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Advanced Dungeons & Dragons 2nd Edition
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Wiki in: The Scarlet Brotherhood Class, Class
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Classes
Rogue Group
FAN Core
CENTRAL
BETA
Thief · Bard
Other
Assassin · Ninja
Trader
GAMES
Assassin
class Group: Rogue
ANIME
Source: The Scarlet Brotherhood: Assassin (SB)
Ability Score
MOVIES Strength 12, Intelligence 11, Dexterity 13
Requirements:
Prime Requisite: Dexterity
TV
Allowed Races: Human (Suel)
Alignment
Evil alignment (Most in Scarlett Brotherhood are Lawful Evil)
VIDEO Allowed:
The assassin is a living weapon made to be used
WIKIS against their enemies. Trained in spying, stealth,
disguise and the art of murder, they are the secret
agents sent to upset a government with a well-placed
START A
WIKI sword or to squeeze critical information from a
trusting advisor.
Assassin
Hit Weapon Nonweapon
XP
Level Dice THAC0 pro�ciency pro�ciency
needed
(d6) slots total slots total
1 0 1 20 2 3
2 1,250 2 20 2 3
3 2,500 3 19 2 3
4 5,000 4 19 3 4
5 10,000 5 18 3 4
6 20,000 6 18 3 4
7 40,000 7 17 3 4
8 70,000 8 17 4 5
9 110,000 9 16 4 5
10 160,000 10 16 4 5
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11 220,000 10+2 15 4 5
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11 220,000 10+2 15 4 5
Advanced Dungeons & Dragons 2nd Edition
RAC… SPEL… MON… BOO… E…
Wiki 12 440,000 10+4 15 5 6
FANDOM
13 660,000 10+6 14 5 6
14 880,000 10+8 14 5 6
15 1,100,000 10+10 13 5 6
FAN 16 1,320,000 10+12 13 6 7
CENTRAL
BETA
17 1,540,000 10+14 12 6 7
18 1,760,000 10+16 12 6 7
GAMES
19 1,980,000 10+18 11 6 7
20 2,200,000 10+20 11 7 8
ANIME
Contents
MOVIES
1. Class Features
1.1. Hit Points
TV 1.2. Magic
1.3. Starting Equipment
1.4. Equipment
VIDEO
2. Pro�ciencies
2.1. Non-Weapon Pro�ciencies
WIKIS 2.2. Weapon Pro�ciencies
2.3. Fighting Style Specialization (Player's Option:
Combat & Tactics)
START A
WIKI 3. Rogue Skills
4. Backstab
5. Assassinate
6. Poison Creation
7. Disguise
8. Thieves' Cant
9. Use Scrolls
10. Saving Throws
10.1. Assassin Saving Throws
11. Level 1 Character
12. Leveling up
Class Features
Hit Points
• Hit Dice (levels 1-9): 1d6 + "HP Adjustment"
(See Constitution table) per level
• Hit Dice (levels 10+): +2 HP per level
• Multi-Class/Dual-Class: HP acquisition is
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adjusted if Multi-Class or Dual-Class
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Advanced Dungeons & Dragons 2nd Edition
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Wiki Magic
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• Cannot cast magical spells, but they can use
magical items, including potions, protection
scrolls, most rings, and all forms of enchanted
armor, weapons, and shields.
FAN
CENTRAL Starting Equipment
BETA
• Start with 2d6 × 10 gp gp to purchase starting
equipment with. Can keep left over money.
GAMES
Equipment
• Armor: Shields, leather, studded leather, padded
ANIME leather, or elven chain armor
• Weapon: Any weapon
MOVIES
Pro�ciencies
TV
Non-Weapon Pro�ciencies
• Starts with 3 Non-Weapon Pro�ciencies
• Gains a Non-Weapon Pro�ciency every multiple
VIDEO
of 4 levels (level 4, 8, 12, 16, 20...)
• Can chose a Nonweapon Pro�ciency at normal
cost in the General, Fighter, and Rogue
WIKIS
categories.
• Can chose a Nonweapon Pro�ciency at +1 cost
from any other category.
START A
WIKI
Weapon Pro�ciencies
• Starts at level 1 with 2 Weapon Pro�ciency Slots
• -3 Penalty to hit with weapons without
pro�ciency.
• Cost is 1 weapon slot.
• Gains a Weapon Pro�ciency Slot every multiple
of 4 levels (level 4, 8, 12, 16, 20...)
• Can spent Weapon Pro�ciency Slots to chose a
weapon from any category for allowed weapons.
Player's Option: Combat & Tactics
• Attack of opportunity: Can make one attack of
opportunity plus one per �ve levels.
• Fighting Styles: Single Weapon, Two Weapon,
Unarmed, Missile/Thrown Weapons
Fighting Style Specialization (Player's
Option: Combat & Tactics)
Rogues know the "Single Weapon", "Two Weapon",
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"Unarmed", "Missile/Thrown Weapons" �ghting styles.
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"Unarmed", "Missile/Thrown Weapons" �ghting styles.
Advanced Dungeons & Dragons
They may learn 2nd Edition
another �ghting style for 1 weapon
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Wiki
slot.
FANDOM
A rogue may specialize in a Fighting Style they
already know, for the cost of 1 weapon slot. They can
only specialize in one.
FAN
CENTRAL
List of Fighting Style Specializations:
BETA
• Weapon and Shield Style
• One-handed Weapon Style
GAMES • Two-handed Weapon Style
• Two-Weapon Style
• Missile or Thrown Weapon Style
ANIME
• Horse Archers
• Local Fighting Styles
MOVIES
Rogue Skills
TV
PHB Table 26: Thieving Skill Base Scores
Hide
Pick Open Find/Remove Move Detect Climb Read
VIDEO
in
Pockets Locks Traps Silently Noise Walls Languages
Shadows
Base
WIKIS 15% 10% 5% 10% 5% 15% 60% 0%
Score
To determine the initial value of each skill, start with
START A
WIKI the base scores listed on "PHB Table 26" above.
• No adjustment by Race - all Assassins are
human RAW
• Adjust by Dexterity - See PHB Table 28
• Armor Worn - See PHB Table 29
• Bracers of Defense or a cloak do not count
towards armor
• At �rst level, Assassins get 20 percentage points
to distribute
• No more than 15 percentage points of this
can be assigned in a single skill.
• At second and third levels, Assassins get 20
percentage points to distribute
• No more than 15 percentage points of this
can be assigned in a single skill.
• At level up beyond this, they gain 30 percentage
points to distribute.
• No more than 15 percentage points of this
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can be assigned in a single skill.
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Advanced Dungeons & Dragons 2nd Edition
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Wiki • No skill can be raised above 95 percent,
including all adjustments.
FANDOM
• Assassin Bard abilities are subject to modi�ers
for situation and armor as per the thief.
• Thief Skills are explained on this page: Thief Skill
Explanations (PHB)
FAN
CENTRAL
Backstab
BETA
Assassins are able to backstab as a thief of equal
GAMES level.
Backstab Damage Multipliers Table
ANIME
Assassin's Level Damage Multiplier
1-4 x2
MOVIES
5-8 x3
9-12 x4
TV
13+ x5
When attacking someone by surprise and from
VIDEO
behind: +4 to hit modi�er, negate the target's shield
and Dexterity bonuses
WIKIS
The weapon's standard damage is multiplied by the
value given in "Backstab Damage Multipliers Table"
START A above. Then Strength and magical weapon bonuses
WIKI
are added.
• Backstab multiplier only applies to the �rst
attack made by the thief.
• The thief cannot use it on every creature, the
victim must be generally humanoid.
• Finally, the thief has to be able to reach a
signi�cant target area.
• To backstab a giant, the thief would have
to be standing on a ledge or window
balcony. Backstabbing him in the ankle
just isn't going to be as e�ective.
Assassinate
Assassins also have the ability to assassinate a
human, demihuman or humanoid victim, causing
massive damage in a single blow.
The assassin must have studied the victim for at least
three consecutive rounds within the past 24 hours to
make this attack.
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Advanced Dungeons &must
The assassin Dragons 2nd Edition
then surprise the victim and make
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Wiki
a successful attack roll. If the attack roll succeeds,
FANDOM the victim must make a saving throw vs. death,
modi�ed by:
• -1 if the assassin is 4th-7th level
• -2 if the assassin is 8th-11th level and so forth.
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CENTRAL
BETA
Failure means the victim dies (brought immediately to
0 hp, or -10 hp if the Hovering on Death's Door
optional rule is used).
GAMES
If the victim makes the saving throw, normal damage
occurs.
ANIME
Poison Creation
MOVIES Assassins are schooled in the use of poisons, both
injected and ingested. At higher levels, most learn to
manufacture their own poisons.
TV
Disguise
VIDEO
Assassins can disguise themselves with remarkable
skill; all assassins start with a disguise skill equal to
the disguise nonweapon pro�ciency at +4.
WIKIS
Thieves' Cant
START A
WIKI Assassins may learn thieves' cant if their Intelligence
gives them available language slots.
Use Scrolls
At 12th level, an Assassin gains a limited ability to use
magical and priest scrolls.
There is a 25% chance to to read the scroll incorrectly
• When this happens, the magical power works
the opposite of what is intended.
Saving Throws
Assassin Saving Throws
Attack to be Saved Against
Rod,
Paralyzation, Petri�cation
Experience Sta�, Breath
Poison, or or Spell***
Level or Weapon**
Death Magic Polymorph*
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Advanced Dungeons
1-4 & Dragons
13 2nd Edition
14 12
RAC… SPEL… 16 MON… 15 BOO… E…
Wiki
5-8 12 12 11 15 13
FANDOM
9-12 11 10 10 14 11
13-16 10 8 9 13 9
17-20 9 6 8 12 7
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CENTRAL
21+ 8 4 7 11 5
BETA
*Excluding polymorph wand attacks.
**Excluding those that cause petri�cation or
GAMES
polymorph.
***Excluding those for which another saving
throw type is speci�ed, such as death,
ANIME
petri�cation, polymorph, etc.
MOVIES Level 1 Character
• Starting HP: 1d6 HP
TV • Starting funds: 2d6 × 10 gp
• 3 Nonweapon Pro�ciencies Slots
• 2 Weapon Pro�ciency Slots
VIDEO • Can use Language Slots from Intelligence for
Nonweapon Pro�ciencies Slots
• Can spend 20 percentage points in their rogue
WIKIS abilities
• Cannot cast spells until level 2.
START A
WIKI Leveling up
At level up:
• Roll 1d6 HP (unless level 11 or higher, then add 2
HP instead)
• Check "Assassin Saving Throws" above to see if
your saving throws change
• At level 2 & 3 Distribute 20 percentage points to
Rogue Abilities (max spend 15 per skill)
• At all other levels, distribute 30 percentage
points to Rogue Abilities (max spend 15 per skill)
• Check top table to see if THAC0 updates
• 1 Weapon Pro�ciency Slot gained at level 4, 8, 12,
16, 20 (every multiple of 4)
• 1 Nonweapon Pro�ciency Slot gained at level 4,
8, 12, 16, 20 (every multiple of 4)
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