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Thank You For Living

@dawnmon / dawnmon.tumblr.com

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palipunk

Palestine Masterlist 

(this is a list of informative sources, materials, stores, charities, books, documentaries etc to better help Palestinians, learn about the Palestinian struggle, and educate yourselves on us as a people. This list will be added on to with more links as they are recommended to me.)

Introduction to Palestine: 

Donations and charities: 

Books:

Palestinian Culture:

Documentaries, Films, and Video Essays:

Organizations and News 

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prokopetz

Do you have any recommendations for good mouse only controlled games? No other constraints, I'm willing to try most anything.

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Sure thing. I’m going to try to include a variety of genres, or else this post would just be a list of about hundred point-and-click adventure games:

  • Black Closet - A VN/virtual board game hybrid where you play as the president of one of those ridiculously powerful anime style student councils. VN-style relationship play is interspersed with cards-and-dice strategising as you attempt to solve mysteries and cover up scandals that could jeopardise your position, hindered by the fact that one of your minions – randomly determined each time you play – is a traitor.
  • cityglitch - It’s hard to describe this one… it’s sort of a neonpunk chess puzzler, I guess? Each puzzle takes place on a small grid, and each enemy and obstacle has very strict rules governing when it will move and how; your challenge is to figure out the winning sequence of moves for each board. For something with similar gameplay, but a bit easier on the eyes, you could try Beglitched, a self-described “cyberpink” puzzler that’s basically a strange hybrid of match-three and Battleship being played on the same board at the same time.
  • Dandara - Here we have a real rarity: a Metroidvania that supports a one-handed, mouse-only control scheme. The gimmick is that the protagonist is an angel who can only stand on holy ground, so movement is all click and drag: you hop from patch to patch with the left mouse button, while controlling your attacks with the right mouse button and swapping equipment via the scroll wheel. As far as personal preferences go, I’m more inclined to use the gamepad control scheme because it’s what I’m used to, but the mouse controls are totally playable.
  • Donut County - This one’s not even slightly subtle about taking its cues from Katamari Damacy – not that that’s a bad thing! Here you play as a raccoon with a remote-controlled hole (it makes sense in context, eventually), and your goal is to make stuff fall down the hole. There are some simple inventory puzzles, but mostly it’s a matter of put stuff in the hole > hole gets bigger > put bigger stuff in the hole. The mouse controls are slightly incomplete, as you need to use the keyboard to access the menu, if having to occasionally hit the ESC key is a deal-breaker.
  • Ghosts of Miami - This murder-mystery VN is quite possibly the most 1980s game ever made. Gameplay obliges you to balance dating-sim relationship management against Phoenix Wright style investigative play, with consequences for prioritising one over the other. If you’re a fan of the aesthetic, but you’d prefer to ditch the relationship sim in favour of pure investigative play, you might instead have a look at 2064: Read Only Memories, an updated homage to late 1980s PC Engine graphical adventures like Snatcher.
  • Heroine’s Quest: The Herald of Ragnarok - Sort of a cross between a point-and-click adventure game and an old-school D&D-inspired CRPG, this one features puzzles whose solutions vary depending on the class and skills you picked during character creation. Also includes light survival elements (e.g., exposure and starvation), though those can be toggled off via the difficulty options. 100% free to play – no episodes, no microtransactions.
  • Her Tears Were My Light - I had to throw in at least one romantic VN, being the total sap that I am. This one’s a cute little love story about the anthropomorphic personification of time courting the anthropomorphic personification of space. Has a neat gimmick whereby the “Undo” button is diegetically positioned as Time’s ability to experience the whole of history simultaneously; you’ll be abusing this a lot if you want the true ending. If you’d prefer your supernatural lesbians without a side of metatextual brainfuck, you could check out Heart of the Woods instead; conversely, if you want all the brainfuck (in multiple senses of the word!), definitely look up Heaven Will Be Mine.
  • Open Sorcery - Probably the most oddball game on this list (which is saying something!), this is a piece of choice-driven interactive fiction with light investigative puzzle elements that casts you in the role of a fire elemental bound to serve as a spiritual antivirus program for a small network of humans. Purely text-based, with occasional sound effects to punctuate certain events – you play by clicking links of various sorts. You might recognise the author from her previous work, 16 Ways to Kill a Vampire at McDonalds, which can be played for free via her website.
  • Please Don’t Touch Anything - Arguably more of a toy than a game, this one plunks you down in front of mysterious control panel without instructions or preamble and lets you experiment. See how many ways you can find to destroy the world by pressing buttons that ought not be pressed – there are at least a couple dozen!
  • She and The Light Bearer - I’ll allow myself one pure point-and-click adventure game. This one came out earlier this year, and is of a rather more modern style than the retro pixel graphics that characterise the bulk of the genre. The puzzles aren’t tough, but if you’re a genre newbie that’s probably a good thing – no moon logic here! If this one grabs you stylewise but you find you’d prefer something a little more brain-teaserly, also check out NAIRI: Tower of Shirin. (Okay, I lied – I’ll allow myself two pure point-and-click adventure games.)
  • She Remembered Caterpillars - A routing-based logic puzzler where you control a bunch of weird little mushroom critters whose ability to cross bridges and pass through gates is determined by what colour they are. Beautiful cel animation paired with amazing background paintings  – it’s one of the rare games that manages to be trippy without being hard on the eyes. Link Twin is another logic puzzler where the solutions are similarly based on routing, though in this case the challenge is devising a route for two characters who both respond to the same inputs without dumping either of them off the level, while LYNE brings the routing down to pure symbol-matching abstraction.
  • SteamWorld Heist - The third game in the SteamWorld series, this one blends pseudo-roguelike run-and-gun heists with tactical RPG mechanics and a novel combat system whereby individual attacks are resolved using a simple physics engine, letting you set up ridiculous shots that ricohet your bullets off of walls and ceilings to shoot your target in the back while standing in front of them. If you’d prefer a purer roguelike heist experience, you could also check out Invisible, Inc., while if you’d rather your turn-based tactics without the roguelike stuff, Children of Zodiarcs may be just the ticket.
  • Ticket to Earth - If casual RPGs with puzzle-based combat are your thing, you could do worse than Ticket to Earth. It’s sort of a simple match-three derivative, where your attack power each round is determined by the length of your movement path along matching symbols, while the colour of the symbols provides resources to power special attacks. Along similar lines, Shadowhand is also very good, though admittedly a bit more RNG-dependent than I prefer in an RPG; its combat system is based on 54-card solitaire, of all things!
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reblogged

What doesn’t kill me gives me kinks that are difficult to explain

Damn dude at least give me a vowel

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irusanw4

Having a really long-term hyperfixation that has since faded is terrifying yes but it's also so embarrassing. Hi I used to think about Scrimblo Splungus 25/7. Yeah, for 2 years straight. Nah, I don't think about them anymore except for with a vague sense of melancholy as I recall how they used to make me feel. Anyways this new one, Blimpkins McGee? I'm gonna think about them forever and the cycle will NOT repeat in 2 years. Trust me guys.

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reblogged

i need pepple to understand that in the first place leather has always been made from the byproducts of butchering animals for meat, otherwise the skin is just tossed and unused. there were some companies farming for leather for a while, particuarly alligator leather, but those were not the norm. peta did so much harm in their campaigns against leather as a concept (its not unethical. yoi get the skin when an animal dies. thats why most leather clothes in the usa are cow leather, bc thats the biggest meat animal here) that its almost impossible to buy anything "leather" that isnt made of plastic that it so fragile and shitty that the very Thread Holding It Together rips the fibers apart. it will last for maybe a year two if youre lucky, and wont biodegrade and was made out of something that isnt naturally occurring in the first place and is one of the biggest causes of pollution globally

i do not care if you personally think nobody should slaughter or eat animals, it is Going to happen anyway. you cannot be so obtuse thst you think making more plastic that causes pollution endless damage to the animals you claim to care about so much is better than omnivorous human beings eating other animals and using their bodies completely.

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frankenfran

oh my godddd the people in the notes of that pokemon anti homeless bench are going to kill me. they're so eager to come up with lore explanations or dismissive hand waves instead of looking at it for what it is. anti homeless benches are so unbelievably pervasive that, whether intentional or not, a designer made the benches in a fantasy game mirror the real world in a jarring way. it's an ugly and uncomfortable juxtaposition that really sticks out in a heavily sanitised and safe kids game like pokemon. i don't think this is some grand statement on gamefreak's politics or anything like that, rather a scathing unintentional indictment on the cruelty of a world that intentionally creates public spaces hostile to homeless people leaking into an idyllic fantasy world where humans live in harmony with nature.

maybe the designer is so used to seeing anti homeless benches that they've never thought about it too much, maybe they knew thought it would make it more immersive and get people talking about the inherent cruelty of such a thing, maybe a million other things. the beauty is that we'll never know. the only thing that will remain is the genuinely profound and baffling phrase "lumiose city anti homeless benches" and the dizzying implications that come with it. banksy couldn't eat her shit

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cardentist

there's only no genders, I'm putting them on the shelf until humanity learns how to behave

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reblogged

Some very humbling information here that I have not actually heretofore seen.

Spread the word.

Spread the word.

And wear your damn masks.

Well, this could definitely explain the illnesses that are lasting 4 weeks or longer in my non-masking coworkers. Whereas when I caught whatever was going around (managed a couple weeks before it got past my masking) it lasted 5 days.

Source: twitter.com
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reblogged

i love antique stores you go to check out & theyre like “where the hell did you get this”

But there’s also the curses

I've been looking through the tags and I'm cracking up.

Common themes:

-antique store worker confirming they REALLY don't know how something got there

-other retail employee (especially Barnes and Noble????) saying this isn't antique store specific

-guy who is definitely going to have to call a priest

-tales of excellent thrifting experiences that I'm going to share in this and subsequent reblogs

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