ShadowDark RPG - Death Timer - Issue 2 (2024, Samskull)
ShadowDark RPG - Death Timer - Issue 2 (2024, Samskull)
Contents
CONTENTS MAGIC
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Contents/Introduction 2 New Spells 16
EQUIPMENT
MAGIC ITEMS
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New Weapons 5
Random Magic Items 50
CHARACTERS
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New Ancestry 6
Evoker Class 8
Slayer Class 12
Trickster Class 14
2
Introduction
Welcome to the second Enjoy this material, scoured
ShadowDark Supplement from across the “forgotten”
for our Friday Night landscapes of the expanding
Tabletop sessions, Darkness, and remember
Hellrunners! everything new needs
playtesting at the tabletop.
DEATH TIMER 2 picks up
where the first issue left off See you at the tabletop this
adding ten new ancestries Friday!
and four new classes, along
with a couple new weapons Cheers to the
and brief gameplay rules Lady of the Weave,
about torch crafting, and DM SAM, 12 APR 2024
using oil as a weapon.
3
Oil & Torch Craft
CANDLES A Critical Failure (nat 1 on the
attack roll) results in a flask
In lieu of a torch, candles can
detonation in the user's hands
be used for limited illumination.
for 2d6 damage.
A large candle provides light for
15 minutes real time (start IMPROVISED
your torch timer). A bundle of
four candles takes 1 gear slot. TORCH CRAFTING
Vulnerability. Even in the best Sometimes you might need to
situations, candles can go out make a torch in the wilderness
unexpectedly. If the wielder is or dungeon.
moving, there is a risky 3 in 6
Make a torch in 2 rounds, once
chance at each new initiative to
ingredients are gathered. This
suffer a LIGHT MISHAP (see the
can be split between two
table in ShadowDark RPG, p.
characters to shorten crafting
110).
time.
A hit does 2d6 fire damage to The torch is lit on the 3rd round.
the target.
Dropping Torches. There is
A miss lands close distance to always a 1 in 6 chance of the
its intended target. Use d8 for torch going out if dropped to
direction. All that are close to the floor.
the landing spot take 1 damage
from the flames.
4
New Weapons
NEW WEAPONS
Weapon Cost Type Range Damage Properties
5
New Ancestry
AARAKOCRA DUERGAR
Bird-like humanoids with Gray-skinned dwarves who
feathers and a beak, often descended from the greedy,
mistaken for birds in flight until deep dwelling miners and
coming into closer view. slavers of the Underdark.
You know the Common and You know the Common and
Auran languages. Dwarvish languages.
GENASI
Created from mortal exposure
to a surge of elemental power
(air, earth, fire, water) genasi
inherit a similar temperament
and coloring.
HARENGON LIZARDFOLK
Bipedal, Fey rabbitfolk with Crocodilian humanoids with
long feet and powerful legs scaly faces, claws, and tails,
that embody the spirit of generally dwelling in swamps
freedom and travel. and rivers.
You know the Common and You know the Common and
Sylvan languages. Draconic languages.
Bunny Hop. Once on your turn, Swim. Once on your turn, you
you can jump up to near height can swim up to near distance
and distance instead of moving. as your movement.
7
Evoker Class
Divine-blooded spell-slingers, Spellcasting. You can cast
elemental blasters, and cursed wizard spells you know.
wielders of fiendish power.
Each time you gain a level, you
Weapons: Dagger, staff choose a new wizard spell to
learn according to the WIZARD
Armor: None SPELLS KNOWN table.
Hit Points: 1d6 per level You use your Constitution stat
to cast wizard spells. The DC is
Languages. You know one
10 + the spell’s tier.
additional language based on
your alignment: Celestial (L), If you fail a spellcasting check,
Primordial (N), or Diabolic (C). you can’t cast that spell again
until you complete a rest.
Blood Burn. You can cast a lost
spell by taking 1d4 damage per If you roll a natural 1 on a
tier. spellcasting check, you must
also roll on the WIZARD
Innate Spells. At each even
MISHAPS table (see core
level, you learn one additional
rulebook) for the appropriate
spell from a spell list based
spell tier.
upon your alignment: Priest (L),
Ovate (N), or Witch (C).
EVOKER TALENTS
2d6 Effect (2 duplicate = +1 use per day)
8
WIZARD SPELLS KNOWN
Spells Known By Spell Tier
Level 1 2 3 4 Innate
1 3 - - - -
2 3 - - - 1 Tier 1
3 3 1 - - -
4 3 1 - - 1 Tier 2
5 3 2 - - -
6 3 2 - - 1 Tier 3
7 3 2 1 - -
8 3 2 1 - 1 Tier 4
9 3 2 2 - -
10 3 2 2 1 1 Tier 5
Level 1 2 3
1 - - -
2 - - -
3 1 - -
4 2 - -
5 3 - -
6 3 1 -
7 3 2 -
8 3 3 -
9 3 3 1
10 3 3 2
SLAYER TALENTS
2d6 Effect
12
PREY
LV 1: choose one. Odd levels: Can roll Prey or Slayer Talent
13
Trickster Class
Roguish mage combining both Spellcasting. You can cast
practical and magic techniques wizard spells you know.
for unexpected field situations.
Each time you gain a level, you
Weapons: Club, crossbow, choose a new wizard spell to
dagger, shortbow, shortsword, learn according to the WIZARD
staff SPELLS KNOWN table.
TRICKSTER TALENTS
2d6 Effect (2 duplicate = reroll)
14
WIZARD SPELLS KNOWN
Spells Known By Spell Tier
Level 1 2 3
1 1 - -
2 2 - -
3 2 1 -
4 2 2 -
5 3 2 -
6 3 3 -
7 3 3 1
8 3 3 2
9 4 3 2
10 4 3 3
16
ANIMAL ASSISTANTS
Tier 4, ovate
Duration: Instant
Range: Far
Duration: Permanent
Range: Close
BLOOD RAGE
Tier 1, priest
Duration: 1 round
Range: Near
BARKSKIN
You instill the reckless fury of
Tier 2, ovate
your chaotic god into a willing
Duration: 10 rounds creature within range.
BIND UNDEAD
Tier 1, priest
Duration: Focus
Range: Close
19
BLOOD RAGE BULWARK AURA
Tier 1, priest Tier 1, priest
For 1 round, the creature has For the duration, allied creatures
advantage on melee attacks gain +1 bonus to their armor class
against a target. as long as they are within near of
you.
BLUR
Tier 2, wizard
Duration: 3 rounds
Range: Self
BRAND
Tier 2, wizard CALL LIGHTNING
20
CHARM PERSON CORNUCOPIA
21
CREATE WATER DANCING LIGHTS
Tier 1, ovate, priest Tier 1, wizard
Duration: Focus
DAZZLE
Range: Far Tier 2, priest, witch
22
DETECT EVIL DISPEL EVIL
Tier 1, priest, wizard Tier 5, priest
DIVINATION
Tier 4, priest, witch, wizard
Duration: Instant
Range: Self
23
ENSOUL OBJECT
Tier 1, witch
Duration: Instant
Range: Close
You spew forth a burst of fire For spell ends when you choose
from your mouth like a dragon. to dismiss it, at which point your
The flame manifests as a narrow familiar rematerializes close to
cone and deals 1d8 fire damage the object.
to a single target.
24
EQUILIBRIUM EXORCISE
Tier 1, priest Tier 1, priest
ESSENCE STORM
Tier 5, wizard
Duration: Focus
Range: Near
25
FAIRIES OF FAVOR
THE COURT
Tier 5, ovate
Tier 5, ovate
Duration: Instant
Duration: 10 rounds
Range: Self
Range: Near
You make a plea to an archfey for
From the court of an archfey with a favor. State the task for which
whom you are aligned, 5 fairy you require assistance, and the
soldiers (___) emerge from the GM determines which of the
surroundings to assist you and following the archfey chooses to
your allies for up to 10 rounds. do:
● The archfey casts any ovate
The brave fairy soldiers are spell with an automatic DC
friendly toward you and your of 25 to assist the ovate.
allies and will assist you where ● The archfey intervenes to
possible, but they answer only to undo or alleviate a
their archfey ruler and may spellcasting mishap by you
refuse to do what you say. within the last 5 rounds.
If you or your
allies attack or FEY FORM
anger them,
Tier 3, ovate
They will defend
themselves and Duration: 10 rounds
the archfey will
send 5 more Range: Self
fairies of the
You transform into your choice of
court to assist them in
a fey creature of a level less than
neutralizing you and your allies
yours. Any gear you carry melds
and stealing your belongings.
into your new form. You gain the
On your turn, you may do a
creature’s physical stats and
spellcasting check to attempt to
features, but retain your
banish them back to the Feywild
non-physical stats and features.
before the spell ends.
If you are reverted to 0 hit points,
If any of the summoned fairy
you revert to your true form at
soldiers die, the archfey may
half your prior HP, rounded down
contact you for a favor as
(minimum 1).
repayment.
26
FEYGATE FLYING ANIMAL FORM
Tier 5, ovate Tier 3, ovate
You may alternatively use the If you are reduced to 0 hit points,
gate to travel from your plane to you revert to your true form with
a random location in the Feywild, half your prior HP rounded down
or from the Feywild to a random (minimum 1).
location on the Prime Material
Plane. FORCE DART
Duration: 3 rounds
Range: Near
27
GOODBERRY HEALING FEAST
Tier 1, ovate Tier 5, ovate, priest
You conjure a number of juicy, You conjure a meal for all allies in
red berries, equal to 1 + half your near, healing 4d12 HP and curing
level, each of which provides 1 HP poisoning and fatigue. It takes 5
and a day’s worth of nutrition. rounds to eat and must be fully
consumed.
Goodberries expire if not eaten
before the next day.
GUST OF WIND
Tier 3, ovate, wizard HALLOWED GROUND
Duration: Instant Tier 5, priest
28
HIDEOUS LAUGHTER IRON PASSAGE
Tier 2, wizard Tier 3, ovate, wizard
KNOW INTENTION
Tier 1, ovate, priest
Duration: Instant
INCENDIARY CLOUD
Range: Near
Tier 5, witch, wizard
You instantly know the intention
Duration: 10 rounds of a creature within range.
Range: Near
LAVA FLOW
You create a fist-sized ball of ash
Tier 2, ovate
up to a far distance away. The ball
immediately explodes into a Duration: Focus
pyroclastic dust cloud that
expands out to near distance Range: Far
from the ball.
A near-sized area of ground
Everyone in the cloud takes 4d6 around a point you choose erupts
damage per round (no check). with flowing lava. You can use
ANy breathing creatures within your action on subsequent turns
the cloud must make a CON to control the flow of the lava,
check vs. DC 18 every round or be causing it to move up to near.
incapacitated by choking.
A creature that comes in contact
Non-magical vision is completely with or ends its turn within close
obscured by the cloud. Actions in of the lava flow takes 2d4
the cloud have disadvantage. damage.
29
LIGHT STEP OVERWHELM
Tier 2, wizard Tier 4, wizard
This spell allows you to walk Your eyes glow, your voice gets
across surfaces weightlessly. You louder, and the ground around
can safely cross water, quicksand, you vibrates.
dust, and similar surfaces that
might give way beneath your Enemies within near of you take
weight. Make sure you get back 3d6 damage and must make a
to solid ground before the spell CHA check vs. your spellcasting
ends. check. If they fail, they flee from
you for 5 rounds unless they are
While this spell is active, you will immune to morale checks.
not activate pressure plates.
PACTED IMP
LIGHTNING BUG
Tier 3, witch
Tier 1, ovate
Duration: 1 day
Duration: 1 hour real time
Range: Near
Range: Close
You summon an imp servant
You summon a swarm of within near. It is bounded by a
harmless bioluminescent insects Diabolic contract to carry out
which illuminate out to a near your will.
distance for 1 hour
real time before Per the terms of the contract, any
fluttering off. damage taken by the imp is also
inflicted on you, but this damage
doesn’t force you to make
additional focus checks.
30
PASS WITHOUT TRACE PETRIFICATION
Tier 2, ovate Tier 4, wizard
You and all allies within near A single humanoid target you
range of you become more touch turns to stone. They are
difficult to detect. frozen in place as a statue. The
target is allowed to make a CON
Checks to move silently or avoid check vs. DC 10 + your level to
detection are always easy (DC 9). resist the effects.
Checks made to actively search This effect can only be reversed
for you or your allies are always by dispel magic. If they were
hard (DC 15), while you remain damaged while in stone form,
out of line of sight. this will persist. For example, an
arm that is broken off will not be
restored.
PHANTASMAL FORCE
Tier 2, wizard
Duration: Focus
Range: Far
PENETRATING BEAM
A visual illusion, scene, or
Tier 3, wizard monster of the caster's choosing
manifests in a near-sized cube.
Duration: Instant
An illusory scene (ie. avalanche,
Range: Far
etc.) or monster “attack” cannot
You fire a beam of energy from physically harm any creature in
your hands, hitting all creatures the target area, but anyone
in a straight line out to a far failing a DC 12 WIS check believes
distance. the illusion is real and will be
paralyzed for 1d4 rounds. An
Creatures hit by the beam take illusory monster has an AC 10,
3d6 damage. and will vanish if hit in combat.
31
PLANT FRIENDSHIP PROTECTIVE CIRCLE
Tier 3, ovate Tier 1, priest, wizard
Duration: 10 rounds
POISON SPRAY
Range: Self
Tier 1, ovate, wizard
The caster may read and
Duration: Instant
understand (but not speak) any
Range: Near language, common or rare,
coded message, map, or other
You open your mouth and exhale set of written instructions.
a poisonous mist that deals 1d6
damage to up to 3 creatures
standing next to each other.
32
REFLECTION RESURRECTION
Tier 2, priest, wizard Tier 5, priest
33
SORCERER’S BLADE SHADOW FORM
Tier 1, wizard Tier 4, witch, wizard
34
SHILLELAGH SPEAK WITH PLANTS
Tier 1, ovate Tier 3, ovate
Duration: Instant
Range: Far
35
STAMPEDE
Tier 3, ovate
Duration: Focus
Range: Far
36
THORNS TREE STEP
Tier 2, ovate Tier 5, ovate
You point to one creature, and a You magically enter one tree you
thorny vine emerges from their touch and emerge from another
own body to stab and deal 1d6 tree of the same kind within far
damage every round for the range. When you step between
duration. The creature may use trees, you magically know the
their turn to uproot or cut the location of all similar trees within
vine, which ends the spell but range.
allows the vine to do 1d6
additional damage in the While you focus, you can
process. continue traveling between trees
on subsequent rounds, though it
When the spell ends, the vine takes half your movement.
dissipates into thousands of tiny
flower petals of a color of your You can bring one willing
choice, scattering into the wind creature you are touching when
or onto the ground. you travel between trees, but this
uses all of your movement
instead.
THUNDERCLAP
Tier 2, ovate TRUE SIGHT
Duration: Instant Tier 4, wizard
37
VEIL VORTEX
Tier 1, ovate, witch, wizard Tier 2, ovate
VENTRILOQUISM
Tier 1, wizard
Duration: 5 rounds
38
WALKING HUT WALL OF SAND
Tier 5, witch Tier 2, wizard
WALL OF STONE
Tier 3, wizard
Duration: Focus
Range: Near
39
WALL OF THORNS WAR WATER
Tier 4, ovate, wizard Tier 2, witch
You create a wall of thorny 5-foot You douse a creature within near
thick brambles and weeds which with foul-smelling, rust-colored
form a ringed wall around a water.For the spell duration or
near-sized area of your choice in until the water is cleaned off, the
range, or as a straight wall targeted creature has
double-near length. disadvantage on attack rolls and
hostile spellcasting checks
Creatures that come in contact against you. It also can’t possess,
with the wall take 4d4 damage compel, or beguile you.
and are restrained (DC 15 STR
check to break free). Failing to
break free inflicts the spell’s
damage an additional time.
WARP WOOD
Tier 2, ovate
Duration: Permanent
Range: Far
40
WRATH OF NATURE
Tier 5, ovate
Duration: Focus
Range: Far
WREATH OF FLAME
Tier 2, wizard
Duration: 5 rounds
Range: Self
42
TIER 4
1. Animal Assistants
2. Blight
3. Call Lightning
4. Companion Sight
5. Enlarge Animal
6. Forest Bind
7. Life Wolf
8. Mass Breathe Water
9. Resurrect Animal
10. Sticks to Snakes
11. Tomorrow’s Vision
12. Tree Sanctuary
13. Wall of Thorns
TIER 3 TIER 5
1. Awaken
1. Animal Totem
2. Fairies of the Court
2. Arbor Vantage
3. Favor
3. Bloomquake
4. Feygate
4. Fey Form
5. Forest Altar
5. Flying Animal Form
6. Forest of Treants
6. Gust of Wind
7. Giant Antapult
7. Iron Passage
8. Healing Feast
8. Plantidote
9. Pass Tree
9. Plant Friendship
10. Rock to Mud
10. Speak with Plants
11. Summon Giant Animal
11. Stampede
12. Tree
12. Summon Animal
13. Tree Step
13. Sword of Scorpions
14. Wrath of Nature
14. Train Animal
15. Yesterday’s Vision
43
New Priest Spell List
All spells appear in ShadowDark
RPG with the exception of any
new spells in bold. *wizard spell.
**ovate spell. ***grave warden.
44
TIER 4 TIER 5
1. Commune 1. Dispel Evil
2. Control Water 2. Divine Vengeance
3. Divination* 3. Dominion
4. Flame Strike 4. Hallowed Ground
5. Pillar of Salt 5. Heal
6. Regenerate 6. Healing Feast**
7. Sticks to Snakes 7. Judgment
8. Wrath 8. Plane Shift
9. Prophecy
10. Resurrection
45
New Witch Spell List
All spells appear in ShadowDark
TIER 2
RPG with the exception of any
1. Alter Self
new spells in bold.
2. Augury
Witches and casters using priest 3. Bogboil
spells can cast spells from scrolls 4. Cacklerot
that appear on the witch spell 5. Cat’s Eye
list, but cannot learn them. Use 6. Dazzle
destroys the scroll. 7. Dust Cloud
8. Frog Rain
TIER 1 9. Invisibility
10. Pacted Imp
1. Beast Speech
11. Poison
2. Cauldron
12. Spidersilk
3. Charm Person
13. Toadstool
4. Ensoul Object
14. War Water
5. Eyebite
6. Fog
7. Hypnotize TIER 3
8. Oak, Ash, Thorn 1. Amnesia
9. Puppet 2. Broomstick
10. Shadowdance 3. Coven
11. Veil 4. Howl
12. Willowman 5. Mistletoe
13. Witchlight 6. Pin Doll
7. Speak with Dead
8. Swarm
9. Void Stare
10. Whisper
46
TIER 4 TIER 5
1. Beguile 1. Anathema
2. Cloak of Night 2. Dreamwalk
3. Curse 3. Enfeeble
4. Dancing Fever 4. Finger of Death
5. Dimension Door 5. Incendiary Cloud
6. Divination 6. Mother of Night
7. Glassbones 7. Scrying
8. Moonbeam 8. Shapechange
9. Nightmare 9. Soul Jar
10. Polymorph 10. Walking Hut
11. Shadow Form
47
New Wizard Spell List
All spells appear in ShadowDark Wizards and casters using wizard
RPG with the exception of any spells can cast spells from scrolls
new spells in bold. that appear on the wizard spell
list, Use destroys the scroll. Only a
TIER 1 wizard can learn a spell from
1. Alarm scrolls by making a DC 15
2. Blade Ward Intelligence check.
3. Burning Hands
4. Charm Person TIER 2
5. Dancing Lights 1. Acid Arrow
6. Detect Evil 2. Alter Self
7. Detect Magic 3. Beast Friend
8. Dragon’s Breath 4. Bind
9. Feather Fall 5. Blur
10. Floating Disk 6. Brand
11. Force Dart 7. Detect Thoughts
12. Gust of Wind 8. Dust Cloud
13. Hold Portal 9. Find Traps
14. Light 10. Fixed Object
15. Mage Armor 11. Hideous Laughter
16. Magic Missile 12. Hold Person
17. Poison Spray 13. Invisibility
18. Protect from Evil 14. Knock
19. Protective Circle 15. Levitate
20. Read Languages 16. Light Step
21. Remove Fear 17. Mirror Image
22. Repulse 18. Misty Step
23. Sleep 19. Phantasmal Force
24. Sorcerer’s Blade 20. Reflection
25. Veil 21. See Invisible
26. Ventriloquism 22. Silence
23. Wall of Sand
24. Web
25. Wreath of Flame
48
TIER 3 TIER 5
1. Animate Dead 1. Antimagic Shell
2. Dispel Magic 2. Create Undead
3. Fabricate 3. Disintegrate
4. Fireball 4. Essence Storm
5. Fly 5. Hold Monster
6. Gaseous Form 6. Incendiary Cloud
7. Illusion 7. Plane Shift
8. Iron Passage 8. Power Word Kill
9. Lightning Bolt 9. Prismatic Orb
10. Magic Circle 10. Scrying
11. Penetrating Beam 11. Shapechange
12. Protection from Energy 12. Summon Extraplanar
13. Sending 13. Teleport
14. Speak with Dead 14. Wish
15. Spell Burst
16. Wall of Stone
TIER 4
1. Arcane Eye
2. Cloudkill
3. Confusion
4. Control Water
5. Dimension Door
6. Divination
7. Overwhelm
8. Passwall
9. Petrification
10. Polymorph
11. Resilient Sphere
12. Shadow Form
13. Stoneshape
14. Stoneskin
15. Telekinesis
16. Wall of Force
17. Wall of Thorns
49
Random Magic Items
Because we had space… BRIGHTBEARD
STOUT XL ALE
BLESSED HOLY SYMBOL
A cask of strong-smelling and
OF WAUKEEN
tasting, black ale.
A thick gold chain holding a
large neck medallion made from Benefit. Drinking one cup heals
coins bearing the resemblance 1d6 hit points OR grants as many
of the smiling Shining Lady, all temporary hit points.
forming a larger depiction, and
Curse. If someone greedily drinks
imbued with divine radiance!
a second cup, they lose the
Benefit. +1 spellcasting bonus. gained hit points (healed or
temporary). And if they stupidly
Owner. Gnomebody. drink a third cup will have
DISADV on CON checks for 1d4
BOOTS OF rounds. A forth cup…ZZZZZZZ.
THE CAT Owner. Z’beth Hilltop.
Black, doeskin boots as thin and
soft as slippers, each bearing the DARK
secret tabaxi paw mark of SWORD
infamous cat burglar Purrsi
Meowkittius. A long, dark reflectionless blade
dripping with black ichor.
Benefit. As your movement, you
can jump up to a near distance Bonus. +1 longsword.
away from a standstill. Your
Benefit. Once per day, deflect a
checks to move silently are
melee attack that would hit you.
always easy (DC 9).
Curse. Any light source you hold
Owner. Backdoor
(on person) immediately
Tommy.
extinguishes.
Owner. Grim.
50
FLAMEWALKER SCROLL OF
SIGNET RING CONVEYANCE
A tarnished silver signet ring Unrolled it appears as a blank
with a noble crest of the piece of parchment.
dwarven Flamewalker clan.
Benefit. When placed face-down
Bonus. +2 bonus to armor class. on a non-living object, the object
disappears and reappears as a
Benefit. You can walk on non-
hand-drawn image on the scroll.
solid surfaces for 2 rounds at a
The item may be transported for
time.
a maximum of one hour (taking
Curse. You have disadvantage on only one gear slot).
CON checks.
Before time expires, the scroll
Owner. Milton Moonbringer. must be unrolled and placed
face-down on a flat surface,
which returns the item.
HELM OF
THE SATYR Flaw. If time is exceeded, the
item returns next to the scroll,
A bedazzled, gleaming silver
and the scroll is destroyed.
skull cap designed to fit a very
special type of horned wizard. Owner. Morgen ‘Normous.
51
A successful monster-hunting Slayer