Chapter2 2018
Chapter2 2018
Web, and
Electronic
Commerce
Learning Objectives
• The Internet
• Interconnected mesh of computers and data lines
• Connecting millions of people and organizations
• Foundation of the digital revolution
• The web
• Provides an easy-to-use interface to Internet resources
• To be effective and efficient
• End user awareness of the resources available on the Internet
and the web
The Internet and the Web
• The Internet
• Large global network connecting smaller networks all over the globe
• The Internet launched in 1969
• The United States funded a project to develop a national computer network
• ARPANET (Advanced Research Project Agency Network)
• World Wide Web or WWW was introduced in 1991
• The Internet and the web are NOT the same
• The Internet is the physical network
• The web is a multimedia interface to the resources available on the Internet
Web
• Web 1.0
• 1st generation
• Linking existing information focus
• Search programs were created
• Provide links to websites with specific words or phrases
• Web 2.0
• Dynamic content creation
• Facebook is most common in Web 2.0
• Web 3.0
• Identifies relationships between data
• Personalized content creation for users
Common Internet Uses
• Communicating
• E-mail, photos, videos
• Discussions
• Shopping
• Searching
• Virtual libraries
• Education or e-learning
• Online Entertainment
Making IT Work for You
Online Entertainment
• Online options for TV, movies, music, books, social media, news feeds
• Hulu, Amazon Prime, Netflix, Amazon Kindle, CNN, Facebook, Twitter
Internet Access Providers
• Blogs
• Personal websites
• Date/time-stamped
• Arranged with the most recent items
shown first
• Microblogs
• Short status updates
• Most common is Twitter
• Tweets are Twitter messages
Webcasts, Podcasts, Wikis
• Webcast
• Streaming technology for live broadcast of audio and video
• No files after streaming ends
• Podcast
• Must download files to use
• Can transfer to media player
• Wiki
• Specially designed Web site
• Allows visitors to edit the contents
• Supports collaborative writing
E-Mail
• E-mail
• Transmission of electronic
messages over the Internet
• Three elements
• Header
• Address
• Subject
• Attachments
• Message
• Signature
E-mail Systems
• Client-based • Web-based
• E-mail client • Webmail client
• Must be installed on • No installation
computer necessary -- free
• Apple Mail • Google’s Gmail
• Microsoft Outlook • Microsoft’s Hotmail
• Yahoo!’s Yahoo!mail
E-mail
• SPAM
• Unwelcome-mail
• Computer viruses
• Destructive programs
• Attached to unsolicited email
• CAN-SPAM Act
• Created antispam laws for control
• Every marketing related e-mail must provide an opt-out option
• Spam blockers / spam filters
• Identify and control spam
Messaging
• Search Services
• Operate websites
• Spiders
• Look for new information and update
websites
• Search Engines
• Assist in locating specific information
• Specialized Search Engines
• Focus on subject specific websites
Content Evaluation
• Content Evaluation
• Not everything on the Internet is accurate
• Authority
• Accuracy
• Objectivity
• Currency
Electronic Commerce
• E-commerce
• Buying and selling of goods over the Internet
• Three basic types
• Business-to-consumer (B2C)
• Consumer-to consumer (C2C)
• Business-to-business (B2B)
Business to Consumer (B2C)
2. Describe how to access the Internet. What are providers? Define browsers, and
discuss URLs, HTML, CSS, JavaScript, AJAX, PHP, and mobile browsers.
3. What are Web utilities? Discuss filters, file transfer utilities, and Internet security
suites.
Open-Ended Questions (Page 2 of 3)
5. Define search tools including search services. Discuss search engines and specialized
search engines. Describe how to evaluate the content of a web site.
Open-Ended Questions (Page 3 of 3)
7. Discuss the Internet of Things (IoT). Describe how Fitbit and Apple’s Health App
are examples of how an IoT device can interact with a Web 3.0 application.