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Basic Concepts of Oop

Object oriented programming uses modular design with objects that contain both data and functions. The basic elements are objects which are instances of classes, and classes define common attributes and behaviors of objects. Key concepts of OOP include encapsulation, inheritance, polymorphism and abstraction which make programs more modular and reusable. Advantages are reduced code duplication and easier maintenance, while limitations include lack of standards and complexity in modeling real world problems.

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0% found this document useful (0 votes)
320 views18 pages

Basic Concepts of Oop

Object oriented programming uses modular design with objects that contain both data and functions. The basic elements are objects which are instances of classes, and classes define common attributes and behaviors of objects. Key concepts of OOP include encapsulation, inheritance, polymorphism and abstraction which make programs more modular and reusable. Advantages are reduced code duplication and easier maintenance, while limitations include lack of standards and complexity in modeling real world problems.

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gani
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© © All Rights Reserved
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BASIC CONCEPTS OF OOP

Introduction
• Object oriented programming is the principle of design
and development of programs using modular
approach.
• Object oriented programming approach provides
advantages in creation and development of software
for real life applications.
• The advantage is that small modules of program can be
developed in shorter span of time and these modules
can be shared by a number of applications.
• The basic element of object oriented programming is
the data.
• The programs are built by combining data and
functions that operate on the data.
Characteristics of OOP
• Objects
• Classes
• Data abstraction
• Data encapsulation
• Inheritance
• Overloading
• Polymorphism
• Dynamic binding
• Message passing
Objects
• Objects are basic building blocks for designing
programs. An object may represent a person,
place or a table of data. An object is a collection
of data members and associated member
functions.
• Each object is identified by a unique name. Every
object must be a member of a particular class.
• Ex: Apple, orange, mango are the objects of class
fruit.
Classes
• The objects can contain data and code to
manipulate the data. The objects can be made
user defined data types with the help of a
class.
• Therefore objects are variables of the type
class.
• A class is a way of grouping objects having
similar characteristics.
• Once a class is defined, any number of objects
of that class are created.
Data abstraction
• Data abstraction permits the user to use an
object without knowing its internal working.
• Abstraction refers to the process of
representing essential features without
including background details or explanations.
• Classes use the concept of abstraction and are
defined as a list of abstract attributes such as
size, weight and cost, and functions to operate
on these attributes.
Data encapsulation
• Data encapsulation combines data and
functions into a single unit called class.
• Data encapsulation will prevent direct access
to data.
• The data can be accessed only through
methods (function) present inside the class.
• The data cannot be modified by an external
non-member function of a class.
• Data encapsulation enables data hiding or
information hiding.
Inheritance
• In OOP, the concept of inheritance provides the
idea of reusability. This means that we can add
additional features to an existing class without
modifying it.
• Thus the process of forming a new class from an
existing class is known as Inheritance.
• The objects of one class acquire the properties of
another class through inheritance.
• The existing class is known as base class.
• The new class is known as derived class
Overloading
• Overloading allows objects to have different
meaning depending upon context.
• There are 2 types of overloading namely
1. Operator overloading
2. Function overloading
• When an existing operator operates on new
data type, it is called operator overloading.
• Function overloading means two or more
functions have same name ,but differ in the
number of arguments or data type of
arguments.
• Therefore it is said that (function name) is
overloaded.
Polymorphism
• Polymorphism is a feature of object oriented
programming where a function can take
multiple forms based on the type of
arguments, number of arguments and data
type of return value.
• The ability of an operator and function to take
multiple forms is known as polymorphism.
Dynamic Binding
• Binding is the process of connecting one
program to another.
• Dynamic binding means code associated with
a procedure call is known only at the time of
program execution routine.
Message Passing
• In OOP, processing is done by sending
messages to objects.
• A message for an object is request for
execution of procedure.
• The request will involve a procedure (function)
in the receiving object that generates desired
results.
Advantages of OOP over earlier
programming methods
• The programs are modularized based on the principle
of classes and objects.
• Linking code & object allows related objects to share
common code. This reduces code duplication and code
reusability.
• Data is encapsulated along with functions. Therefore
external non- member function cannot access or
modify data, thus providing data security.
• Easier to develop complex software, because
complexity can be minimized through inheritance.
• The concept of data abstraction separates
object specification and object
implementation.
• Creation and implementation of OOP code is
easy and reduces software development time.
• OOP can communicate through message
passing which makes interface description
with outside system very simple.
Limitations of OOP
The main disadvantages of using Object oriented
programming are:
• OOP software is not having set standards.
• The adaptability of flow diagrams and object
oriented programming using classes and
objects is a complex process.
• To convert a real world problem into an object
oriented model is difficult.
• The classes are overly generalized.
Applications of object oriented programming
• Computer graphic applications
• CAD/CAM software
• Object –oriented Database
• User Interface design such as windows
• Real-time systems
• Simulation and Modeling
• Artificial intelligence and expert systems

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