DREAD MAW
MOV E
✹ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
U N DS
14 3+
SAV E
Cavernous Maw 3" 3 3+ 2+ ✹ D6
WO
Writhing Coils 2" ✹ 4+ 4+ -1 1
6
BR A ERY
V
DAMAGE TABLE
Wounds Suffered Move Cavernous Maw Writhing Coils
0-3 3D6" -3 2D6
4-6 3D6" -2 D6
7-9 2D6" -2 D6
10-12 2D6" -1 D6
13+ D6" -1 D3
DESCRIPTION ABILITIES Yawning Doom: On any turn in which
A Dread Maw is a single model. It is a vast, It Came From Below: Instead of setting up it charges, you may re-roll the Dread
reptilian worm which erupts from beneath a Dread Maw on the battlefield, you may Maw’s hit roll of 1 with its Cavernous Maw
the earth to devour its victims or crush place it to one side. In your first movement attacks.
them to pulp within its colossal writhing phase you must set up the Dread Maw
coils. Horrific and powerful, the Dread within 6" of the edges of the battlefield, and Rock & Scale: The armoured hide of the
Maw is doubly dangerous as it often attacks more than 9" from any enemy models. This Dread Maw is all but impervious to harm,
from ambush, tunnelling through rock and is the unit’s move for that movement phase. while at any given moment much of the
soil as a fish swims through water, its soon- beast is concealed beneath the earth or by
to-be meal unaware of the danger until the Reptile-worm: A Dread Maw may ignore a storm of debris cast up by its eruption
moment the ground beneath them begins intervening scenery, but not enemy models from the ground. Whenever a Dread Maw
to shake. as it moves. suffers a wound or a mortal wound, roll a
D6. On a roll of 4+, that wound is ignored.
KEYWORDS DESTRUCTION,
CHAOS, MONSTER,
K’DAAI, LEGION DREAD MAW
OF AZGORH, K’DAAI FIREBORN
Warhammer Age of Sigmar © Games Workshop Ltd. 2016