The document introduces the 'GRAND SURVEY,' a comprehensive 48-page guide for Traveller fans that includes world design, survey procedures, and adventure creation tips. It also promotes the 'TRAVELLERS’ DIGEST MAGAZINE,' highlighting its quality and content, alongside subscription details and upcoming issues. Additionally, it features various gaming conventions and new computer programs for Traveller, enhancing the gaming experience.
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GDW - Challenge #26
The document introduces the 'GRAND SURVEY,' a comprehensive 48-page guide for Traveller fans that includes world design, survey procedures, and adventure creation tips. It also promotes the 'TRAVELLERS’ DIGEST MAGAZINE,' highlighting its quality and content, alongside subscription details and upcoming issues. Additionally, it features various gaming conventions and new computer programs for Traveller, enhancing the gaming experience.
20m Tr
£1285 Ag 105 Turn Radu: 10050 Ace:
1285 Fuel Cape 3162 Fuel Cons: 2875 WE 7 tons TO Run: 2000
rm Land Run 1500 m Cargr none Loa S400 kg Mnt 40 Crew: |
1 armor: FF0, CFO), RFG0), V2), (5) Damage Char:
F/A-18 (FIGHTER)
A US. strike fighter. Special Features: APG-65 Radar, all
weather avionics 2x wingtip pylons at 200 kg each, 2 outboard
‘wing pylons at 300 kg each, 2 inboard wing pylons at 1500
kg each, 2 nacelle pylons at 750 kg each one center line sta-
tion at 1500 kg. Price: 5,500,000 RF: +40 IR: +80 Armament:
20mm Cannon Ammo: 190% 20 mm Tr Mov: 2074 Com Mov: 1250
i 1000 Fuel Cap: 5000 Fuel
200 m Land Run: 1000 m
‘Cargo: none Load: 12,000 kg Mnt: 40 Crew: 1 Armor: FF(30),
(CFG0), RFGO), V20),J(15) Damage Char
530MG DEFENDER
‘A US light multimission helicopter with excellent hot
LMP, 2x HMP, 130mm chain gun Am-
mo: Basic pod loads, 200 x 30mm HEAT Tr Move: 255 Com Mov:
350 Mave: 15 Acc: 110 Fuel Cap: 1100 Fuel Cons: 440 Wt. 3:9 tons
‘Cargo: 200 kg Load: 2445 kg Mnt: 30 Crew: 2 Pilot, Gunner) Ar
mor: FF(20), CF(15), RF(15), RB(15).
|
|
AH-1V KING COBRA |
|
|
(CH-S3F TARHE
‘The standard heavy helicopter of the United States armed
forces, the CH.53F is the largest helicopter produced outside
the USSR. The CH-53F is used primarily by the Marines and
the Navy. Special Features: none Price: $2,500,000 (RIR) RF: none,
IR: +50, Armament: none Ammo: none Tr Move: 275 Com mov:
380 Mave: 120 Acc: 60 Fuel Cap: 3850 Fuel Cons: 287 WE: 15 Tons
‘Cargo: 13600 kg Load: 17,450 kg Mnt: 32 Crew: 3+ 55 (Pilot, Co-
pilot, Flight Engineer), Armor: FF(30), CF(25), RF(20), RB(IS).Gow
Challenge "
| As 355 ecuneUIL 2
| The AS 355 was designed to replace the Alouette in French
| service. Iisa light helicopter designed mainly for scouting
| and security patrols. The name Ecureuilis French for squirrel
Special Features: none Price: $150,000 (RIR) RF: +20 IR: +20,
‘Armament: 1 LMP Ammo: Standard pod load, Tr Me
Move: 300 Mnvr: 20 Acc: 100 Fuel Cap: 730 Fuel Cons:
1.3 tons Cargo: 1125 kg Load: 2400 kg Mnt: 20 Crew 2 + 4 (Pilot,
Observer/Gunner) Armor: FF(15), FF(I5), RF(I0), RB(1).
SA 365M DAUPHIN 2
‘The Dauphin 2is a French high speed assault transport also.
used by Saudi Arabia. There is a naval version, the SA 365N,
available with a high powered search radar in place of the nose
mounted thermal sight, and armed with four AS 1STT anti-
shipping missiles. Special Features: Thermal vision for pilot and
thermal sight for gunner. Price: $750,000 (R/R) RF: +30 IR: +20
‘Armament: 2 hmp Ammo: Standard pod load Tr Move: 260
‘Com Move: 360 Mnvr: 30 Acc: 100 Fuel cap: 1140 Fuel cons: 345
Wt: 2 tons Cargo: 2000 kg Load: 3140 Mnt: 24 Crew: 2+8 Pilot
and Co-pilot/Gunner) Armor: FF(20), CF(15), RFS), RBS), B(15).
WESTLAND 30-300
‘An enlarged version of the British Westland Lynx, the 30-300
Is used as a tactical transport, battle field support, and medevac
carrier. Special Features: none Price: $750,000 (R/R) RF: none IR:
+20 Armament: 2 MAG doorguns Ammo: 363 «7.62 N (belted)
‘Tr Move: 220 Com Mov: 300 Mnvr: 30 Acc: 100 Fuel Cap: 1080
Fuel Cons: 540 Wt: 3 tons Cargo: 1800 kg Load: 3444 Mnt: 24
Crew: 2+14 (Pilot and Co-pilot) Armor: FF(15), CF(15), RF(10),
RBIS).
WESTLAND LYNX-3
AA British built anti-tank helicopter, the Lynx-3 is an advanc-
ced version of the Westland Lynx used by Jordan, Iran, and
Kuwait. Special Features: Thermal vision for pilot and thermal
sight for gunner, laser rangefinder and target designator, ther-
mal sight and laser target designator mounted on overhead
mast. Price: $1,000,000 (RIR) RF: + 40 IR: 0 Armament: 2 x HMP
‘Ammo: Standard pod load Tr Move: 280 Combat Move: 380 Mnvr:
15 Accs 120 Fuel Cap: 1040 Fuel Cons: 416 Wt: 3 tons Cargo: 1500
kg Load: 2900 kg Mnt: 32 Crew: 2+4 (Plot and Co-pilot/Gun-
nner) Armor: FF(20), CF(15), RF(15), RB(15).
MBB/KAWASAKI BK 117
The BK 117 is a multi-role twin turbine helicopter, built as
a joint West German-Japanese venture. The BK 117 was in the
inventories of several Middle East countries when the war
broke out, including Iran, Iraq, and Kuwait. Special Features:
none Price: $200,000 (R/R) RF: +20 IR: +-20 Armament: 2x HMP
‘Ammo: Standard pod load Tr Move: 230 Com Move: 320 Mnvr:
‘10 Ace: 100 Fuel Cap: 600 Fuel Cons: 200 Wt: 1.6 tons Cargo: 1250
kg Load: 3000 kg Mnt: 22 Crew: 2+5 (Pilot, Gunner/Observer)
Armor: FF@0), CF(15), RF(15).
MBB BO-105 CB/P
A light West German helicopter, the BO-105 frst saw action
in the Iran-Iraq War, in an anti-tank role. By 2000, there are
very few of them still flying due to lack of spare parts and poor
Imalntenance, The ones that ares operational ae used manly
for scouting Special Features Roof mounted sight that lows
hellopter to remaln partly iden behind crest or tre ine
Pricer $125000 (RR) RF: +30 IRe--40 Armament 2x hp Are |
tne Standard pod load tr Move 220 Com Mat 310 Mire 25
‘ee: 0 Fuel Cap 580 Fel Con: 190 WE: 12 tos Cage 50 kg. |
Lond 1200 ky Mat 30 Crews? +3 (Plot, Gunner) Armor: FS)
PZL W-3 SOKOL (FALCON)
The PZL W-3 isthe standard medium multi-role helicopter
Of the Soviet Army and some of its allies. tis unique in that
it's the only helicopter in Soviet service that is not builtin the
USSR. It isa refinement and upgrading of the Mi-2 that was
designed and built in Poland. It corresponds roughly to the
American UH-1 "Huey" in purpose. Itis the Soviet helicopter
‘that will be most frequently encountered by the players. Special
Features: none Price: $100,000 (R/R) RF: +5 IR: +40
‘Armament: 2 RP, 2 PK MG doorguns Ammo: Basic pod load,
300 x7.62 L Tr Moves 220 Com Move: 310 Mnvr: 30 Acc: 40 Fuel
‘Cap: 1700 Fuel Cons: 250 Wt: 3.3 tons Cargo: 2000 kg Load: 3100
kg Mnt: 22 Crew: 2+ 12 Pilot, Co-Pilot), Armor: FF(10), CF(10.
MIL M26 HALO
The Mi26 Halo isthe largest helicopter in service anywhere
in the world. It is used by the Soviet military as a heavy lift |
transport helicopter. Special Features: none Price: $3,500,000 |
(@R) RF: none IR: +60 Armame one Te Mov: |
54110 Pilot, Co-pilot, Flight Engineer, Navigator, Loadmaster)
‘Armor: FFG5), CF(35), RF(30), RBQO).
U.S, HELICOPTER ARMAMENT SYSTEMS |
le Pod: Carries two Tank Breaker missiles. Can
be attached to any light or heavy missile pylon on any U.S. |
helicopter. Wt: 20 kg Price: $1500 (SIR). |
MAGSAT Missile Pods Caries four Tank Breaker missiles. Can
be attached to any heavy missile pylon on any U'S. helicopter. |
We: 40 kg Price: $3200 (S/R) |
|
Frank Frey‘Twuuicu
MINIATURES FROM
Okay, you grunts! Fall in
and listen up!
Jus’ cause a big chunk 0” the
world’s gone kablooey, ain’t no
reason to let discipline slip! I’m
only gonna give these orders
once and anybody else that
screws up is gonna find my boot
in his backside. Got it?
Your mission is: To hit your
local hobby shop and get yourself
some Twilight: 2000 miniatures
from Grenadier, the best blood-
and-guts miniatures this side 0°
Moskow, all in 20mm/HO scale
so’s you can use ’em with model
trains, tanks, towns, whatever!
Whadda they got? Gluckman,
only you would hafta ask that!
Okay, hold onto yer hand grenades and listen
up. Pack #401 has five U.S. Infantry for
Twilight: 2000 characters. On the other side of
the war are the Soviet Infantry in #402. #403°s
got Polish Infantry to keep things hoppin” in
Warsaw. Ina tight spot? Send a courier out to
get some Partisans from pack #404
For the heavy artillers, Grenadier’s giving you
#405—U.S. Support Weapons and #406—Soviet
Support Weapons, both with enough operators to
keep the enemy pinned down. Pack #407 has
Soviet Cavalry on horseback. It's back to the
At your local hobby shop
or write:
GRENADIER MODELS
Price and Pine Sts.
Holmes, PA 19043
Dealer Inquiries also Invited
r:2000
GRENADIER MODELS
good ole U.S.A. for pack #408 — U.S Assault
Squad and #409 U.S. Heavy Weapons. #410
gives the Reds an even chance (lotta good it'll
do ’em) with Soviet Heavy Weapons. Polish
Paratroops have landed in Twilight: 2000 Blister
#411 and three mounted Polish Lancers hit the
trail in #412
‘At $2.50 a pack, you can afford to raise a
pretty good-sized fightin’ force and besides,
when yer runnin’ fer yer life in a nuclear winter,
it’s nice ta have a bunch o” well-armed guys
around ya ta keep off the chill o” the grave.
D-1-1
I-S-MISSED!
Twilight: 2000 is Game Designers’ Workshop's trademark for its role-playing game of survival in a devasted world.cow
STAS.
13.
Flow Charts for Manageable Campaigns
The universe is a lace of infinite
possibilities. For adventure gaming players
(and their characters), this i all for the best,
as it frees them to role-play subject only 10
Ref’s
PCS aie ap
proached by
Ine Givar rebels
referee, however, the infinite can be a source of nightmarish
problems. In Traveller or Twilight: 2000, a dozen or more
destinations (whether worlds or village) frequently lie within
a few days’ travel for a party of adventurers—and can be
reached in only a few minutes of gaming time. However, no
referee (or at least none I've ever met) can properly prepare
‘so many situations. Ifthe players choose to go “oti the edge”
of the created universe, the game stops while the referee ca
ches up. This is not good.
The simplest solution is the “carrot-and-stick” approach: an,
inresistibly attractive goal, combined with coercive penalties
for any deviation off course. While this method makes a good
‘golf-course, it makes a bad adventure game. Sooner or later,
the referee's chosen lure will fail to attract the players, and
‘when that happens the difficulty which the players encounter
in pursuing their own ends will lead to frustration or boredom,
Somehow, the players must be allowed to exercise “free will”
and the ability 1o make really significant choices, without bury-
ing the referee in excessive preparation, much of which is
destined never to be used.
‘One solution is flow:charting, a common technique in com-
puter programming which allows simple depiction of a whole
system including alternative paths and choices. If we read
campaign’ for “system,” the applications become obvious.
‘Computer flow-charting uses specialized symbols; campaign
flow-charting can be handled with a simple arrangement of
boxes and arrows which depict possible events. In some situa-
tions, developments will follow almost inevitably, in a linear
fashion:
vehieh| Tosa
break: |__| needed
down parts
plan and] aude oF
‘execute fight off
theft pursuers
‘At other times, player characters will have a variety of
legitimate choices, all of which should be made available by
the referee (see diagram 2)
Note that the results of different choices can sometimes con-
verge, so that the same NPCs and scenario backdrops can be
employed, even though what happens in each “box” will vary
according to the party's previous decisions.
Situations involving major PC choices frequently become
convenient stopping points in the game. A referee can
aN
PC s agree to
smuggle arms
Notes
1 es
[PCs decide to]
‘act as poles
informants
[Poe teave)
offer dozens of alternative paths to his players without ex-
cessive work, so long as he or she has to make detaled prepara-
tions for only one selected choice between sessions. The results
Cf that choice then become the subject of the next gaming ses
sion, concluding with other major decision point.
In practice, an experienced referee can often prepare a linear
series of boxes which lack real alternatives, on the basis of the
party's known tastes, The PCs will not know which situations
involve significant choices from the referee's perspective, and
their sense of “free will” will not be reduced just because the
referee correctly guesses that they will pursue a given path
‘which he has already prepared. Its also possible to lead the
party ina given direction, by offering a variety of choices which
‘eventually converge:
‘
ge
(es) eal
NS Va
In this way, some unneeded preparation can be “recycled”
for later use: the unselected patron can logically reappear as,
‘a rival or rescuer, for example,
‘The longstanding success of a certain fantasy role-playing
{game isa testimony to the power of flow-charting to promote
playability. The typical dungeon, with its treasure rooms and,
diverging corridors, is nothing but a flow chart made concrete.
GDW’s Annic Nova, with its suspenseful exploration of a
derelict starship, takes advantage of the same features. The ex-
tension of flow-charting to whole campaigns merely involves
the recognition ofthe intangible walls and intersections at work
in the world at large. Steven Sowards
ial
cargo |—14 STAS
cow
Equipment List
Equipment List is one of the new features in Challenge which
will be devoted to Twilight: 2000. We have given the feature
this name because itis intended to describe additional items
‘of equipment for the use of Twilight: 2000 players and referees,
‘We start off with a vehicle from the French army, which many
players have run into while Going Home.
VAB APC: An amphibious armored personnel carrier,
‘manufactured in both 44 and 6x 6 versions (speed is the main
difference between the two). There are two doors on each side
cof the front of the vehicle, a driver's hatch on the forward deck,
and a commander's hatch in the center of the deck. Two doors
(on the back facilitate loading and unloading of passengers.
‘There are three firing ports on each side of the vehicle, and
fone in each of the rear doors. The commander's hatch is
sometimes fitted with a cupolamount M2HB MG, or (more
rarely) with a 25mm autocannon similar to that in the U.S. M2
Bradley, although these have often been replaced with other
weapons such as the Mark 19. Price: $75,000 (S/R) Armament:
1x M2HB MG (C) Ammo: 175 x.50 BMG belted Tr Mov: 6x 6:
180160; 4x 4: 180770 Com Mov: 6 x6: 6025; 4x 4: 60/30 Fuel cap
200 Fuel cons: 70 Fuel Type: D, A Load: 2 tons Veh Wt: 10 tons
Mant: 6 Crew: 2+10
ERC-90 Armored Car: A 6% 6 amphibious armored car, with
‘a 90mm gun as standard armament. The layout is conventional:
centrally mounted turret contains the commander (who also
serves as loader) and the gunner (each with a hatch on the tur-
ret deci) the driver isin the forward portion of the hull (with
a hatch on the forward deck). The commander's MG is on a
pintle mount (equivalent to an NHT). The turret originally had
three smoke dischargers on each side, but these have usually
been removed by 2000. Characteristics for the 90mm gun are
given in U.S. Army Vehicle Guide. Price: $80,000 (RIR) RF: +40,
‘Armament: 190mm gun, MAG MG, MAG MG (C). Ammo:
36x 90mm Tr Mov: 200/80 Com Mov: 70/30 Fuel cap: 300 Fuel
‘cons: 75 Fuel Type: G, A Load: 400 kgs Veh Wt: 7.4 tons Mat:
6 Crow: 3
VEHICLE DAMAGE LOCATION CHARTS
VAB APC
Re LH(30), G(60), HBC) EP
: LHG0), G30), HB(15) DR
R: TRO), TBO) X.NW
C: THO), TBO) X.W.NC
L TRO), TBO) NwW.c
30) CNWX
F: HSG0) DEF
C: HsGq) csp
B: HS(30) SP
FO(10) DEF
0) X,W.NC
BDA) Ps
Note: If the commander's hatch does not have a cupola,
mounted MG, count all turret hits (except TD hits) as misses.
TD hits are: TDIOGP.
ERC-90 ARMORED CAR
R: LH40), (40, HBTS) EF,P
LE LH@O), G40), HB(15)._D,R,C
R: T20), TBO) XNW
C: TF20), TB(20) X.W.N,G
L-TF2M, TB20) NWG
5020) GNWX
F: HS40) DEF
c: HS(40) GSP
B: HS(40) SP.
FDA) DEF
TDI15) XW
D115) PS
ULSTER IMPORTS, LTD.
PO Box 1748
‘Champaign IL
Makes available 20mm figures from Platoon 20, for use
‘with Twilight: 2000
MODERN US. INFANTRY
and
MODERN SOVIET INFANTRY
Sond SASE for list or $1.00 (check or money order) for
list and a sample figure.
Warning: Figures contain lead and are not recommand:
for children under 12.
Twilight: 2000 is @ trademark of Game Designers’
Workshop.