME portal’s development, its basic functionalities and their technological underpinning as well as the overarching vision behind DIME.
This article examines the background and current challenges of integrating spatial data in field archaeology, particularly in the light of ongoing technological advances. This is done through a brief comparative overview of the... more
This article examines the background and current challenges of integrating spatial data in field archaeology, particularly in the light of ongoing technological advances. This is done through a brief comparative overview of the development of field recording principles in the UK and Denmark. Archaeology in the two countries historically represents two different standpoints of methodological traditions and corresponding ideals of documentation. The question is, if technological developments – and not least the limitations of the applied digital frameworks – have been an important defining factor and continue to affect the reconditions of the methodological development when it comes to spatial data recording and the advent of more complex spatial data.

This article demonstrates that 3D documentation techniques are indeed increasingly accepted and applied despite the limitations of technical frameworks such as GIS or CAD. Even more interesting is the potential of Structure from Motion and similar techniques for archaeological field recording as it may constitute a new methodological framework, bridging the gap between different field archaeological traditions; a middle ground of documentation principles, where single context planning and strict stratigraphical approaches meet the arbitrary, pragmatic geometric sectioning of features.

Although different methodological approaches clearly relate to an ideal with consequences for our archaeological praxis, excavation and documentation methodologies are not necessarily restricted or determined by the available technology. Modern archaeology tends to be sufficiently open-minded and in support of continued experimentation, which is required to manage new and different methods of data acquisition and spatial documentation and representation.
Research Interests:
Archaeological excavation is a destructive and unique process. So it is essential that we make a full record in the field as the excavation progresses. The active integration of both traditional and innovative 3D practices for... more
Archaeological excavation is a destructive and unique process. So it is essential that we make a full record in the field as the excavation progresses. The active integration of both traditional and innovative 3D practices for archaeological documentation can increase the accuracy and realism in the documentation process favouring a full data recording.
With this session we intend to challenge and open a discussion on the impact that on-site digital data recording and the development of innovative web-based platforms may have in reshaping archaeological fieldwork practices answering specific research questions on the potential of 3D technologies for archaeological intra-site data recording: (1) is the effective integration of 3D technologies in the day-to-day fieldwork practice really possible? (2) Which infrastructures should we develop to favour the ‘digital turn’ in the archaeological recording on site? (3) Is it possible to develop infrastructure and frameworks dealing with “data complexity”?
While there has been much attention to data preservation and “big data” of late, the definition of new digital practices which allow the integration and visualisation of a variety of data, acquired in different periods using different techniques is essential. The re-use and repurposing of “old” and “new” data and formats is mandatory to have a complete understanding of social and cultural dynamics of archaeological sites and landscapes subject to long-term investigations.
In the year of the 20th anniversary of Archaeology Data Service (ADS) we would like to discuss the importance of integrating 2D and 3D interactive visualisation systems with trusted and well-recognised digital repository for archaeological data, such as Archaeology Data Service. This because solid cyber-infrastructures such as ADS can facilitate the long term use and access to these new digital tools not only in academia but also amongst professional archaeologists and the general public, increasing the dissemination of research results, data management and accessibility in archaeology.
We would like to discuss the added value of 3D representations of archaeological excavation for the creation of new knowledge in archaeology, and how new digital methods could impact and reshape theoretical frameworks. This session will cover a variety of themes, which contribute to re-defining archaeological methods and practices for the on-site data recording:
• 3D web-based visualisation of archaeological sequences;
• 2D and 3D visualisation of Harris Matrix data;
• Archiving and accessing 3D spatial data;
• Visualisation of archaeological stratigraphy and related datasets;
• GIS and remote sensing 3D data visualisation;
• 3D immersive visualisation and augmented reality for the analysis of archaeological sites and landscapes.
Research Interests: