UNIT II Q&a
UNIT II Q&a
6. Can we access parent class variables in child class using super keyword? Nov/Dec
2022
Yes, we can access parent class variables in a child class using the super keyword, but the
super keyword is generally used to access methods or constructors from the parent class
rather than directly accessing variables. However, the accessibility of parent class variables
depends on their visibility.
8. How can a subclass can call a constructor defined by its super class? Apr/May 2022
In object-oriented programming, a subclass can call a constructor defined by its superclass
(also known as the parent class) using the super() function. This allows the subclass to
initialize the properties of the superclass before adding or modifying its own properties.
10. Outline the use of extends keyword in Java with syntax. Nov/Dec 2021
The extends keyword is used to indicate that one class is inheriting from another class. This
establishes a parent-child relationship between classes, where the child class (subclass)
inherits properties and methods from the parent class (superclass). This mechanism facilitates
code reuse, method overriding, and the creation of a class hierarchy.
We create instances of Dog and Cat, which are concrete implementations of the
abstract Animal class.
We call both the abstract method (makeSound()) and the concrete method (sleep()) on
these instances.
2. What is user defined package? How to create and import a user defined package?
Explain with example.Apr/May 2024
In Java, a user-defined package is a way to organize related classes and interfaces into a
namespace to avoid naming conflicts and to manage the complexity of large applications.
Packages help in grouping related functionality and making code more modular and
maintainable.
Creating a User-Defined Package
To create a user-defined package, you need to follow these steps:
1. Create the Package Directory Structure: Create a directory structure that matches
the package name. For example, if your package name is com.example.myapp, you
should create the following directory structure.
Example:
com/
example/
myapp/
MyClass.java
2. Declare the Package in Java Source File: At the top of your Java source file,
declare the package name using the package keyword.
Example
// File: com/example/myapp/MyClass.java
package com.example.myapp;
public class MyClass
{
public void displayMessage()
{
System.out.println("Hello from MyClass in com.example.myapp package.");
}
}
3. compile the Java Source File: Navigate to the root directory where the com
directory is located and compile the Java file using the javac command.
javac com/example/myapp/MyClass.java
This will create a MyClass.class file in the com/example/myapp/ directory.
Importing a User-Defined Package
To use classes from a user-defined package, you need to import them into your Java program.
You can use the import keyword to include the package in your code.
1. Import the Package in Your Java File:
Example:
// File: Main.java
import com.example.myapp.MyClass;
3. Explain in detail about the basics of inheritance and elaborate on any two inheritance
mechanisms in java. Apr/May 2023
1. Single Inheritance
Single inheritance is where a subclass inherits from a single superclass. This is the simplest
form of inheritance in Java and helps establish a straightforward parent-child relationship.
Example:
java
Copy code
// Superclass
class Animal {
void eat() {
System.out.println("This animal eats food.");
}
}
// Second interface
interface Pet {
void play();
}
@Override
public void play() {
System.out.println("The dog plays.");
}
}
1. Define the Library Interface: This interface will include the methods drawBook(),
returnBook(), and checkStatus().
2. Implement the Interface: Create a class that implements the Library interface and
provides concrete implementations for these methods.
3. Use the Implementing Class: Write a Main class to demonstrate how the interface
and its implementation can be used.
Here's an example of how you can achieve this:
1. Define the Library Interface
public interface Library {
void drawBook(String bookTitle);
void returnBook(String bookTitle);
void checkStatus(String bookTitle);
}
2. Implement the Interface
For simplicity, the implementation will use an ArrayList to manage the books and their
statuses.
import java.util.HashMap;
import java.util.Map;
public LibraryImpl() {
books = new HashMap<>();
// Adding some books to the library
books.put("Java Programming", true); // true indicates the book is available
books.put("Data Structures", true);
books.put("Algorithms", true);
}
@Override
public void drawBook(String bookTitle) {
if (books.containsKey(bookTitle)) {
if (books.get(bookTitle)) {
books.put(bookTitle, false); // Mark the book as drawn
System.out.println("You have drawn the book: " + bookTitle);
} else {
System.out.println("The book \"" + bookTitle + "\" is already drawn.");
}
} else {
System.out.println("The book \"" + bookTitle + "\" is not available in the library.");
}
}
@Override
public void returnBook(String bookTitle) {
if (books.containsKey(bookTitle)) {
if (!books.get(bookTitle)) {
books.put(bookTitle, true); // Mark the book as returned
System.out.println("You have returned the book: " + bookTitle);
} else {
System.out.println("The book \"" + bookTitle + "\" was not drawn.");
}
} else {
System.out.println("The book \"" + bookTitle + "\" is not recognized.");
}
}
@Override
public void checkStatus(String bookTitle) {
if (books.containsKey(bookTitle)) {
if (books.get(bookTitle)) {
System.out.println("The book \"" + bookTitle + "\" is available.");
} else {
System.out.println("The book \"" + bookTitle + "\" is currently drawn.");
}
} else {
System.out.println("The book \"" + bookTitle + "\" is not available in the library.");
}
}
}
3. Use the Implementing Class
public class Main {
public static void main(String[] args) {
Library library = new LibraryImpl();
// Draw a book
library.drawBook("Java Programming");
library.drawBook("Data Structures");
// Return a book
library.returnBook("Java Programming");
library.returnBook("Data Structures");
5. What is an interface? How to define an interface? How one or more classes can
implement interface? Outline with code fragments
In Java, an interface is a reference type that can contain only constants, method signatur,
default methods, static methods, and nested types. It cannot contain instance fields or
constructors. Interfaces are used to specify a set of methods that a class must implement, thus
providing a form of abstraction. Interfaces define a contract for what a class can do, without
specifying how it does it.
Key Characteristics of Interfaces
1. Abstract Methods: An interface can include abstract methods (methods without a
body) that must be implemented by any class that implements the interface.
2. Default Methods: Interfaces can have default methods with a body that provide a
default implementation.
3. Static Methods: Interfaces can have static methods that can be called without
creating an instance of the interface.
4. Constants: Interfaces can contain constants (public, static, and final variables).
5. No Constructors: Interfaces cannot have constructors.
Defining an Interface
To define an interface, use the interface keyword. Here’s how you can define an interface:
java
Copy code
// Define an interface
public interface Animal {
// Abstract method (does not have a body)
void eat();
import com.example.myapp.MyClass;
import com.example.myapp.MyClass;
class MyClass {
int defaultField;
void defaultMethod() {}
}
java
Copy code
package com.example.other;
import com.example.myapp.MyClass;
import com.example.parent.ParentClass;
import com.example.parent.ParentClass;
Case Study 2:
2. Explain simple interfaces and nested interfaces with example.
In Java, interfaces are a fundamental concept used to define methods that a class must
implement. They provide a way to achieve abstraction and multiple inheritance in Java.
Interfaces can be either simple or nested, depending on their context and usage.
Simple Interfaces
A simple interface is a standalone interface defined at the top level of a Java file. It can be
implemented by classes to define a contract for what methods a class must implement.
Key Characteristics of Simple Interfaces:
Method Definitions: Interfaces can contain method signatures, but they cannot
provide method implementations (until Java 8, which introduced default methods).
Constants: Interfaces can declare constants, which are implicitly public, static, and
final.
No Constructor: Interfaces cannot have constructors.
Inheritance: Interfaces can extend other interfaces but cannot extend classes.
Example of a Simple Interface
java
Copy code
// Define the simple interface
interface Animal {
// Abstract method (does not have a body)
void makeSound();