Shalin Hai-Jew
Designing Discovery Learning Spaces Online 1
Discovery Learning Spaces:
Online spaces that support autonomous and learner-
directed learning
Developed with orientation, decision supports,
community supports and the archival of new learning
Promotion of learner self-efficacy and decision-
making
Alignment with relevant autonomous learning theory
Designing Discovery Learning Spaces Online 2
Uses of Discovery Learning
Polishing employable skills
Training end-users of products and equipment
Adding value to live, synchronous events
Supporting lifelong learning
Self-improvement (informally and formally)
Heading off skills decay
Designing Discovery Learning Spaces Online 3
Discovery Learners
Independent
High levels of image and screen literacy
Purposive
Self-driven, self-initiative
Self-directed
Active learners
Creative and innovative
Able to learn in ad hoc situations
Designing Discovery Learning Spaces Online 4
The Phases of
Self-Regulated Learning
“Phase 1 involves planning and goal setting as well as
activation of perceptions and knowledge of the task
and context and the self in relation to the task. Phase
2 concerns various monitoring processes that
represent metacognitive awareness of different
aspects of the self and task or context. Phase 3
involves efforts to control and regulate different
aspects of the self or task and context. Finally, Phase
4 represents various kinds of reactions and reflections
on the self and the task or context” (Pintrich, 2004, p. 389).
Designing Discovery Learning Spaces Online 5
Four Component Skills of the
Independent Learning Model
“(1) self selection,
(2) self-determination,
(3) self-modification, and
(4) self-checking” (Chen, Kao, Yu & Sheu, 2004, n.p.)
Designing Discovery Learning Spaces Online 6
Examples of Virtual Environments
Virtual learning environments
Networks – or communities – of practice spaces
3D immersive and persistent metaworlds
Learning / course management systems
Interactive websites
Data repositories or digital libraries
Online work suites
Designing Discovery Learning Spaces Online 7
A Fusion of Technologies
L/CMSes (Learning / Course Management Systems)
Web building tools
Authoring tools (animated tutorials, screen captures,
audio, video, e-books, interactive objects, games,
images)
AI: Intelligent tutoring agents, avatars
Databases and repositories
The Internet and WWW connectivity
Designing Discovery Learning Spaces Online 8
Theoretical Underpinnings
Adult learning theories (Knowles)
Multiple intelligences (Gardner)
Experiential learning (Kolb)
Cognitive load (Sweller)
Cognitive theory of multimedia learning (Mayer & Moreno)
Constructivism (Piaget)
Communities of practice (Lave & Wenger)
Zones of proximal development (Vygotsky)
Social cognitive theory (Bandura)
Computer-supported collaborative learning (various)
Designing Discovery Learning Spaces Online 9
A Normative Model for Virtual
Discovery Learning Spaces
Scaffolding Discovery Learning Spaces 10
A Normative Model for Virtual
Discovery Learning Spaces (cont.)
Entry: orientation, learner differentiation and
channeling, informational decision supports, site
reputation as an end destination
Virtual Discovery Learning Experience: information
quality and timeliness, scaffolding for novices and
experts, opportunities for practice, options for localized
applied learning, design for innovation, learning
feedback loop, opt-in instructional supports, curricular
builds for learner mental models, incentives for “learner
focus, persistence and self-discipline”
Designing Discovery Learning Spaces Online 11
A Normative Model for Virtual
Discovery Learning Spaces (cont.)
Community in Discovery Learning: humanizing of the
space, collaboration affordances, attraction and retention
of quality participants, encouragement of learner self-
enthusiasm, and encouragement of learner self-efficacy
Exit: enhancement of discovery learning strategies,
encouragement of future learning, building of learner
decision-making, building of learning conceptualization
models; documentation of the learning for professional
and personal uses; outlinks and partnerships; archival and
sharing of participant discoveries, portability of contents
between technological systems
Designing Discovery Learning Spaces Online 12
Main Opt-
In
Functions
View of
Discovery
Learning
Spaces
13
Main Opt-in Functions…
Discovery learning space development and growth
Self learner decision making
Learning and skills acquisition
Record-keeping / institutional memory
Learning community / network of learners /
community of practice / knowledge creation
community
Knowledge building
Designing Discovery Learning Spaces Online 14
Orientation
Direct teaching of self-regulated learning strategies
Orientation and acclimation to the online discovery
learning space
Versioning a site to meet individual learner
preferences and needs
Designing Discovery Learning Spaces Online 15
Guided Discovery Learning Tools
Weak guidance to build internal conceptual frameworks
Linking learning goals for individual learner self-goals
Learner monitoring
Guided, explanatory feedback to promote cognitive
development
Support for learner structuring of the learning space
The encouragement of strategic help-seeking behaviors
The maintenance of learner engagement
Additional learning trajectory beyond the discovery
learning site
Designing Discovery Learning Spaces Online 16
Contextualizing and Sequencing
Contextualizing: A meta-perspective, a culture, an
employment framework, a social milieu, a knowledge
domain
Sequencing Options: developmental, time
sequencing, problem-solving, social coordination
sequencing, and mixed methods sequencing
Designing Discovery Learning Spaces Online 17
Context
and
Sequence
18
Communications, Collaborations
and Communities
Authenticated telepresences
Meeting spaces for those with shared interests,
backgrounds or levels of expertise
Creation of partnerships for shared learning and
problem-solving (short-term and long-term)
The organization of individuals into strategic virtual
teams
The support of frequent communications, including
informal backchannel ones
Designing Discovery Learning Spaces Online 19
Knowledge Management Systems
For the application, generation, distribution and
storage of knowledge (via digital artifacts labeled with
metadata)
Organization of knowledge via ontologies,
taxonomies and collections
Support to participants to “amplify, transform, and
extend their work to new or additional outcomes”
(Dimitracopoulou, n.d., p. 122)
Designing Discovery Learning Spaces Online 20
A
Continuum
of
Discovery
Learning
Spaces
Online
21
A Continuum of Discovery Learning
Spaces Online
Novice to experts
1. Self-regulated learning and exploration, with minimal
pedagogical design
2. Automated, designed supports, with designed
scaffolding and agent support
3. Human facilitation, with individual and group
facilitation
4. Intercommunications and bonding, with
collaborations, problem-based learning, and co-
research
Designing Discovery Learning Spaces Online 22
A Continuum of Discovery Learning
Spaces Online (cont.)
Idealized Outcomes: learning value / extant
knowledge, innovations and discoveries, and
dissemination of innovations and discoveries
Designing Discovery Learning Spaces Online 23
Scaffolding:
High End Learning for Experts
Filling in knowledge gaps
Seeking new research threads
Sharing ideas
Engaging in reinforcement learning
Designing Discovery Learning Spaces Online 24
The Social Aspects of Self-Learning
Independent learning ≠ learning alone
The reconciling of multiple perspectives through
dialogue (Bakhtin)
Networks and communities of practice (NoP, CoP)
Designing Discovery Learning Spaces Online 25
Adding New Knowledge
to the Domain
Updates to the knowledge bases
Group-decided standards of relevance of new
discoveries
Designing Discovery Learning Spaces Online 26
The Future
Mobile learning spaces
Persistence of online learner identity through
multiple discovery learning spaces
Interoperability between discovery learning systems
New pedagogical strategies and approaches
Designing Discovery Learning Spaces Online 27
References
Chen, Y-S., Kao, T-C., Yu, G-J, & Sheu, J-P. (2004). A mobile butterfly-
watching learning system for supporting independent learning.
Proceedings of the 2nd IEEE International Workshop on Wireless and
Mobile Technologies in Education(WMTE’04). n.p.
Dimitracopoulou, A. (n.d.) Designing collaborative learning systems:
Current trends & future research agenda. 115 – 124.
Merriam, S.B., & Caffarella, R.S. (1999). Learning in Adulthood: A
Comprehensive Guide. 2nd Ed. San Francisco: Jossey Bass Publishers.
36, 289, 293 and 296.
Pintrich, P.R. (2004). A conceptual framework for assessing
motivation and self-regulated learning in college students.
Educational Psychology Review: 16 (4). 385 – 407.
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Designed Discovery Learning Spaces
Designing Discovery Learning Spaces Online 29
Virtual Learning Environments
30
Networks /Communities of Practice
31
3D Immersive, Persistent
Metaworlds
32
Interactive Websites
33
Data Repositories / Digital Libraries
34
Conclusion and Contact
Dr. Shalin Hai-Jew
Kansas State University
shalin@[Link]
(785) 532-5262 (work phone)
(785) 532-3199 (fax number)
Instructional Design Open Studio (IDOS) Blog
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