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Catch Game

The document outlines a step-by-step guide to create a Catch Game using Scratch, where players catch falling objects. It includes seven key components: starting position, falling mechanics, catcher movement, catching mechanics, scoring, bonus points, and winning conditions. Each section provides instructions on how to implement the corresponding features in the game.
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0% found this document useful (0 votes)
57 views16 pages

Catch Game

The document outlines a step-by-step guide to create a Catch Game using Scratch, where players catch falling objects. It includes seven key components: starting position, falling mechanics, catcher movement, catching mechanics, scoring, bonus points, and winning conditions. Each section provides instructions on how to implement the corresponding features in the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Catch Game

Cards

Make a game where you catch things


falling from the sky.

scratch.mit.edu Set of 7 cards


Catch Game
Cards
Use these cards in this order:

1. Go to the Top
2. Fall Down
3. Move the Catcher
4. Catch It!
5. Keep Score
6. Bonus Points
7. You Win!

scratch.mit.edu Set of 7 cards


Go to the Top
Start from a random spot at the top of the
Stage.

Catch Game 1
Go to the Top
scratch.mit.edu

GET READY

Choose a backdrop, Choose a sprite,


Boardwalk Apple
like Boardwalk. like Apple.

ADD THIS CODE

Apple
Type 180 to go to the
top of the stage.

TRY IT
Click the green flag to start.

TIP
y is the position on the Stage from top to bottom.
y = 180

x = –240 x = 240

y = –180
Fall Down

Make your sprite fall down.

Catch Game 2
Fall Down
scratch.mit.edu

GET READY

Click to select the


Apple sprite.

ADD THIS CODE


Keep the previous code as is, and add this second stack of blocks:

Type a minus sign


Ap- to fall down.

Check if near the


bottom of the Stage.

Insert the y position Go back to the top


block into this block from of the Stage.
the Operators category.

TRY IT
Click the green flag to start. Click the stop sign to stop.

TIP
Use to move up or down.
Move the Catcher
Press the arrow keys so that the catcher
moves left and right.

Catch Game 3
Move the Catcher
scratch.mit.edu

GET READY

Drag the bowl


to the bottom
of the Stage.
Choose a catcher Bowl
like Bowl.

ADD THIS CODE

Choose the right arrow


Bowl from the menu.

Choose the left arrow


from the menu.

TRY IT

Click the green flag Press the arrow keys


to start. to move the catcher.
Catch It!

Catch the falling sprite.

Catch Game 4
Catch It!
scratch.mit.edu

GET READY

Click to select
the Apple.

ADD THIS CODE

Choose Bowl from the menu.


Apple

Choose a sound.

TIP

Click the Sounds tab if Click the Code tab


you want to add a Then choose a sound when you want to
different sound. from the Sounds Library. add more blocks.
Keep Score
Add a point each time you catch the falling
sprite.

Catch Game 5
Keep Score
scratch.mit.edu

GET READY
Choose Variables. Name this variable
Scor Score and then
e
Click the Make a click OK.
Variable button.

ADD THIS CODE


Add two new blocks to your code:

Add this block to reset


Apple
the score.
Choose Score from
the menu.

Add this block to


increase the score.

TRY IT
Click the green flag to start.
Then, catch apples to score points!
Bonus Points
Get extra points when you catch a golden
sprite.

Catch Game 6
Bonus Points
scratch.mit.edu

GET READY
To duplicate your sprite,
right-click (Mac: control-click).
Click the Costumes tab.

You can use the paint tools to make


Choose duplicate. your bonus sprite look different.

ADD THIS CODE


Click the Code tab.

Apple2

Type how many points you get


for catching a bonus sprite.

TRY IT
Catch the bonus sprite to increase your score!
You Win!

When you score enough points, display a


winning message!

Catch Game 7
You Win!
scratch.mit.edu

GET READY

Use the Text tool to write a


message, like “You Win!”

Click the Paint icon You can change the font color,
to make a new sprite. size, and style.

ADD THIS CODE


Click the Code tab.

Insert the Score block from


Sprite2 the Variables category.

TRY IT
Click the green flag to start. Play until you score
enough points to win!

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