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Chapter 3 Arithmetic For Computers

Chapter 3 Arithmetic for Computers

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0% found this document useful (0 votes)
29 views56 pages

Chapter 3 Arithmetic For Computers

Chapter 3 Arithmetic for Computers

Uploaded by

salehbawaneh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Chapter 3

Arithmetic for Computers


§3.1 Introduction
Arithmetic for Computers
 Operations on integers
 Addition and subtraction
 Multiplication and division
 Dealing with overflow
 Floating-point real numbers
 Representation and operations

Chapter 3 — Arithmetic for Computers — 2


§3.2 Addition and Subtraction
Integer Addition
 Example: 7 + 6

 Overflow occurs if result out of range


 Adding +ve and –ve operands, no overflow
 Adding two +ve operands

Overflow if result sign is 1
 Adding two –ve operands

Overflow if result sign is 0

Chapter 3 — Arithmetic for Computers — 3


Integer Subtraction
 Add negation of second operand
 Example: 7 – 6 = 7 + (–6)
+7: 0000 0000 … 0000 0111
–6: 1111 1111 … 1111 1010
+1: 0000 0000 … 0000 0001
 Overflow if result out of range
 Subtracting two +ve or two –ve operands, no overflow
 Subtracting +ve from –ve operand

Overflow if result sign is 0
 Subtracting –ve from +ve operand

Overflow if result sign is 1

Chapter 3 — Arithmetic for Computers — 4


Dealing with Overflow
 Some languages (e.g., C) ignore overflow
 Use MIPS addu, addui, subu instructions
 Other languages (e.g., Ada, Fortran)
require raising an exception
 Use MIPS add, addi, sub instructions
 On overflow, invoke exception handler

Save PC in exception program counter (EPC)
register

Jump to predefined handler address

mfc0 (move from coprocessor reg) instruction can
retrieve EPC value, to return after corrective action

Chapter 3 — Arithmetic for Computers — 5


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Chapter 3 — Arithmetic for Computers — 15
§3.3 Multiplication
Multiplication
 Start with long-multiplication approach
multiplicand
1000
multiplier
× 1001
1000
0000
0000
1000
product 1001000

Length of product is
the sum of operand
lengths

Chapter 3 — Arithmetic for Computers — 16


Chapter 3 — Arithmetic for Computers — 17
Multiplication Hardware

Initially 0

Chapter 3 — Arithmetic for Computers — 18


Chapter 3 — Arithmetic for Computers — 19
Chapter 3 — Arithmetic for Computers — 20
Optimized Multiplier
 Perform steps in parallel: add/shift

 One cycle per partial-product addition


 That’s ok, if frequency of multiplications is low
Chapter 3 — Arithmetic for Computers — 21
Chapter 3 — Arithmetic for Computers — 22
Chapter 3 — Arithmetic for Computers — 23
Chapter 3 — Arithmetic for Computers — 24
Faster Multiplier
 Uses multiple adders

 Can be pipelined
 Several multiplication performed in parallel
MIPS Multiplication
 Two 32-bit registers for product
 HI: most-significant 32 bits
 LO: least-significant 32-bits
 Instructions
 mult rs, rt / multu rs, rt

64-bit product in HI/LO
 mfhi rd / mflo rd

Move from HI/LO to rd

Can test HI value to see if product overflows 32 bits
 mul rd, rs, rt

Least-significant 32 bits of product –> rd

Chapter 3 — Arithmetic for Computers — 27


§3.4 Division
Division
 Check for 0 divisor
 Long division approach
quotient  If divisor ≤ dividend bits
dividend 
1 bit in quotient, subtract
1001  Otherwise
1000 1001010 
0 bit in quotient, bring down next
-1000 dividend bit
divisor
10  Restoring division
101  Do the subtract, and if remainder
1010 goes < 0, add divisor back
-1000  Signed division
remainder 10  Divide using absolute values
 Adjust sign of quotient and remainder
n-bit operands yield n-bit as required
quotient and remainder

Chapter 3 — Arithmetic for Computers — 28


Division Hardware
Initially divisor
in left half

Initially dividend

Chapter 3 — Arithmetic for Computers — 29


Chapter 3 — Arithmetic for Computers — 30
step test quotient divisor remainder
0 Rem- 0000 10000000 00001001
divisor
1 1. <0 2.B 0000 1000000 2.B 00001001

2 1. <0 2.B 0000 3 100000 2.B 00001001

3 1. <0 2.B 0000 3 10000 2.B 00001001

4 1. <0 2.B 0000 3 1000 2.B 00001001

5 1. >0 2.B 0001 3 100 2.B 00000001

9/8
1001/1000

Chapter 3 — Arithmetic for Computers — 31


Optimized Divider

 One cycle per partial-remainder subtraction


 Looks a lot like a multiplier!
 Same hardware can be used for both

Chapter 3 — Arithmetic for Computers — 32


Faster Division
 Can’t use parallel hardware as in multiplier
 Subtraction is conditional on sign of remainder
 Faster dividers (e.g. SRT devision)
generate multiple quotient bits per step
 Still require multiple steps

Chapter 3 — Arithmetic for Computers — 33


MIPS Division
 Use HI/LO registers for result
 HI: 32-bit remainder
 LO: 32-bit quotient
 Instructions
 div rs, rt / divu rs, rt
 No overflow or divide-by-0 checking

Software must perform checks if required
 Use mfhi, mflo to access result

Chapter 3 — Arithmetic for Computers — 34


§3.5 Floating Point
Floating Point
 Representation for non-integral numbers
 Including very small and very large numbers
 Like scientific notation
 –2.34 × 1056 normalized
 +0.002 × 10–4 not normalized
 +987.02 × 109
 In binary
 ±1.xxxxxxx2 × 2yyyy
 Types float and double in C
Chapter 3 — Arithmetic for Computers — 35
Floating Point Standard
 Defined by IEEE Std 754-1985
 Developed in response to divergence of
representations
 Portability issues for scientific code
 Now almost universally adopted
 Two representations
 Single precision (32-bit)
 Double precision (64-bit)

Chapter 3 — Arithmetic for Computers — 36


IEEE Floating-Point Format
single: 8 bits single: 23 bits
double: 11 bits double: 52 bits
S Exponent Fraction

S (Exponent  Bias)
x (  1) (1 Fraction) 2
 S: sign bit (0  non-negative, 1  negative)
 Normalize significand: 1.0 ≤ |significand| < 2.0

Always has a leading pre-binary-point 1 bit, so no need to
represent it explicitly (hidden bit)

Significand is Fraction with the “1.” restored
 Exponent: excess representation: actual exponent + Bias

Ensures exponent is unsigned

Single: Bias = 127; Double: Bias = 1023

Chapter 3 — Arithmetic for Computers — 37


Remember: excess representation
 Excess representation= number + bias
 Example: for excess-127 using 8 bits

The represented range for bias K is 2n-1  - 2n-1 -1
 Where n is the number of b
Decimal Excess-127 Excess-127
In decimal In binary

-127 -127 +127=0 00000000

.
-2 127-2= 125 01111101

-1 127-1=126 0111110

0 0 + 127 01111111

1 127+1= 128 10000000

2 129

.
128 127+128=255 11111111
Chapter 3 — Arithmetic for Computers — 38
Single-Precision Range
 Exponents 00000000 and 11111111 reserved
 Smallest value
 Exponent: 00000001
 actual exponent = 1 – 127 = –126
 Fraction: 000…00  significand = 1.0
 ±1.0 × 2–126 ≈ ±1.2 × 10–38
 Largest value
 exponent: 11111110
 actual exponent = 254 – 127 = +127
 Fraction: 111…11  significand ≈ 2.0
 ±2.0 × 2+127 ≈ ±3.4 × 10+38

Chapter 3 — Arithmetic for Computers — 39


Double-Precision Range
 Exponents 0000…00 and 1111…11 reserved
 Smallest value
 Exponent: 00000000001
 actual exponent = 1 – 1023 = –1022
 Fraction: 000…00  significand = 1.0
 ±1.0 × 2–1022 ≈ ±2.2 × 10–308
 Largest value
 Exponent: 11111111110
 actual exponent = 2046 – 1023 = +1023
 Fraction: 111…11  significand ≈ 2.0
 X=±2.0 × 2+1023 ≈ ±1.8 × 10+308

Chapter 3 — Arithmetic for Computers — 40


Floating-Point Precision
 Relative precision
 all fraction bits are significant
 Single: approx 2–23
 Equivalent to 23 × log102 ≈ 23 × 0.3 ≈ 6 decimal
digits of precision
 Double: approx 2–52
 Equivalent to 52 × log102 ≈ 52 × 0.3 ≈ 16 decimal
digits of precision

log⁡102≈0.301log 10​2≈0.301 tells us how


many decimal digits one bit can represent.

Chapter 3 — Arithmetic for Computers — 41


Floating-Point Example1
 Represent –0.75
 –0.75 = (–1)1 × 1.12 × 2–1
 S=1
 Fraction = 1000…002
 Exponent = –1 + Bias
 Single: –1 + 127 = 126 = 011111102
 Double: –1 + 1023 = 1022 = 011111111102
 Single: 1011111101000…00
 Double: 1011111111101000…00
Chapter 3 — Arithmetic for Computers — 42
Floating-Point Example2
 Represent 2.625
 2.625 = (–1)0 × 10.1012
= (–1)0 × 1.01012 × 21
 S=0
 Fraction = 0101000…002
 Exponent = 1 + Bias
 Single: 1 + 127 = 128 = 100000002
 Double: 1 + 1023 = 1022 = 100000000002
 Single: 0100000000101000…00
 Double: 0100000000000101000…00
Chapter 3 — Arithmetic for Computers — 43
Floating-Point Example1
 What number is represented by the single-
precision float
11000000101000…00
 S=1

Fraction = 01000…002

Exponent = 100000012 = 129
 x = (–1)1 × (1 +0.012) × 2(129 – 127)
= (–1) × 1.25 × 22
= –5.0

Chapter 3 — Arithmetic for Computers — 44


Floating-Point Example2
 What number is represented by the single-
precision float
00111000111100…00
 S=0

Fraction = 111000…002

Exponent = 011100012 = 113
 x = (–1)0 × (1 +0.1112) × 2(113 – 127)
= (1) × 1.875 × 2-14
=0.00011444091796875

Chapter 3 — Arithmetic for Computers — 45


Chapter 3 — Arithmetic for Computers — 46
Floating-Point Addition
 Consider a 4-digit decimal example
 9.999 × 101 + 1.610 × 10–1
 1. Align decimal points
 Shift number with smaller exponent
 9.999 × 101 + 0.016 × 101
 2. Add significands
 9.999 × 101 + 0.016 × 101 = 10.015 × 101
 3. Normalize result & check for over/underflow
 1.0015 × 102
 4. Round and renormalize if necessary
 1.002 × 102

Chapter 3 — Arithmetic for Computers — 49


Floating-Point Addition
 Now consider a 4-digit binary example

1.0002 × 2–1 + –1.1102 × 2–2 (0.5 + –0.4375)
 1. Align binary points
 Shift number with smaller exponent

1.0002 × 2–1 + –0.1112 × 2–1
 2. Add significands

1.0002 × 2–1 + –0.1112 × 2–1 = 0.0012 × 2–1
 3. Normalize result & check for over/underflow

1.0002 × 2–4, with no over/underflow
 4. Round and renormalize if necessary

1.0002 × 2–4 (no change) = 0.0625

Chapter 3 — Arithmetic for Computers — 50


FP Adder Hardware
 Much more complex than integer adder
 Doing it in one clock cycle would take too
long
 Much longer than integer operations
 Slower clock would penalize all instructions
 FP adder usually takes several cycles
 Can be pipelined

Chapter 3 — Arithmetic for Computers — 51


FP Adder Hardware

Step 1

Step 2

Step 3

Step 4

Chapter 3 — Arithmetic for Computers — 52


FP Arithmetic Hardware
 FP multiplier is of similar complexity to FP
adder
 But uses a multiplier for significands instead of
an adder
 FP arithmetic hardware usually does
 Addition, subtraction, multiplication, division,
reciprocal, square-root
 FP  integer conversion
 Operations usually takes several cycles
 Can be pipelined

Chapter 3 — Arithmetic for Computers — 55


FP Instructions in MIPS
 FP hardware is coprocessor 1

Adjunct processor that extends the ISA
 Separate FP registers

32 single-precision: $f0, $f1, … $f31

Paired for double-precision: $f0/$f1, $f2/$f3, …

Release 2 of MIPs ISA supports 32 × 64-bit FP reg’s
 FP instructions operate only on FP registers

Programs generally don’t do integer ops on FP data,
or vice versa

More registers with minimal code-size impact
 FP load and store instructions

lwc1, ldc1, swc1, sdc1

e.g., ldc1 $f8, 32($sp)

Chapter 3 — Arithmetic for Computers — 56


Interpretation of Data
The BIG Picture

 Bits have no inherent meaning


 Interpretation depends on the instructions
applied
 Computer representations of numbers
 Finite range and precision
 Need to account for this in programs

Chapter 3 — Arithmetic for Computers — 58


Streaming SIMD Extension 2 (SSE2)
 Adds 4 × 128-bit registers
 Extended to 8 registers in AMD64/EM64T
 Can be used for multiple FP operands
 2 × 64-bit double precision
 4 × 32-bit double precision
 Instructions operate on them simultaneously

Single-Instruction Multiple-Data

Chapter 3 — Arithmetic for Computers — 59


Who Cares About FP Accuracy?
 Important for scientific code
 But for everyday consumer use?

“My bank balance is out by 0.0002¢!” 
 The Intel Pentium FDIV bug
 The market expects accuracy
 See Colwell, The Pentium Chronicles

Chapter 3 — Arithmetic for Computers — 60


§3.9 Concluding Remarks
Concluding Remarks
 ISAs support arithmetic
 Signed and unsigned integers
 Floating-point approximation to reals
 Bounded range and precision
 Operations can overflow and underflow
 MIPS ISA
 Core instructions: 54 most frequently used

100% of SPECINT, 97% of SPECFP
 Other instructions: less frequent

Chapter 3 — Arithmetic for Computers — 61

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