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The Mechanic - of Inverse World

The document outlines a character creation guide for a mechanic class in a role-playing game, detailing various options for names, suits, stats, and abilities. Players can customize their mechanical suits with unique features, weapons, and movement methods, while also managing stress and damage to their suits. Additionally, it includes guidelines for starting moves, advanced moves, and gear selection, enhancing gameplay and character development.

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watergoesred
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0% found this document useful (0 votes)
34 views2 pages

The Mechanic - of Inverse World

The document outlines a character creation guide for a mechanic class in a role-playing game, detailing various options for names, suits, stats, and abilities. Players can customize their mechanical suits with unique features, weapons, and movement methods, while also managing stress and damage to their suits. Additionally, it includes guidelines for starting moves, advanced moves, and gear selection, enhancing gameplay and character development.

Uploaded by

watergoesred
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Name Look

Names: Coop, Rundas, Cave, Maxwell, Prime, Gendo, Simon, Seamus, Cid, Curious Eyes, Mad Eyes, or Goggles
Langley, Kiva, Aran, Edward, Lain, Mao, Marina, Alpha Heavy Tunic, Jumpsuit, or Sleeveless Apron
Suit Names: Gigas XRL, Model No. 319, Gorbo, Exelsior, Aurora Unit, Hot Shot, Burnt Skin, Grease-stained Skin, or Wrapped Skin
a Noun-Verb combination (Manmelter, Lightbringer, Worldwalker) Pudgy Body, Lanky Body, or Small Body
Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
Strength Dexterity Constitution Intelligence Wisdom Charisma

WEA K -1 SH A K Y -1 SI CK -1 STU N N ED -1 CO N FU SED - 1 SCA RRED -1

STR DEX CON INT WIS CHA

Damage d8 Armor HP Current


MAX
Your Max HP is
6+Constitution

Drive Starting Moves


What drives you to build machinery? Choose one: Mechanical Suit (Int)
⃞ Invention and Ingenuity You have a mechanical suit, unique to you, which only you can operate - describe it. Other
Use a device or machine in a way it was not meant to be used suits exist, but none of them quite like yours. When you wear your Mecha Suit, you have
⃞ To Save the Day 1 armor, and can use the suit as a weapon with a range of Close. When you Hack & Slash
Dive into danger to protect someone or something important in your suit, roll +INT instead of +STR.

⃞ Unfettered Mayhem Your suit is equipped with a variety of unique equipment. Pick one from each list:
Cause great collateral damage and don't even care Choose your suit's Primary Weapon:
⃞ Artillery Strike: Far, Area, Indirect, 1 ammo. When you Make Camp, restock 1-ammo.
Specialization ⃞ Full Arsenal: Close. When you attack with this weapon, choose a tag to add to it: Hand,
Reach, +1 damage, Forceful, Messy, or Stun.
Choose any race, and then choose your area of expertise:
⃞ Energy Cannon: Near, Piercing 2, 2 ammo. When you Make Camp, restock 2-ammo.
⃞ Engineering and Mechanics ⃞ Rocket Fist: Reach, Near, Forceful. It can be used to grab things; returns to you after use.
Your suit is loaded with redundant systems, and it can take a
Choose your suit's Movement Method:
beating. Add this mark to the Hold Together move:
⃞ Arachnoid: Move along walls and ceilings just as well as you would the floor.
⃞ Dinged: You take no penalty for marking this.
⃞ Glider: You can't fly, but you can fall any distance safely, and control where you land.
⃞ Physics and Probability ⃞ Rockets: Run along the ground at incredible speeds, and take long horizontal leaps.
Your suit was assembled in such a way as to take advantage of the ⃞ Jumper: Jump incredible heights, and take no damage from controlled falls.
inherent weirdness of Inverse physics. Add the following Movement
Choose your suit's Advanced Systems:
Method to your suit, in addition to whatever else you pick:
⃞ Aiming Systems: When you Volley in your suit, roll +INT instead of +DEX.
⃞ Cloudwalker: You can fly through clouds and rain
⃞ Covered Cockpit: When in your suit, you have 2 armor instead of 1.
⃞ Research and Development ⃞ Sensors: When you Discern Realities in your suit, ask one additional question, even
Your suit is loaded with as much tech as you could fit on it. Choose on a 6-.
one additional option for your Mecha Suit, from any one of the lists. ⃞ Shields: When you Defend in your suit, gain 1 additional hold, even on a 6-.
⃞ Theory and Analysis Hold Together
You are particularly curious and thorough about analyzing When you would take damage while you are in your suit, you may negate that damage by
anything put in front of you. When you use Let Me See That, marking Stress on your suit. When your suit takes Stress, mark one of the following:
ask three questions instead of two.
⃞ Damaged: Your Movement Methods are disabled. The suit can still walk normally.
⃞ Disabled: Your Advanced Systems are disabled. Their bonuses do not apply.
Bonds ⃞ Disarmed: Your Primary Weapons are disabled. The suit itself can still be used as a
Fill in the name of one of your companions in at least one: Close weapon.
When you Make Camp, you may unmark one Stress to your suit. When every box is
I let _________________ pilot my suit once. Never again.
marked, your suit is completely destroyed, and it will take a week to rebuild.
_____________ keeps dinging up my paint job.
Let Me See That
_______________ helped me put my suit back together. When you take a few moments to handle or examine something interesting, ask the
_______________ is my personal assistant. GM two of the following questions. The GM must answer truthfully.
• What does this do? • Who made this?
• What’s wrong with this, and how might I fix it?
• What has been done most recently with this, or to this?

The Mechanic Lev el


XP
Gear Max Load
Your Load is 10 + STR. You start with dungeon rations (5 uses, 1 weight),
your mecha suit (8 weight, 0 weight while worn), a repair kit (6 uses, slow,
1 weight), and a wrench (hand, 1 weight).
Choose two:
⃞ Protective clothing (1 armor, 1 weight)
⃞ Adventuring gear (5 uses, 1 weight)
⃞ Bag of books (5 uses, 2 weight)
⃞ Bandages (3 uses, slow, 0 weight)
⃞ 13 coin

Advanced Moves Current Load


When you gain a level from 2–5, choose from these moves. ⃞ Quick Repairs (INT)
When you spend about an hour patching up your suit or a vehicle, roll +INT.
⃞ Automaton
On a 7+, unmark 1 stress. On a 7-9, the repair is temporary, and you will need
Your suit has an AI of your own devising. It now operates without
to mark that stress again later - the GM will tell you when.
anyone inside of it, and it will follow your orders without question.
⃞ War Machine
⃞ Backup Weapon Add the following Primary Weapon options to your suit, then choose a
You've created a magitech gun of your own design. It has the tags Near,
Primary Weapon to add to your Mechanical Suit.
Piercing 2, and 2-ammo. When you Make Camp, restock 2-ammo.
⃞ Flamethrower: Reach, Ignores Armor, Elemental (Fire).
⃞ Battle Tech ⃞ Heat-seeking Missile: Near, Far, 1 ammo. Take +1 to Volley with this
Add the following Advanced System options to your suit, then choose weapon. When you Make Camp, restock 1-ammo
an Advanced System to add to your Mechanical Suit.
⃞ What Makes You Tick (INT)
⃞ Arc-Current Field: Your melee attacks gain Elemental (Electric) When you take apart an object using your toolkit, roll+INT. On a 10+,
⃞ Fold-Space Drive: You can mark 1-damage to your suit to choose three. On a 7-9, choose two:
teleport to anywhere within Near range. • It doesn’t take a very long time
⃞ Don't Scratch the Paint • You don't attract attention
When you mark damage on your suit, take +1 forward against the • You can fix the thing again without a lot of effort
cause of the damage. • You salvage something of value

⃞ Eject Button (INT) When you gain a level from 6–10, choose from these moves or the level
When you suddenly really don't want to be in your suit, choose a spot 2–5 moves.
within Near range to escape to and roll +INT. On a 10+, choose up to
⃞ Force of Will
three. On a 7-9, choose two:
When you scream out to the heavens and declare your victory over another,
• You're there in an instant - nothing near your suit can react
ignore all debilities and penalties to rolls against them until you defeat them or
• There's nothing dangerous waiting for you at your destination
they defeat you. You can only use this move against a given target once.
• Something on your suit explodes - mark 1-damage and deal your
damage to everything within Reach of your suit ⃞ Rescue Ranger
• Your ejection seat slams into an enemy between your suit and your You have built a device into your suit for catching and pulling things around,
destination - deal your damage to them such as a tractor beam, grappling hook, or gravity manipulator device. When
you use this device, a person or unattended object of your choice within Near
⃞ Fire Everything range will come flying to your suit in an instant.
When an enemy is really starting to piss you off, your suit's weapons
deal +1d6 damage against them. ⃞ Strength of a Thousand
Your suit has strength beyond compare. All of your suit's melee attacks gain
⃞ Jury-Rig (INT) the Forceful tag, and you can lift anything. When you use What Makes You
When you quickly fix, repurpose, or fabricate a device on the spot,
Tick while in your suit, you can use the move on buildings, walls, and
describe what you're doing with it and roll +INT. On a 10+, it'll hold
anything else on a particularly large scale that gets in your way.
together just as long as you need it to. On a 7-9, choose one:
• It'll work, but not for long. You'll need to hurry to take advantage of it ⃞ The Big Red Button
• It works, but there's a weird quirk or complication to it You have a big red button installed in your suit. When you dramatically slam
your fist onto the Big Red Button, it breaks, then choose one:
⃞ Mechanical Dabbler
• Your suit creates an explosion! Everything within Reach takes your damage.
Gain one non-multiclass move from any class list. Choose the move as
• You let out a salvo of missiles! Make a Volley with the tags Area, Messy,
if you were one level lower than you are, unless that move is related to
Forceful, Near, and Far, and roll +INT instead of +DEX.
science, technology, or knowledge.
• You use experimental escape technology! Choose a spot within Near range -
⃞ Mid-Flight Repairs you are now there. At your option, you may leave behind a smokescreen.
You ignore the Slow tag on repair kits. When you are attacked while When you Make Camp, repair the big red button.
you are repairing something, you and your vehicle gain +1 Armor
against the attack. ⃞ Transformer
When you spend some downtime in a workshop, you can trade out one of
⃞ Mobile Suit your Primary Weapons, Movement Methods, or Advanced Systems for a
Add the following Movement Method options to your suit, then choose different one.
a Movement Method to add to your Mechanical Suit.
⃞ What Did I JUST Tell You
⃞ Giant Drill: Close, Messy. You can burrow through rock and stone. Replaces: Don't Scratch the Paint
⃞ Amphibious: You can breathe and swim underwater perfectly. When you mark damage on your Mecha Suit, take +1 ongoing against the
⃞ Zero G: You can breathe in and fly through space perfectly. cause of the damage until the damage is repaired.

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