How To Draw Five Nights at Freddy's
How To Draw Five Nights at Freddy's
a qTeetty
qAW nye
yo:
ie
. 1» *
ae
bya
W
THE
aecrite
i
Nain
nips Many
ee ees se ee
ee e
C Ontt NTS
FUNTIME FREDDY ......................... 52
FUNTIME-FOXY vis nad. scgaaii ag 54
TWI Yoo ee 56
TWISTED FOXY 22 oocccccccccsssseeee 60
HELLO? HELLO?
While these animatronics are often seen in dynamic, action-filled poses, don’t worry:
if you follow the step-by-step guides closely, you will be able to draw them in no time.
These instructions will take you from rough stick figures to fully detailed drawings of all
your favorite cast members.
Take care when drawing these characters. They don’t often look at you head-on. They like
to stand at angles. This will challenge what artists call “perspective.” It means some body
parts that are tilted away from you will look smaller than those parts that are closer to you.
This might take a bit of practice to get right, so be patient and keep trying.
Every animatronic can be broken down into simple shapes. Try warming up by sketching
rectangles, circles, cubes, and cylinders. And remember: keep your pencil lines light. That
way, it’s easy to erase any rough workings to get your drawings just right.
Smooth plain paper, a good hard black pencil, and an eraser are essential tools for getting
started. Soft black pencils are great for shading, but don’t worry if you don’t have a variety
of pencils. Just one pencil can create a huge range of tones by varying the pressure
applied. Keep a ruler and pencil sharpener on standby.
Finally, the instructions provided in this book are a guide to help you. Don’t be afraid to
experiment with the animatronics and peated them in different poses. Just don’t get too
close when night falls.
Have fun—and don’t give up!
FRE
Drawing Freddy Fazbear
is easy! Keep his features
soft and friendly. Don’t
forget to add a bright
shine to his eyes.
Firm up your outline and erase any Darkly shade Freddy’s accessories
guidelines. Mark sections of and the mechanical bends on his
highlights where the spotlight will hit body. Add a few soft lines to your
Freddy’s top hat and bow tie. ‘ drawing to create a rough texture.
ESET OA a Ooo a “ .
- a AES
LO aN Te ert
= ELE OE
AT etTe ROE NOTTS TI eae iii:
eee
Finish by shading
the darkest areas
of your drawing,
keeping Bonnie’s
body and the
colorful parts
of his guitar
a bright
white.
Add shape to
Sketch Chica’s
Chica’s body,
frame, with a
curving the
round head and
outline away
wide pelvis. As from her
her left arm is | i
stretched high, inte
ant ta
the lines forming / on thaetd in
her raised arm her torso to
will be slightly
shorter than show eee
those on the 5 upward tilt in
right Se her stance.
j Sete NN
Ve" ART TIP 3S
7 oe eo
hi SSS ¢
@” The direction ofa *%g
3 character’s gaze can "s
a help to convey @
B.‘ movement.
:
Ensure
. a
,@
Foxy islooking »@@
ene
acer TT
ie Se
e oaa
Z pee aT Se ei ra ne ee
Erase any remaining guidelines and Contrast a thick outline with light
tidy your line work. Add light lines lines within Circus Baby’s body to
around her skirt to give the metal a highlight her segmented plates.
softer, fabric-like appearance.
Mangle is made of many
different pieces. Try using
a ruler when sketching his
framework to capture the
's
<a
ea
Yel al stiff, mechanical angles of
SE we
, &
his body.
Sketch Mangle’s frame. His heads are Begin adding form to your drawing.
very different shapes: the Foxy-style Instead of ovals, his body is made
head is bottle shaped and the exposed up of straight lines, with large circles
endoskeleton head is a thick T shape. around his major joints.
Sketch two
teardrop shapes to
create Mangle’s
ears, then use your
guidelines to
outline his hands
and feet. Notice
that his exposed
endoskeleton foot
is square in shape,
while his other
feet are rounded.
Stack cylinders to
form Mangle’s
fingers. Draw a
small, neat circle
for his tail and
connect it to his
robotic leg. Mark
the shape of his
snout, jaw, and fur
on the Foxy-style
face, and a wide
eye and rounded
teeth on the
exposed face.
Don’t forget his
bow tie!
Outline Mangle’s
| eyes, noses, and
br es lipstick. Pointed
a= 4Y cones create his
RT Roe sharp teeth. His
=) endoskeleton can
be tricky to draw.
Carefully pencil in
rectangles, cubes,
and circles around
his frame, curving
the shapes with
the angle of his
limbs.
Wavy lines
create Mangle’s
loose wires.
Carefully mark : L LEY
their placement, ae HK COY
then firm up im ae
your lines when
you’re happy
with how they
look. Add
eyelids and
red cheeks.
Solidify your
outline and erase
any remaining
guidelines. It
should look as if
Mangle is reaching
toward you.
Remember: fingers
aren’t perfectly
straight: they
curve and bend
around the
knuckles.
See
o¢ oOo
ee” ART TIP “osh
ee eh
a” Mangle may bea *s¥
a” damaged mess of “s
B, parts, but his robotic “af
8, body is precise, so
$, keep your lines
\g
Darkly shade
Mangle’s wires,
ankle joints, eye an yy,
sockets, and open 5| ae ey aS
ey
mouth. Add a wi SOT TT DO
series of short, Sy)gan ae
sharp lines to 5
your drawing to
capture his shiny
but dented metal
structure.
Pencil in Springtrap’s frame. His Flesh out his body. His wedge-
body is badly damaged, so his
shaped feet are positioned at
head should droop down and different angles. This causes one
his stance should be wide to
to look wider and thicker, while
show the weight of his limbs. the other is long and thin.
Mark Springtrap’s
fingers. Unlike the
other animatronics,
he has five fingers.
Position his ears
and outline the
shape of his snout.
Og at ~X
¢
oe . >?
@¢ ART TIP “es
Follow your
© construction lines. For ©
these characters, the
Use your B, eyeline should pass
A®, through the center »
guides to of the eye.
continue
adding detail.
A thin crescent
creates his
wide, menacing
grin. Short,
sharp lines
create his
eyelids.
Add detail to your drawing. Three
long triangles define his toes. Add his
exposed wires, curling out of his right
ear and body where the suit splits
open. Draw his square teeth.
Z|
ee
a” Usingacompass *g
a” will help to give BB’s “a
= = round body and "us
By balloons a smooth _@
e and precise look. ot
$.
Draw three large
circles. Stretch lines
from each balloon’s
center to BB’s hand.
Use a rectangle for
his sign.
( oa © ~
j ©
gy i
7 i
Neatly write “Balloons!” on BB’s Outline BB, keeping the curved lines
sign and add curved lines to the on his hat and shirt light. Thick black
balloons. Shade the darkest areas around his eyes and in his mouth will
and erase any remaining guidelines. make his expression pop!
i a lai
MARIONE TIE
The Marionette (also known as the Puppet)
is slender and much taller than the other
animatronics. No matter the figure’s build,
heir base skeleton remains the same.
t~’
Sketch Nightmare Bonnie’s framework. Add shape to your frame using wide
Emphasize the curve in his spine and ovals for his limbs. Notice that his feet
bent knees to portray his bulky build. are different shapes, with a wedge
forming his exposed left foot.
Kgphtie:
os a
(esTH
(q
We
Continue adding
shape to his body,
with your lines
tapering in tightly
around his joints.
Large crescents
form his fingers.
Outline his belly
| and sketch his
bow tie and
\ buttons. Draw
two small eyes.
Draw two rows of
long, sharp teeth
in Fredbear’s open
mouth. Add a
further row along x
his belly. Sketch a
. ea exposed wires oe
spares
efaun
N “J around his face iN
VA \ A
Solidify your
outline, capturing
Fredbear’s furry
texture. Add dark
shading to the rips
on his body. Keep
the detail lines on
his face light. This
contrast between
light and heavy
lines will create
more impact.
Keep an eye on Nightmare Foxy.
He’s always ready fo strike.
Follow the guides closely to
capture his crouched pose.
Begin by lightly sketching Nightmare ee Add shape to his body and wedge-
Foxy’s framework. Notice that his shaped feet. Take your time: getting
upper right arm appears much his shape and proportions correct
shorter than his upper left arm. This now is better than reworking your
is due to perspective. finished drawing.
Outline Foxy’s
ears, square nose,
and tongue.
A long semicircle
forms his cheek
and muzzle. Sketch
his cylindrical
lower legs and his
hooked hand.
Continue fleshing
out Foxy’s face.
Sketch the wide
tears in the
material above
his eyes. Mark the
placement of his
fingers, paying
attention to how
they bend.
Ouse
7
Si
LP
yON
6s;
Finish by adding
thick black shading
ey
to the darkest areas ¥
of your drawing.
Gripping the pencil
close to its tip will
create heavy
strokes. Contrasting
the black of his eye
sockets with the
clean white of his
eyes will help create
) his menacing stare.
Coch ianee
BALL This drawing will challenge perspective
and proportions as he reaches up
toward you. Take care not to gettoo _
close when adging his razor-sharp teeth a
a
E
a
|
|
SS
. : TS
. ©),O)C aaN
) SN
It’s time to add his teeth! Sketch a
series of cones around the semicircle,
adding another curved row of teeth
in the center of the mouth.
Draw his pants, emphasizing the Erase any remaining guidelines then
bend in his knees. Add detail to his firm up your linework. Shade the
buttons. Add another circle to his inside of his mouth and buttons using
eyes, making them wide and scary. heavy pencil strokes.
Keep your closet door tightly shut:
it’s where Nightmare Mangle likes
to hide! Experiment with the
placement of his reaching limbs.
» @,
a” if youare struggling Og
@ with proportions, itcan @
m@ be helpful to think about =
mw theunseenpartsofa gf
By drawing. Consider what »®
Sg Mangle’s body looks
like behind the
Add detail to
Mangle’s second
face, including his
eye, triangle nose,
and pointed teeth.
Mark the knuckles
on his fingers.
Pencil in a mess
of wires, using a
mix of short, rough
lines and longer,
looping lines.
¢
23°
cE.
(Op ox
ee A
-” ¢
@” There are lots of fine Og
g lines on Mangle’s Ll
m robotic body. Be sureto
ws make your drawing big: ae
B the smaller your
¢. character, the harder
@@ itis to add detail.
Begin firming up
your drawing and
erase any rough
ESOS work. Add light
Se 4 KF detail lines io his
endoskeleton,
keeping them neat
and aligned. Mark
the areas you will
be shading.
EE
E
BE
=D
™y,
TD
‘ery
P wa
)
I
1)
—=hi};
ALLORA
Ballora loves to dance!
Keep your lines loose in
this drawing to reflect her
flowing ballerina’s pose. _
Create EE
SES
SER
SEE Flesh out your
Ballora’s : drawing, using
outstretched | . | slim ovals.
frame. Her ay S |. Outline
upper body eer ee vv __Ballora’s chest,
bends softly <= | following the
while her right PS |. curve of her
knee has a _. Spine as she
sharp bend. |. looks up
Her left leg toward the sky.
should be long
and straight. (] |
\ |
BE
LR RISES ISLES ESI sR Rr ee er
Don’t
Cc
let Funtime Chica and Mr. Cupcake |
7 fool you: there’s a vicious bite beneath _
their grins, Triangles create sharp feet
Sketch an oval to .
create a plate. Draw
Mr. Cupcake’s outline, “yrs |
starting with a large
circle. Add the lit L
Firm up your
outline. Funtime candle and eyes. ey ()
Chica’s figure is
more humanlike
than her original
counterpart, Q SZ
with her face
and torso being
slimmer and
curvier. Shape
her eyes, beak,
ep
5
[)//
ye OA
4
—_
and feather tuft.
Start detailing Continue highlighting
your drawing. Add the mechanical
lipstick to Chica’s sections on Chica’s
beak, and large hands, face, and
needle teeth to the body. Draw her long
characters’ mouths. eyelashes and rosy
Lightly mark her cheeks. Add stripes
paneling, joints, to Mr. Cupcake’s tS)
and speaker. candle. M as
Using your
guidelines,
add Freddy’s
facial features
and top hat.
Outline his
bow tie and Add the
the speaker microphone to
on his chest. Freddy’s left hand.
Place his Sketch Bon-Bon’s
fingers, as if
framework where
curled around Freddy’s right hand
something. would be.
(]
Add shape to ae Use light lines to V3
Bon-Bon’s arms create Freddy’s 2
and ears, and paneling. Add ye-d3
sketch his facial g | detail to both ( "|
features. Add 7 = characters,
detail to Freddy’s including big,
face and buttons toothy smiles.
to his shirt. Draw Draw a spiked
four cylinders on line where ee xu
each foot for his Bon-Bon bops EE
toes and flesh _, ee, Freddy’s nose.
out his fingers. CGree
Begin by sketching Twisted Freddy’s Use squat circles and ovals to add shape
framework, capturing his leaning pose.
to his body. The right side of his torso
The base shape for this Freddy’s head is
curves out more than the left due to his
a neat, round circle.
twisted stance.
Use your guides to
place Freddy’s
muzzle and ears.
Extend the outline
of his jaw down,
overlapping his
torso. Mark his
long fingers and
add shape to his
feet.
ysl
he . z ae
a” HUES AT
dl |
a ‘|
Les J
a i
eM “
es
He Be By i
e 2 @ % -
nd bse. ei . ° °
ose agers | Add the boils to his
es * ~ <) body. Vary the circles
ee ae aah, e
‘ ¢
oe
a¢
‘a®
a” Twisted Freddy is Bs
@ covered in boils, but you Ll
m don’t need to draw lots
gp of them. Drawing small
8, patches of boilsisa =»
be more effective way to a
@@ create the look.
ij
Begin firming up
your line work.
Add light, curved
lines to a handful of
the boils to make
them appear as if
they are filled with
fluid.
Solidify your
outline. Three
simple lines will
give his top hat a
3D look. Darkly
shade around
| Freddy’s eyes,
\ mouth, exposed
kneecap, and
sharp-toothed hole
in his belly.
Even when stuck in the
ground, Foxy is dangerous.
His outstretched arms make
it seem as if he is trying the
heave himself out of the dirt.
Sketch Twisted Foxy’s framework. Use Use ovals to form the shape of his
-a large oval for his face and place the | arms and circles to mark his
eyeline high on his head. His limbs are | shoulders. Although his chest is
long: As his legs are buried, a semicircle [7 wide, his stomach should curve
forms his pelvic outline. inward to capture his slim build.
Mark Foxy’s hook and his
wide, square fingers on his left
hand. Using your guides,
outline his open jaw. Sketch his
nose and ears, with a small
gap between his left ear and
his head. Use straight, sharp
lines to outline the ground
around him.
ee a&®
FF etree
2 - ofLAN). Pe oe CHICA
(Tee |
eee)
a
| Twisted Chica is on the hunt. There
Th
FARO,
om
|
| are lots of overlapping lines in this
drawing. Take your time to ensure :|
(yy. i4 her proportions are correct.
i
aes
Sketch Twisted Chica’s frame. As she Begin adding shape to her body. Her
is leaning forward to roar, her head stomping stance will challenge
should be large and egg shaped. Draw perspective. Pay close attention to the
a circle for Twisted Cupcake, connecting [i reference drawing to help ensure the
to Chica’s head and shoulder. - angles are right.
se
,
ed
®
7 @® twisted Chica’s feet are La {/,
f,™ similar to those ofareal ©
m chicken. It can be helpful
to think of talons like
regular fingers: consider
their joint placement
and how they bend.
| ay)
SEES
Se
ad
ae
& \
@® Although Chica’s eyes Og)
are obscured by her @
m beak, it canbe helpful gf
B to draw them fully.No g@ E
8, matter the shape of the g@f
Sg sockets, the eye is
@q@ alwaysasphere g@@f
shape.
\
\
bk
ae
@ Contrasting light line $3) ‘
a work for detail with a |
m_ thick outline and dark
2 shading will add depth
Bg to your drawing. Move
Sg ‘your pencil in an
AP even motion when
shading.
Before Freddy
takes to the
stage, solidify
your drawing
with heavy
blacks and
darkly shade his
mechanic joints
and microphone.
NNE-
RY OLF
Roxanne Wolf is always ready
to rock out on stage! Contrast
\
rs
=
her curvy pose with the hard,
\\ straight angles of her keytar.
S &® .
Add facial features. His nostrils Form his top hat on the center of his
overlap with his eye sockets. Marka | head. Draw a flower on his chest,
cross in each ear to find their central =| _ with slim ovals forming the petals.
point. i.
oy
Add shape to his hands, feet, and Using your guides, draw two small
body, beginning to highlight the circles in the center of his ears.
mechanic joints. Draw his eyes, with Sketch his muzzle and square teeth.
droopy upper eyelids.
Finish by
darkly shading
your drawing
and firming up
your outline.
Erase any remaining guidelines. Pig Patch is
Begin shading the darkest areas of ready for his
your drawing. Use short dashes to big banjo solo.
create the banjo’s bracket hooks.
Me
Sketch Nedd
Bear’s frame.
Lightly mark
his joints. This Use ovals to
will help to add shape to his
capture his body. His torso
waving pose. should stretch all
Carefully place the way to the
the construction top of his pelvic
lines on his outline, capturing
face. his small build
and round
stomach.
Clearly define
the plated
sections of his
body. Add two
round ears and Begin outlining
muzzle. Mark his facial
the placement features and
of his fingers add eight square
and shape his teeth to his open
feet. Sketch a mouth. Draw a long
cuboid behind tie and his small top
his left foot. hat on top of a short
zigzag line.
Oz e
Add whiskers
Draw his brows and his eyes:
and eyeballs. his irises and
His left eye is a pupils are not
_ lemon shape perfectly
~_and his right aligned. Add
_ eye is circular. shape to his
Connect him to wrists and
LU
the electric box hip joints.
with wavy Thicken the
pace creating = Ww lines around - a. )
the spring Ce:
on his head. C See
Continue
adding shape
to Orville’s It’s time to
body. Mark the add some magic
to your drawing.
De,
position of his
joints. Sketch A tall cylinder
his ears and forms the top \
long trunk, hat’s crown, with
which is a big lines curving
S shape. around it for the
brim. A thin
cylinder creates
his wand.
Start adding Pencil in his
detail to your teeth and mark
drawing. Mark lines around
his eyebrows the curve of his
and eyes. trunk to create
Define the a wrinkled
shape of his look. Sketch a
feet and outline flower on his
his toenails chest, partially
with wide hidden by
ovals. his jaw.
The publisher does not have any control over and does not assume
any responsibility for author or third-party websites or their content.
ISBN 978-1-338-80472-0