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Roblox Scripting Guide

The Roblox Scripting Master Guide provides an introduction to scripting in Roblox using Lua, covering basic data types and advanced concepts. It includes instructions for designing UI using Photopea, creating kill bricks, and implementing a checkpoint system for player respawn locations. The guide emphasizes combining visual design with scripting for enhanced game functionality.

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0% found this document useful (0 votes)
281 views3 pages

Roblox Scripting Guide

The Roblox Scripting Master Guide provides an introduction to scripting in Roblox using Lua, covering basic data types and advanced concepts. It includes instructions for designing UI using Photopea, creating kill bricks, and implementing a checkpoint system for player respawn locations. The guide emphasizes combining visual design with scripting for enhanced game functionality.

Uploaded by

dakshgamer2134
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Roblox Scripting Master Guide (Lua)

1. Introduction to Scripting in Roblox


Roblox scripting uses the Lua programming language to create game logic
and interactivity. This guide will walk you through all the fundamental and
advanced concepts.

2. Basic Data Types


Type Example Description
nil local a = nil Absence of a value
boolean true, false True or false
number local x = 5.5 Any number (integer or
decimal)
string "Hello" Text enclosed in quotes
function function greet() Code block you can call
table {1, 2, 3} Array/dictionary
userdata Roblox objects like Instance Roblox-specific types
Vector3 Vector3.new(0, 1, 0) 3D position
CFrame CFrame.new(0, 0, 0) 3D position + rotation
Color3 Color3.new(1, 0, 0) RGB Color
BrickColo BrickColor.new("Bright Predefined color
r red")
Enum Enum.Material.Wood Roblox enumeration

14. Designing UI in Photopea for Roblox


You can design your game’s UI visuals using Photopea, a free browser-based
Photoshop alternative.
✅ Step 1: Start a New Project
 Go to https://www.photopea.com
 Click New Project > Set size to 1920 x 1080 px (HD resolution)
 Set Background = Transparent if you plan to export PNGs
🧱 Step 2: Design Interface Elements
Use these tools:
 Rectangle Tool (U) → Panels, bars, buttons
 Text Tool (T) → Labels, buttons
 Layer Styles → Add stroke, drop shadow, gradient, etc.
Design Ideas:
 Health bars → 2 rectangles (background + fill)
 Menu panels → Rounded rectangles with a title
 Buttons → Use Layer Styles for effects
 Stats bars, shop icons, tabs, XP meters, etc.
🎨 Step 3: Customize with Colors and Fonts
 Use consistent rounded corners and shadows
 Fonts like Poppins, Montserrat, or Bebas Neue are great for UI
 Adjust padding and spacing using grids or guides
🔪 Step 4: Export UI Elements
 Use Rectangle Select tool (M) to crop an element
 Go to File > Export As > PNG (ensure background is transparent)
 Export each button or icon separately for uploading into Roblox
📥 Step 5: Import Into Roblox Studio
1. In Roblox Studio, open your ScreenGui.
2. Insert an ImageLabel or ImageButton.
3. In Properties > set Image to your uploaded PNG.
4. Use ScaleType = Slice for stretchable buttons.
🧠 Tips
 Keep exported images square (like 128x128) or power of 2 for clean
scaling
 Use folders and naming (e.g., PlayButton.png, HealthBar_Fill.png)
 Use Photopea’s Layer Groups (Ctrl + G) to organize interface
components

This method is great for visually-rich UI before scripting it in Roblox Studio.


Combine it with the scripting guide above for full functionality!

15. Kill Brick


A kill brick instantly resets the player when touched.
Steps:
1. Insert a Part into your game and name it KillBrick.
2. Set Anchored = true and CanCollide = true.
3. Insert a Script into the part:
script.Parent.Touched:Connect(function(hit)
local character = hit.Parent
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = 0
end
end)

16. Checkpoint System


A checkpoint saves a player’s respawn location.
Setup:
1. Create a Part named Checkpoint and place it where players will touch
it.
2. Insert a Script into ServerScriptService:
local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(player)
local spawnLocation = Instance.new("ObjectValue")
spawnLocation.Name = "Checkpoint"
spawnLocation.Value = workspace:FindFirstChild("SpawnLocation") --
default spawn
spawnLocation.Parent = player
end)

workspace.Checkpoint.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player and player:FindFirstChild("Checkpoint") then
player.Checkpoint.Value = workspace.Checkpoint
end
end)

Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
wait()
local checkpoint = player:FindFirstChild("Checkpoint")
if checkpoint and checkpoint.Value then
char:SetPrimaryPartCFrame(checkpoint.Value.CFrame +
Vector3.new(0, 3, 0))
end
end)
end)

Note: Be sure to set the PrimaryPart of the character model (usually


HumanoidRootPart) in Roblox Studio. } ] }

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