Mil 1st Quarter Reviewer
Mil 1st Quarter Reviewer
The creation of the transistor piloted the rise of THE INFLUENCE OF MEDIA ON THE
the electronic age. The power of transistors was VALUES AND NORMS OF PEOPLE
used in radio, electronic circuits, and early
● According to Arias (2016), the influence of media
computers. In this period, people made use of air
may have (1) individual or direct effect, and (2)
access to communication.
social or indirect effect. He argued that the
● Electronic Age:
process of information dissemination has
- Transistor Radio
significance to the beliefs of a person and
- Television (1941)
subsequently to their behavior. The wide spread
- Large electronic computers - i.e. EDSAC
of information helps the creation of shared
(1949) and UNIVAC 1 (1951)
knowledge, hence expanding its impact on the
- Mainframe computers - i.e. IBM 704 (1960)
norms and values of the people in the society.
- Personal computers - i.e. Hewlett Packard
● This is in line with Bandura's (1986) Social
9100A (1968), Apple 1 (1976)
Learning Theory, wherein media operates by
- OHP, LCD projectors
means of educational models. These
INFORMATION AGE (1900 - 2000s) educational models perform vital functions by
transmitting information, values, and behaviors,
● The information age is a period also known as among others. Information that is recognized to
the digital age. This period signified the use of be publicly accessible improves the
the worldwide web through an internet understanding of shared beliefs.
connection. Communication became faster and
easier with the use of social networks or social TYPES OF MEDIA
media platforms such as Facebook, Messenger,
PRINT MEDIA
Instagram, Twitter, among others. The rapid
technological advancement and innovation with ● This type of media paper and ink is reproduced in
the use of microelectronics lead to the a printing process that is traditionally mechanical
development of laptops, netbooks, mobile such as books, newspapers, magazines, journals,
phones, and wearable technology. newsletters, and brochures. Print media may
● Information Age: include text, graphics, or a combination of both.
- Web browsers: Mosaic (1993), Internet
Explorer (1995) TEXT MEDIA
- Blogs: Blogspot (1999), LiveJournal (1999),
● A type of print media which is a simple and
Wordpress (2003)
flexible format for conveying ideas, whether
- Social media: Friendster (2002), Multiply
handwritten or printed. Not all text media are print
(2003), Facebook (2004)
media. Text media may also be displayed
- Microblogs: Twitter (2006), Tumblr (2007)
on-screen as part of broadcast media,
- Video: YouTube (2005)
multimedia, or new media.
- Augmented Reality / Virtual Reality
● An important feature of text media is typography.
- Video chat: Skype (2003), Google Hangouts
Typography is the art and technique of arranging
(2013)
the visual component of the written word. It
- Search Engines: Google(1996), Yahoo(1995)
features textual designs with optical illusions that
- Portable computers- laptops (1980), tablets
improve readability and help convey meaning.
(1993) netbooks (2008),
Fonts and alignment are parts of typography.
- Smartphones
- Wearable technology
VISUAL MEDIA
- Cloud and Big Data
● A type of print media that refers to pictures,
photos, images, and graphics used to channel
communication using the sense of sight. Visuals
combined with text are also considered as visual every type of information can be stored,
media. Like text media, visual media are not communicated, and handled digitally.
limited to print media, however. “Visual media” ● Multimedia can be recorded and played,
is a general term for any medium that mainly displayed, interacted with or accessed by
makes use of sight as a channel to receive the information-processing devices, such as
message. high-tech and automated devices, but can also
● An important feature of visual media, in print or be part of a live presentation.
elsewhere, is graphic design. It is the process of ● Multimedia devices are electronic media
visual communication that organizes and equipment used to store and play or display
presents information developed through a multimedia content.
creative process for a particular purpose. ● In the early years of multimedia, "rich media", a
● Examples of Visual Media: term with a similar concept was used in
1. Informational Graphics (Infographic) – is a advertising.
visual representation of information to ● “Hypermedia” is an extension of multimedia,
understand the high-volume and complex where photos or graphics are linked to other
data easily, e.g., graphs, charts. sources of information.
2. Cartoons – a sketch or drawing intended as
satire, caricature, or humor, e.g., comic strip, NEW MEDIA
editorial cartoons in newspapers and
● A term used to integrate the different
magazines.
technologies emerging on one digital platform to
3. Photography – A photograph is an image
organize and distribute content.
created by light captured on a light-sensitive
● Some examples are podcasts, augmented reality,
surface, which is usually photographic film.
video games, blogs, and wikis.
Nowadays, few people use photographic
● There are two common characteristics of new
film. The advent of digital photography via
media: disseminating the information to several
digital cameras and cellular phones has
receivers which is theoretically infinite, in
made taking photographs easier and less
customized ways, depending on the specification
expensive.
for endorsed categories.
● A type of broadcast media concerned with the MEDIA AND INFORMATION SOURCES
computer-controlled integration of text, graphics,
INDIGENOUS KNOWLEDGE
drawings, still and moving images (video),
animation, audio, and any other media where ● Indigenous knowledge is the distinctive
knowledge kept to a specific group of people.
significant aspects of media and information A. Form conventions are ways in which the
language – the codes and conventions. types of media codes are expected to be
● Media codes and conventions are the very arranged. For instance, the title and main
foundations of all the existing media. Media casts are expected to appear at the
codes commonly have an established meaning, beginning of a movie while the credits are
denotation or connotation, to the target audience. expected to appear at the end. A number of
Meanwhile, conventions refer to the possible television series usually begin with a short
methods in which codes are organized in a recap of the previous episode and end with
product. a preview of the next episode.
B. Story conventions refer to the basic
TYPES OF MEDIA CODES structures of narratives. Examples of story
conventions involve narrative structures,
A. Symbolic codes are audience-based. The
character constructions, and point of view.
meaning of the product is not based on the
C. Genre conventions refer to the common
product itself but on the interpretation of the
use of the elements of narratives such as the
audience.
characters, settings, or themes in a certain
- Setting refers to the time and place of the
type of media. Genre conventions can be
narrative or a specific scene.
formal or thematic and are usually linked to
- Mise en scene is a French term that means
the expectations of the audience.
“everything within the frame”. It describes all
the features (set design, costume, props, MEDIA PRODUCERS, STAKEHOLDERS,
staging) within a frame of media products. AND AUDIENCE
- Acting refers to the portrayal of the actors in
● The media producers refer to the people who
creating media products.
initiate, plan, and produce media texts. They need
- Color considerations are highly connotative
to have the skill in assessing the media texts and
when it comes to interpretations. It is also
a thorough understanding of the target product;
usually associated with cultural aspects.
and the processes that go into creating the
B. Technical codes refer to codes specific to a
products.
media form alone. The knowledge and
● Meanwhile, the stakeholders refer to people or
connotations of different camera angles and
organizations that share the same interests or
shots make sense when looking at films and
intentions.
photographs but mean nothing outside those
● The audience, on the other hand, is a significant
forms. The technical codes include camerawork
element in delivering media texts. All media texts
(camera operation, positioning, and movement for
are made with a target audience in mind.
desired specific effects), editing (the process of
● Producers conduct an audience analysis before
selecting, operating, and ordering images and
coming up with a media text. Audience analysis
sound), audio (expression and utilization of
is the process of looking into the demographics
sounds), and lighting (the manipulation of light
(age, gender, social status, etc.) and psychology
based on the target mood).
(values, beliefs, attitude) of the audience.
C. Written codes are the formal written language
Producers also consider the reaction of the
used in creating a media product. It includes the
audience by looking into the following:
printed language (the text visible with the media
- Audience Engagement. This refers to the
frame which is the text you can see within the
reaction of the audience to the media text.
frame) and the spoken language which includes
Different people react in varied ways to the
the dialogues and even the lyrics of the song.
same text.
TYPES OF CONVENTIONS - Audience Expectations. This refers to the
anticipation of the audience about the text.
● Conventions refer to the recognized ways of Producers may satisfy or shatter the
using media codes. audience’s expectations.
DIGITAL DIVIDE
through a system, and “course” means the ADVANTAGES OF MASSIVE OPEN ONLINE
act of moving in a path from point to point. COURSE (MOOC)
● Therefore, MOOC refers to a route or pattern of
1. Relax requirements – MOOC can be taken by
getting content or information available through
anyone who is interested in the subject matter
an online system that can be accessed by many
and able to access the course, regardless of age,
people.
background, or location.
● MOOC is also described as a pattern for
2. Video format availability - Teaching in a modern
providing learning information or content online to
video format (not just texts like those that you’d
any person who needs to take up a course with
find in other e-learning courses).
no limit on attendance.
3. Accessibility - learning content from top
TYPES OF MASSIVE OPEN ONLINE COURSE universities like Harvard, Stanford, etc.can be
opened through an online format.
1. xMOOCs 4. Repetition - an MOOC will often run two or three
● xMOOC stands for eXtended MOOC. times a year, ensuring that students would not
● xMOOCs are based on traditional university miss their chance.
course structures and make use of 5. High quality - MOOCs are led by subject matter
established teaching approaches and experts (SMEs) and supported by teaching
materials. assistants, so that students have access to
● Students will watch pre-recorded lectures, first-rate educational resources.
complete required readings, and participate 6. Feasibility - an MOOC usually requires 1-2 hours
in discussions as produced and managed by of study a week for about 5 weeks, making
a course instructor or an instructional team learning doable even for busy students.
from a higher education institution. 7. Self-paced - an MOOC enables students to work
● These are typically self-contained and rarely through the course materials and assessments at
utilize content external to the main content their own pace.
delivery and learning platform. 8. Online collaboration - learners across the globe
2. cMOOCs work together on common goals without the need
● cMOOC stands for Connectivist MOOC. to meet each other in person.
● cMOOCs are based on the connectivist
learning model that favors collaboration WHAT ARE SOME MOOC PLATFORMS?
among learners as a form of active learning.
1. Coursera has over 20 million learners /
● Students in cMOOC work together to locate,
participants. Courses were created by the
evaluate, and contribute to the course
universities of Stanford, Princeton, Yale, London,
content by uploading materials in the form of
Munich, Zurich, and many more.
tweets, blog posts, wikis and others, to the
2. EdX has around 10 million learners/participants.
course using the learning platform.
Courses were created from Harvard, MIT,
● A cMOOC instructor or instructional team
Berkeley, and Oxford, among others.
facilitates learning by finalizing, aggregating,
3. Udacity was created as an MOOC platform at
and assessing the students’ contributions to
Stanford. Now mostly programming courses in
the course.
cooperation with industry partners such as
Google, Facebook, or Daimler. Course topics
include artificial intelligence and self-driving cars.
4. FutureLearn is a MOOC platform (UK-based)
which includes various British and European
universities. Courses offered are shorter in
duration compared to others.
REFERENCES
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