import pygame, sys
pygame. init()
black = (0,0,0)
white = (255,255, 255)
red = (255,0,0)
blue = (0,0,255)
green = (0,255,0)
size = (800, 500)
screen = pygame.display.set_mode (size)
clock = pygame.time.Clock()
pygame.mouse.set_visible(0)
coord_x = 10
coord_y = 10
coord_x1 = 790
coord_y1 = 10
coord_x2 = 10
coord_y2 = 490
coord_x3 = 790
coord_y3 = 490
x_speed = 0
y_speed = 0
x_speed1 = 0
y_speed1 = 0
x_speed2 = 0
y_speed2 = 0
x_speed3 = 0
y_speed3 = 0
while True:
for event in pygame.event.get():
if event.type == pygame. QUIT:
sys. exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_speed = -3
if event.key == pygame.K_RIGHT:
x_speed = 3
if event.key == pygame.K_UP:
y_speed = -3
if event.key == pygame.K_DOWN:
y_speed = 3
if event.key == pygame.K_a:
x_speed1 = -3
if event.key == pygame.K_d:
x_speed1 = 3
if event.key == pygame.K_w:
y_speed1 = -3
if event.key == pygame.K_s:
y_speed1 = 3
if event.key == pygame.K_f:
x_speed2 = -3
if event.key == pygame.K_h:
x_speed2 = 3
if event.key == pygame.K_t:
y_speed2 = -3
if event.key == pygame.K_g:
y_speed2 = 3
if event.key == pygame.K_j:
x_speed3 = -3
if event.key == pygame.K_l:
x_speed3 = 3
if event.key == pygame.K_i:
y_speed3 = -3
if event.key == pygame.K_k:
y_speed3 = 3
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
x_speed = 0
if event.key == pygame.K_RIGHT:
x_speed = 0
if event.key == pygame.K_UP:
y_speed = 0
if event.key == pygame.K_DOWN:
y_speed = 0
if event.key == pygame.K_a:
x_speed1 = 0
if event.key == pygame.K_d:
x_speed1 = 0
if event.key == pygame.K_w:
y_speed1 = 0
if event.key == pygame.K_s:
y_speed1 = 0
if event.key == pygame.K_f:
x_speed2 = 0
if event.key == pygame.K_h:
x_speed2 = 0
if event.key == pygame.K_t:
y_speed2 = 0
if event.key == pygame.K_g:
y_speed2 = 0
if event.key == pygame.K_j:
x_speed3 = 0
if event.key == pygame.K_l:
x_speed3 = 0
if event.key == pygame.K_i:
y_speed3 = 0
if event.key == pygame.K_k:
y_speed3 = 0
screen. fill(white)
coord_x += x_speed
coord_y += y_speed
pygame.draw.circle(screen, red, (coord_x, coord_y),50)
coord_x1 += x_speed1
coord_y1 += y_speed1
pygame.draw.circle(screen, black, (coord_x1, coord_y1),50)
coord_x2 += x_speed2
coord_y2 += y_speed2
pygame.draw.circle(screen, green, (coord_x2, coord_y2),50)
coord_x3 += x_speed3
coord_y3 += y_speed3
pygame.draw.circle(screen, blue, (coord_x3, coord_y3),50)
pygame. display.flip()
clock.tick(60)