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GDW - Challenge #65

The document outlines a campaign book for the HERO System, focusing on the cyberpunk genre, providing rules, guidelines, and adventure suggestions for players. It includes various adventures and scenarios, such as encounters with ancient warships and mysterious towns. Additionally, it features letters from readers discussing their interests in gaming systems and feedback on the magazine's content.

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Sean Bartholome
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0% found this document useful (0 votes)
36 views92 pages

GDW - Challenge #65

The document outlines a campaign book for the HERO System, focusing on the cyberpunk genre, providing rules, guidelines, and adventure suggestions for players. It includes various adventures and scenarios, such as encounters with ancient warships and mysterious towns. Additionally, it features letters from readers discussing their interests in gaming systems and feedback on the magazine's content.

Uploaded by

Sean Bartholome
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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DARK CONsPIRACYT Das Halloween Michael G aBosstere CSTW UNE Freshily Kilt Christopher £, Wolf: pole BEC su ou Ce Niro) sO it hc) LOT sa tc) Burin tocaf ef Bees SYN OM Ut mele). Vcan INTL) ‘FANTASTIC SWASHBUCKLING VU CYBER For all of you wanting,to play in the cyberpunk genre aJathe HERQ_rules, now you can! The latest in the line of campaign books for the HERO. Z system. In the tradition of Fantasy-Hero and Western _ Hero, this book is all you need to'start a campaign set i ‘ in the grim, high-tech future. Included within are all the rules, guidelines and information to play in the cyber genre using the HERO System. THIS HUGE SUPPLEMENT CONTAINS: Y package deals; equipment;.cybergear, special combat rules, and-source'materiaf'to play-in the gritty streets. of the dark future ¥.Some of the most comprehenSive rules govern- ing the*cyberspace ‘net.and travel through it—por- trayed completely as only the HERO System can! Y Information and suggestions for adventures and a campaign in Cyber.Hero- ‘v Numerous NPCs of every-type. YV Guidelines for handling the power of a cyber campaign: heroic to superpowered, Y The use and abuse of cybernetics, Stock #505 ICE PO Box 1605 ee Charlottesville, VA 22902 USA Write for a Free Catalog! 1£.E,) Twilight: 2000" 8 ItWas Unlikel Of course we don't believe in ‘werewolves, Butthisisan odd litle town, And the world has become a strange placa, And thore is a full ‘moon tonight. By Legion 12 Terror in the Light ‘Tha SCO driling and production platiorm has stopped responding to radio messages. Now SCO is looking for mercs to figura out what's going on. By George Wiliam Herbert PTV 17 Deadly Artifact The PCs may be infor a surprise when they encounter an ancient warship driting through space. By Michael Brines 23 Phoenix Factor This adventure may not be horror, but it certainly leads the PCs into trouble when they are asked to ‘subdue a rabel attack. By Charles E. Gannon pee eet ic Cavan 32. Dark Halloween Journey intothe Darkinthree thil- ing Dark Conspiracy advertures. By Michael C. LaBossiore 38 It Plays with its Food ‘Amidst the tangle of tited chairs, fallon lamps and smears of blood, the litle git stood silently. Fiction By Charles E. Gannon Space: 1889™ 40 Moon of Madness Hartmann turned, drawing his pis- tol. "You'll pay for this!” he ‘screamed, fring wildly. Butneither words nor bullets had any effect. By James L. Cambias pee 47 Oneotus Always Stays Awake Iwondered why we alwaysstayed in adjacent rooms and took turns standing guard, evenintheswanki- ‘est hotals, When Ifinaly asked, no ‘one would give mo an answer. By Andy Slack Challenge 65 Call of Cthulhu® 52 Curse of the Centuries Imagine a fate moro horrible than being mummified alive. By J. B. Hill Perel a 56 The Dank Pit Something goes horribly wrong when researchers conduct tests (on simple lab rats. By Legion 63 Freshly Kilt The further we got from civiiza- the woitdar it got. Strange, howling animal noises off in tha distance. Treas and bushes that soomed to reach out toward us as we rode by. An eerie feeling of being alone—or not so alone, By Christopher E. Wolf 66 Shadow of the Dark Side The dark masters became priests who wore like unto gods. And, as gods, they thirsted for war and