Reflection
• Definition:
Reflection is the bouncing back of light when it hits a smooth surface. The light does not get
absorbed but is reflected back into the same medium.
• Laws of Reflection:
1. The Angle of Incidence (i) is equal to the Angle of Reflection (r).
▪ Angle of Incidence=Angle of Reflection
2. The incident ray, the reflected ray, and the normal to the reflecting surface all lie
in the same plane.
• Key Terms:
o Incident Ray: The incoming ray of light that strikes the surface.
o Reflected Ray: The ray that bounces off the surface.
o Normal: A line perpendicular to the surface at the point of incidence.
o Angle of Incidence (i): The angle between the incident ray and the normal.
o Angle of Reflection (r): The angle between the reflected ray and the normal.
Types of Reflection:
1. Regular Reflection (Specular Reflection):
o Occurs on smooth, polished surfaces like mirrors or calm water.
o All parallel rays of light reflect in the same direction, forming a clear image.
2. Diffused Reflection (Diffuse Reflection):
o Occurs on rough surfaces like paper or walls.
o The reflected rays scatter in many directions, leading to no clear image but allowing
us to see the surface.
Formation of Images:
• Plane Mirror Image:
o A plane mirror forms a virtual image that is upright, of the same size as the object,
and laterally inverted (left-right reversed).
o The image is formed behind the mirror at the same distance as the object is in front
of it.
• Properties of Image formed by Plane Mirrors:
o Virtual image (cannot be projected on a screen).
o Image size is equal to the object size.
o Image is laterally inverted.
o The image is upright.
o The image is located at the same distance as the object from the mirror, but on the
opposite side.
Applications of Reflection:
1. Mirrors:
o Commonly used in daily life (e.g., bathroom mirrors, rearview mirrors in cars).
2. Reflecting Telescopes:
o Use concave mirrors to gather and focus light for better observation of distant
objects.
3. Periscopes:
o A device that uses mirrors to reflect light around obstacles, allowing you to see
things that are not directly visible.
4. Shiny surfaces:
o Reflection is used to create shiny surfaces (e.g., polished floors, metal surfaces).
Important Concepts:
• Virtual vs. Real Image:
o Real Image: Formed when reflected rays actually meet at a point. Can be projected
on a screen.
o Virtual Image: Formed when reflected rays appear to meet but do not actually meet
at a point. Cannot be projected on a screen.
• Concave and Convex Mirrors:
o Concave Mirror: Converging mirror, used for focusing light (e.g., in shaving mirrors).
Convex Mirror: Diverging mirror, used for wider fields of view (e.g., side mirrors in cars).