Arcadian Avenger Strategies and Tactics
A female with angular features and bright, metallic flesh stalks Arcadian avengers approach combat as a systematic series of
toward you, her wings as sharp and threatening as her two readied calculations, constantly assessing the most logical means of
swords. Each of her movements is framed by perfect symmetry—she attack. They weigh each foe’s ability to harm them and bal-
never moves her right blade forward without moving the left blade ance that against their ability to take that foe down quickly.
back in equal measure. Sparing a glance for each part of the room This usually means that Arcadian avengers focus first on
in turn, she starts the cycle over again. spellcasters and other nonmelee types, attempting to nullify
these powerful figures before they can unleash their magic.
Arcadian Avenger CR 6 An Arcadian avenger spends a round measuring her ability
Usually LG Medium outsider (extraplanar, good, lawful) to hit a foe before employing her elude chance ability—her
Arcadian
Avenger
Init +6; Senses darkvision 60 ft.; Listen +12, Spot +12 preferred tactic is to wait until she has hit with her first attack
Languages Celestial, Common
in a round and then use elude chance to ensure that her blade
AC 19, touch 12, flat-footed 17
rend ability affects the foe.
(+2 Dex, +1 shield, +6 natural)
hp 60 (8 HD) Multiple Arcadian avengers move in perfect concert, using
Fort +9, Ref +8, Will +7 5-foot adjustments to create situations when each flanks a foe
Speed 30 ft. (6 squares); fly 30 ft. (good) she is attacking.
Melee mwk longsword +12/+7 (1d8+3/19–20) or
Melee mwk longsword +8/+3 (1d8+3/19–20) and Sample Encounter
mwk longsword +8 (1d8+1/19–20) Arcadian avengers are usually encountered with a spellcaster
Space 5 ft.; Reach 5 ft.
Base Atk +8; Grp +11 or other creature capable of summoning them away from
Atk Options aligned strike (lawful, good), blade rend, magic Arcadia. They are drawn to outbreaks of chaos and disorder,
strike, wrath and they find their way to mortal realms more frequently in
Special Actions elude chance times of strife and war.
Abilities Str 16, Dex 15, Con 16, Int 10, Wis 12, Cha 12 Punishers (EL 10): A group of four Arcadian avengers has
SA aligned strike, blade rend, elude chance, magic strike, been sent to apprehend the party because of a past action that
wrath
disturbed law or order. The characters must decide whether
Feats Improved Initiative, Two-Weapon Defense, Two-
Weapon Fighting to fight the avengers. To avoid doing so, they need to find
Skills Balance +13, Diplomacy +14, Heal +12, Intimidate +12, some way to atone for their crimes.
Knowledge (the planes) +11, Listen +12, Sense
Motive +12, Spot +12 Ecology
Advancement by character class; Favored Class crusader;
Arcadian avengers defend the perfect harmony of Arcadia,
see text
Possessions 2 masterwork longswords specifically the lawful edicts of that plane. With their strict
Blade Rend (Ex) If an Arcadian avenger hits a single target code of conduct and adherence to law over good, it would
with at least one attack from each of her swords during a seem at first that Arcadian avengers should be more at home
full attack, she deals an extra 2d6 points of damage. within the rigid lockstep of Mechanus than as a part of the
Wrath (Ex) Any time the Arcadian avenger sees an ally fall in
battle, she gains a +2 morale bonus on melee damage
pqqqqqqqqqrs
rolls. The bonus lasts for 1 minute.
Elude Chance (Su) Three times per day, as an immediate Arcadian Avenger Lore
action, an Arcadian avenger can tap directly into the Characters who have ranks in Knowledge (the planes) can
power of law, allowing her to avoid the uncertainty of learn more about Arcadian avengers. When a character makes
chance. When an Arcadian avenger activates this ability, a successful skill check, the following lore is revealed, includ-
her next melee attack or saving throw is treated as if the ing the information from lower DCs.
result of the die roll were 10.
Knowledge (the Planes)
DC Result
Arcadian avengers populate the grand legions of Arcadia, 16 This creature is a lawful good outsider called an
providing the force necessary to protect the utopian plane. Arcadian avenger. Such creatures are the primary
Although they have humanoid features, Arcadian avengers soldiers in the legions that defend Arcadia.
spring forth from the pure forces of law, and as such their 21 Arcadian avengers are dangerous in melee
combat. Their attacks become more powerful if
outlook and thoughts are as alien to the mortal races as are
one of their allies is slain. They can be summoned
those of demons and devils. Arcadian avengers see all situ- to serve lawful creatures.
ations as a series of applied rules, and are free of hesitation, 26 Their affinity with law allows Arcadian avengers to
doubt, and remorse. Because of this, they come into conflict strike more reliably.
even with good creatures that have broken rules or laws. pqqqqqqqqqrs
peaceful harmony of Arcadia. Certainly, their extreme views provides them with all they need. Each Arcadian avenger
on law occasionally bring them in conflict with other forces possesses two masterwork longswords. These functional
of good. These incidents are rare, however, since the avengers weapons are the tools of the avengers’ job and are seldom
hold to the ideals of Arcadia, where laws are created for the seen as anything more than utilitarian goods.
greater good. It is in mortal realms where Arcadian avengers
often find these forces at odds. Arcadian Avengers with
Environment: Arcadian avengers are extraplanar crea- Class Levels
tures from the Peaceable Kingdoms of Arcadia. They live Arcadian avengers advance in the crusader class (Tome
there in great barracks, as befits their role in the legions that of Battle 8), relying on faith and martial power to work
defend the plane. However, like all areas of their will. If you don’t use Tome of Battle in your cam-
Arcadian
Avenger
Arcadia, the military housing of the Arca- paign, advance Arcadian avengers as paladins.
dian avengers is beautiful by Both classes are considered associated for an
almost any standard, with Arcadian avenger.
practice yards and train- Level Adjustment: +2.
ing areas set amid carefully
sculpted gardens and orderly For Player
rows of flowering trees. Characters
Typical Physical Character- A non-evil, lawful spellcaster can
istics: Arcadian avengers all stand summon an Arcadian avenger
5 feet 8 inches tall and weigh 125 using summon monster IV or a
pounds, resembling attractive, ath- higher-level summon monster
letic female humans with full wings. spell. Treat the Arcadian aveng-
Their flesh, wings, and armor seem er as if it were on the 4th-level
made of the same silvery metal. Ar- list on the Summon Monster
Illus. by R. Horsley
cadian avengers are similar to one table (PH 287). Non-evil,
another in appearance. lawful clerics can use a
Alignment: Arcadian avengers planar ally spell to call
are benevolent and helpful, but they an Arcadian avenger,
see adherence to the rules as more who demands pay-
important than kindness. They are ment in the form
usually lawful good, but some fall of a task further-
into lawful neutral behavior, for- ing the cause of law.
going compassion in the execution of
their duties. Arcadian Avengers
in Eberron
Society Arcadian avengers are native to Daanvi, the Perfect
Arcadian avengers live a simple, Order. They commonly venture to Shavarath to lend
ascetic lifestyle among the ordered their swords and hone their skills in battle. On
bounty of Arcadia. Their lives are Arcadian Eberron itself, Arcadian avengers hunt those who
as structured as the laws they defend. avenger work chaos, so they can be found in the Demon
Arcadian avengers are divided into legions, Wastes and similar places across the world. More
and each legion is given a specific task that defines its than one Arcadian avenger participated in the Last War, and
purpose within the grand armies of law. The avengers are some of these remain in Khorvaire in self-imposed exile or
perfect embodiments of the harmony of Arcadia—free as centers of celestial cults.
of ambition and inner conflict, they live in peace within
their homes despite their occasional bloody tasks. Arca- Arcadian Avengers in Faerûn
dians avengers are much more strongly aligned with law In the House of the Triad, legions of Arcadian avengers make
than with good, and as such, they are housed on Buxenus, their home, protecting the petitioners of Toril’s heaven from
the second layer of Arcadia. the influences of other planes and entities. Although the
avengers are bound in duty to the House of the Triad, a great
Typical Treasure number of them are loyal to Helm. All Arcadian avengers take
Arcadian avengers have little use for treasure. Like other their duty as watchers and protectors of the law extremely
Arcadians, they find that the bounty of their native plane seriously, and Helm’s dogma suits them well.