welcome
Animation in Multimedia
Smt.Rukmini Shedthi Memorial
National Govt First Grade College
Barkur
Our group title
creativity
Creativity
Animation
• Animate = “to give life to”
• Specify, directly or indirectly, how ‘thing’
moves in time and space
• Tools
Principles of Animation
• Animation is possible because of a biological
phenomenon known as persistence of vision and a
psychological phenomenon called phi.
• Persistence of vision works because the human
eye and brain can only process 10 to 12 separate
images per second, retaining an image for up to a
fifteenth of a second.
Usage of Animation
Storytelling
Displaying data (scientific visualization)
Instructional purposes
Artistic purposes
Animation By Computer
• Types of Animation.
• Animation techniques
1. 2-D animation
2. 2 ½ -D animation
3. 3-D animation
2D animation focuses on creating characters
storyboards, and backgrounds in two-dimensional
environments.
2D animation uses bitmap and vector graphics
to create and edit the animated images and is
created using computers and software
programs, such as Adobe Photoshop, Flash,
After Effects, and Encore.
These are simple and static,not changing their position
on the screen.
Example of 2D animation
2 1/2 D is 2D animation
but with foreground
and background objects
moving simultaneously
to give the illusion of
depth-of-field
3-D is the process of generating three-dimensional
moving images in a digital environment. Careful
manipulation of 3D models or objects is carried out
within 3D software for exporting picture sequences
giving them the illusion of animation or movement
Example of 3D animation
Animation techniques
• Cell animation:-
• Cel animation is the art of
creating 2Danimation by
hand on sheets of
transparent plastic called
“cels”. Following a
planning process,
animators transfer draft
drawings onto transparent
sheets
• of plastic called cels.
keyframes
tweening
pencil test
1.Keyframe :-
In media production, a key frame or keyframe is
a location on a timeline which marks the beginning or
end of a transition.
2.Tweening :-
Tweening is an action that
involves creating the
frames to depict the
action that happens
between keyframes.
3.Pencil test :-
The purpose of pencil tests are
to check to see that your animation looks right
and you haven't made any mistakes.
Pencil test
Computer animation:-
Inks :-
a colored usually liquid material for writing and printing.
kinematics :-
kinematics is the study of the movment and motion of structure that have
joints.
Although motion capture is an effective way of collecting complex
information about movement, it is still very human intensive and therefore
costly.
Thus there is still considerable interest in studying the movement of jointed
chains. The work also applies to the mechanics of robot movement and is
called kinematics
Inverse kinematics :-
Inverse kinematics ,available in high-end 3-D
programes such as light wave and maya.
Inverse kinematics is the process in which we
link object such as hands to arms and define
their relationships and limits.
Morphing :-
Morphing is a special effect in motion pictures and
animations that changes (or morphs) one image or shape
into another through a seamless
transition.morphing means stretching or as part of a
fantasy or surreal sequence.
Example of morphing
Bouncing a ball
• the individual frames that make up the
animated GIF can be created in any paint or
image-processing program but it takes a
specialised program to put the frames
together into a GIF 89a animation.
Example of bouncing ball
Rolling a ball
• To animate the sphere
by rolling it across the
screen
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