import pygame
pygame.init()
prozor = pygame.display.set_mode((900,700))
prozor.fill(pygame.Color(0,255,255))
pygame.draw.circle(prozor,pygame.Color("Yellow"),(900,0),200,0)
pygame.draw.circle(prozor,pygame.Color("White"),(600,200),70,0)
pygame.draw.circle(prozor,pygame.Color("White"),(680,200),45,0)
pygame.draw.circle(prozor,pygame.Color("White"),(520,200),45,0)
pygame.draw.polygon(prozor,pygame.Color("Green"),((0,700),(200,200),(500,400),(700,250),
(900,700)),0)
pygame.draw.line(prozor,pygame.Color("Black"),(200,200),(200,100),4)
pygame.draw.rect(prozor,pygame.Color("Red"),(150,450,300,300),0)
pygame.draw.polygon(prozor,pygame.Color("Brown"),((150,450),(300,350),(450,450)),0)
pygame.draw.rect(prozor,pygame.Color("Black"),(150,500,100,200),0)
pygame.draw.rect(prozor,pygame.Color("Black"),(320,480,80,80),0)
pygame.draw.ellipse(prozor,pygame.Color("Blue"),(500,550,320,100),0)
pygame.display.update()
while pygame.event.wait().type != pygame.QUIT:
pass
pygame.quit()