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Assassin Advanced Dungeons & Dragons 2nd Edition

The Assassin class in Advanced Dungeons & Dragons 2nd Edition is a rogue group character specializing in stealth, disguise, and assassination, primarily aligned with evil. They require a Dexterity score of 13 and have various skills such as backstab, assassinate, and poison creation. Assassins cannot cast spells but can use magical items and have specific proficiency and leveling mechanics detailed in the document.

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0% found this document useful (0 votes)
85 views7 pages

Assassin Advanced Dungeons & Dragons 2nd Edition

The Assassin class in Advanced Dungeons & Dragons 2nd Edition is a rogue group character specializing in stealth, disguise, and assassination, primarily aligned with evil. They require a Dexterity score of 13 and have various skills such as backstab, assassinate, and poison creation. Assassins cannot cast spells but can use magical items and have specific proficiency and leveling mechanics detailed in the document.

Uploaded by

Wakim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Assassin | Advanced Dungeons & Dragons 2nd Edition Wiki | Fandom https://adnd2e.fandom.

com/wiki/Assassin

Advanced Dungeons & Dragons 2nd Edition


RAC… SPEL… MON… BOO… E…
Wiki in: The Scarlet Brotherhood Class, Class

FANDOM

Assassin SIGN IN TO EDIT

Classes

Rogue Group
FAN Core
CENTRAL
BETA
Thief · Bard
Other
Assassin · Ninja
Trader
GAMES

Assassin

class Group: Rogue


ANIME

Source: The Scarlet Brotherhood: Assassin (SB)

Ability Score
MOVIES Strength 12, Intelligence 11, Dexterity 13
Requirements:

Prime Requisite: Dexterity


TV
Allowed Races: Human (Suel)

Alignment
Evil alignment (Most in Scarlett Brotherhood are Lawful Evil)
VIDEO Allowed:

The assassin is a living weapon made to be used


WIKIS against their enemies. Trained in spying, stealth,
disguise and the art of murder, they are the secret
agents sent to upset a government with a well-placed
START A
WIKI sword or to squeeze critical information from a
trusting advisor.

Assassin

Hit Weapon Nonweapon


XP
Level Dice THAC0 pro�ciency pro�ciency
needed
(d6) slots total slots total

1 0 1 20 2 3

2 1,250 2 20 2 3

3 2,500 3 19 2 3

4 5,000 4 19 3 4

5 10,000 5 18 3 4

6 20,000 6 18 3 4

7 40,000 7 17 3 4

8 70,000 8 17 4 5

9 110,000 9 16 4 5

10 160,000 10 16 4 5
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11 220,000 10+2 15 4 5

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Assassin | Advanced Dungeons & Dragons 2nd Edition Wiki | Fandom https://adnd2e.fandom.com/wiki/Assassin

11 220,000 10+2 15 4 5
Advanced Dungeons & Dragons 2nd Edition
RAC… SPEL… MON… BOO… E…
Wiki 12 440,000 10+4 15 5 6

FANDOM
13 660,000 10+6 14 5 6

14 880,000 10+8 14 5 6

15 1,100,000 10+10 13 5 6

FAN 16 1,320,000 10+12 13 6 7


CENTRAL
BETA
17 1,540,000 10+14 12 6 7

18 1,760,000 10+16 12 6 7
GAMES
19 1,980,000 10+18 11 6 7

20 2,200,000 10+20 11 7 8
ANIME

Contents

MOVIES
1. Class Features

1.1. Hit Points

TV 1.2. Magic

1.3. Starting Equipment

1.4. Equipment
VIDEO
2. Pro�ciencies

2.1. Non-Weapon Pro�ciencies

WIKIS 2.2. Weapon Pro�ciencies

2.3. Fighting Style Specialization (Player's Option:


Combat & Tactics)
START A
WIKI 3. Rogue Skills

4. Backstab

5. Assassinate

6. Poison Creation

7. Disguise

8. Thieves' Cant

9. Use Scrolls

10. Saving Throws

10.1. Assassin Saving Throws

11. Level 1 Character

12. Leveling up

Class Features

Hit Points
• Hit Dice (levels 1-9): 1d6 + "HP Adjustment"
(See Constitution table) per level
• Hit Dice (levels 10+): +2 HP per level
• Multi-Class/Dual-Class: HP acquisition is
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adjusted if Multi-Class or Dual-Class

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Assassin | Advanced Dungeons & Dragons 2nd Edition Wiki | Fandom https://adnd2e.fandom.com/wiki/Assassin

Advanced Dungeons & Dragons 2nd Edition


RAC… SPEL… MON… BOO… E…
Wiki Magic
FANDOM
• Cannot cast magical spells, but they can use
magical items, including potions, protection
scrolls, most rings, and all forms of enchanted
armor, weapons, and shields.

FAN
CENTRAL Starting Equipment
BETA
• Start with 2d6 × 10 gp gp to purchase starting
equipment with. Can keep left over money.

GAMES
Equipment
• Armor: Shields, leather, studded leather, padded
ANIME leather, or elven chain armor
• Weapon: Any weapon

MOVIES
Pro�ciencies

TV
Non-Weapon Pro�ciencies
• Starts with 3 Non-Weapon Pro�ciencies
• Gains a Non-Weapon Pro�ciency every multiple
VIDEO
of 4 levels (level 4, 8, 12, 16, 20...)
• Can chose a Nonweapon Pro�ciency at normal
cost in the General, Fighter, and Rogue
WIKIS
categories.
• Can chose a Nonweapon Pro�ciency at +1 cost
from any other category.
START A
WIKI

Weapon Pro�ciencies
• Starts at level 1 with 2 Weapon Pro�ciency Slots

• -3 Penalty to hit with weapons without


pro�ciency.
• Cost is 1 weapon slot.

• Gains a Weapon Pro�ciency Slot every multiple


of 4 levels (level 4, 8, 12, 16, 20...)
• Can spent Weapon Pro�ciency Slots to chose a
weapon from any category for allowed weapons.

Player's Option: Combat & Tactics

• Attack of opportunity: Can make one attack of


opportunity plus one per �ve levels.
• Fighting Styles: Single Weapon, Two Weapon,
Unarmed, Missile/Thrown Weapons

Fighting Style Specialization (Player's


Option: Combat & Tactics)
Rogues know the "Single Weapon", "Two Weapon",
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"Unarmed", "Missile/Thrown Weapons" �ghting styles.

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Assassin | Advanced Dungeons & Dragons 2nd Edition Wiki | Fandom https://adnd2e.fandom.com/wiki/Assassin

"Unarmed", "Missile/Thrown Weapons" �ghting styles.


Advanced Dungeons & Dragons
They may learn 2nd Edition
another �ghting style for 1 weapon
RAC… SPEL… MON… BOO… E…
Wiki
slot.
FANDOM

A rogue may specialize in a Fighting Style they


already know, for the cost of 1 weapon slot. They can
only specialize in one.

FAN
CENTRAL
List of Fighting Style Specializations:
BETA

• Weapon and Shield Style


• One-handed Weapon Style
GAMES • Two-handed Weapon Style
• Two-Weapon Style
• Missile or Thrown Weapon Style
ANIME
• Horse Archers

• Local Fighting Styles


MOVIES

Rogue Skills
TV
PHB Table 26: Thieving Skill Base Scores

Hide
Pick Open Find/Remove Move Detect Climb Read
VIDEO
in
Pockets Locks Traps Silently Noise Walls Languages
Shadows

Base
WIKIS 15% 10% 5% 10% 5% 15% 60% 0%
Score

To determine the initial value of each skill, start with


START A
WIKI the base scores listed on "PHB Table 26" above.

• No adjustment by Race - all Assassins are


human RAW
• Adjust by Dexterity - See PHB Table 28
• Armor Worn - See PHB Table 29

• Bracers of Defense or a cloak do not count


towards armor

• At �rst level, Assassins get 20 percentage points


to distribute

• No more than 15 percentage points of this


can be assigned in a single skill.

• At second and third levels, Assassins get 20


percentage points to distribute

• No more than 15 percentage points of this


can be assigned in a single skill.

• At level up beyond this, they gain 30 percentage


points to distribute.

• No more than 15 percentage points of this


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can be assigned in a single skill.

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Assassin | Advanced Dungeons & Dragons 2nd Edition Wiki | Fandom https://adnd2e.fandom.com/wiki/Assassin

Advanced Dungeons & Dragons 2nd Edition


RAC… SPEL… MON… BOO… E…
Wiki • No skill can be raised above 95 percent,
including all adjustments.
FANDOM
• Assassin Bard abilities are subject to modi�ers
for situation and armor as per the thief.

• Thief Skills are explained on this page: Thief Skill


Explanations (PHB)
FAN
CENTRAL

Backstab
BETA

Assassins are able to backstab as a thief of equal


GAMES level.

Backstab Damage Multipliers Table


ANIME
Assassin's Level Damage Multiplier

1-4 x2
MOVIES
5-8 x3

9-12 x4
TV
13+ x5

When attacking someone by surprise and from


VIDEO
behind: +4 to hit modi�er, negate the target's shield
and Dexterity bonuses

WIKIS
The weapon's standard damage is multiplied by the
value given in "Backstab Damage Multipliers Table"
START A above. Then Strength and magical weapon bonuses
WIKI
are added.

• Backstab multiplier only applies to the �rst


attack made by the thief.
• The thief cannot use it on every creature, the
victim must be generally humanoid.
• Finally, the thief has to be able to reach a
signi�cant target area.

• To backstab a giant, the thief would have


to be standing on a ledge or window
balcony. Backstabbing him in the ankle
just isn't going to be as e�ective.

Assassinate
Assassins also have the ability to assassinate a
human, demihuman or humanoid victim, causing
massive damage in a single blow.

The assassin must have studied the victim for at least


three consecutive rounds within the past 24 hours to
make this attack.
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Assassin | Advanced Dungeons & Dragons 2nd Edition Wiki | Fandom https://adnd2e.fandom.com/wiki/Assassin

Advanced Dungeons &must


The assassin Dragons 2nd Edition
then surprise the victim and make
RAC… SPEL… MON… BOO… E…
Wiki
a successful attack roll. If the attack roll succeeds,
FANDOM the victim must make a saving throw vs. death,
modi�ed by:

• -1 if the assassin is 4th-7th level


• -2 if the assassin is 8th-11th level and so forth.
FAN
CENTRAL
BETA
Failure means the victim dies (brought immediately to
0 hp, or -10 hp if the Hovering on Death's Door
optional rule is used).

GAMES
If the victim makes the saving throw, normal damage
occurs.
ANIME

Poison Creation
MOVIES Assassins are schooled in the use of poisons, both
injected and ingested. At higher levels, most learn to
manufacture their own poisons.
TV

Disguise
VIDEO
Assassins can disguise themselves with remarkable
skill; all assassins start with a disguise skill equal to
the disguise nonweapon pro�ciency at +4.
WIKIS

Thieves' Cant
START A
WIKI Assassins may learn thieves' cant if their Intelligence
gives them available language slots.

Use Scrolls
At 12th level, an Assassin gains a limited ability to use
magical and priest scrolls.

There is a 25% chance to to read the scroll incorrectly

• When this happens, the magical power works


the opposite of what is intended.

Saving Throws

Assassin Saving Throws

Attack to be Saved Against

Rod,
Paralyzation, Petri�cation
Experience Sta�, Breath
Poison, or or Spell***
Level or Weapon**
Death Magic Polymorph*
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Assassin | Advanced Dungeons & Dragons 2nd Edition Wiki | Fandom https://adnd2e.fandom.com/wiki/Assassin

Advanced Dungeons
1-4 & Dragons
13 2nd Edition
14 12
RAC… SPEL… 16 MON… 15 BOO… E…
Wiki
5-8 12 12 11 15 13
FANDOM

9-12 11 10 10 14 11

13-16 10 8 9 13 9

17-20 9 6 8 12 7
FAN
CENTRAL
21+ 8 4 7 11 5
BETA

*Excluding polymorph wand attacks.


**Excluding those that cause petri�cation or
GAMES
polymorph.
***Excluding those for which another saving
throw type is speci�ed, such as death,
ANIME
petri�cation, polymorph, etc.

MOVIES Level 1 Character


• Starting HP: 1d6 HP

TV • Starting funds: 2d6 × 10 gp


• 3 Nonweapon Pro�ciencies Slots
• 2 Weapon Pro�ciency Slots
VIDEO • Can use Language Slots from Intelligence for
Nonweapon Pro�ciencies Slots
• Can spend 20 percentage points in their rogue
WIKIS abilities
• Cannot cast spells until level 2.

START A
WIKI Leveling up
At level up:

• Roll 1d6 HP (unless level 11 or higher, then add 2


HP instead)
• Check "Assassin Saving Throws" above to see if
your saving throws change
• At level 2 & 3 Distribute 20 percentage points to
Rogue Abilities (max spend 15 per skill)
• At all other levels, distribute 30 percentage
points to Rogue Abilities (max spend 15 per skill)
• Check top table to see if THAC0 updates
• 1 Weapon Pro�ciency Slot gained at level 4, 8, 12,
16, 20 (every multiple of 4)
• 1 Nonweapon Pro�ciency Slot gained at level 4,
8, 12, 16, 20 (every multiple of 4)

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