Poor UX in high-stakes environments increases risk. Don’t reinvent the wheel—simplify, make incremental improvements and manage change for safer, smarter decisions.
A critique is an invitation for others with different perspectives and life experiences to help poke holes in a design and find places for improvement. It’s an opportunity to find what’s working, as well as what isn’t.
How does iterative design actually work in a day-to-day context? What does that process look like practically, for the people building software with it? That’s what the Double Diamond Process seeks to answer.
While technological innovations like self-service and electronic systems can significantly improve accessibility and efficiency, they can also present new user difficulties. Companies need to put UX and support first, to reinforce customer satisfaction.
Design systems are valuable not in and of themselves but as a means to an end: freeing up time for work that’s more interesting and (hopefully) more valuable—both to us and to the end user.