Initialize engine version: 2019.2.
0f1 (20c1667945cf)
[XR] Discovering subsystems at path C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 26.21.14.3630
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
UnloadTime: 3.971000 ms
Bootstrap Startup
System
Name: DESKTOP-NJT91PQ
OS: Windows 10 (10.0.0) 64bit
CPU
Model: AMD Ryzen 3 1300X Quad-Core Processor
Cores: 4
Memory: 16335 MB
GPU
Model: NVIDIA GeForce GTX 1050 Ti
API: Direct3D 11.0 [level 11.1]
Memory: 4018 MB
SM: 50
Process
Memory: 214 MB
Mono
Collects: 18
Memory: 4 MB
Manifest Metadata Loaded
13979 pooled strings
15 mesh colliders
6064 prefab properties
388 effect categories
718 entity names
90 skinnable names
Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe"
"-logfile" "output_log.txt"
Command 'logfile' not found
SteamID: 76561198338930916 (Mr. Funny)
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?
public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Facepunch.<UpdateManifest>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Facepunch.Application:Initialize(BaseIntegration)
Bootstrap:Init_Systems()
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
Loading Items Took: 1.2131904 seconds
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
SteamClientWrapper:OnInventoryUpdated(InventoryResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
Steamworks.SteamClient:RunCallbacks()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Building Items Took: 1.2273861 seconds / Items: 491 / Blueprints: 299
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
SteamClientWrapper:OnInventoryUpdated(InventoryResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
Steamworks.SteamClient:RunCallbacks()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Command 'logfile' not found
Config Loaded
Loading EasyAntiCheat
EasyAntiCheat Loaded
Manifest Assets Loaded
90 skinnable objects
Unloading 5 Unused Serialized files (Serialized files now loaded: 29)
UnloadTime: 11.330000 ms
Playing Video C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
swamp.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unloading 49998 unused Assets to reduce memory usage. Loaded Objects now: 100127.
Total: 302.522100 ms (FindLiveObjects: 12.347200 ms CreateObjectMapping: 12.635800
ms MarkObjects: 253.917200 ms DeleteObjects: 23.621200 ms)
Connecting..
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha
Blended' not found
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader
'Effects/Distortion/Free/CullOff' not found
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex
shader
Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
UnloadTime: 31.952400 ms
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassBlit' - Pass ''
has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassFilterEnvMap' -
Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Skybox' - Pass
'' has no vertex shader
Unloading 58290 unused Assets to reduce memory usage. Loaded Objects now: 806779.
Total: 632.355100 ms (FindLiveObjects: 61.346500 ms CreateObjectMapping: 65.284500
ms MarkObjects: 481.023800 ms DeleteObjects: 24.699500 ms)
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Stars' - Pass ''
has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - Pass
'FORWARD_PROBE' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - All
passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Sun' - Pass ''
has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Atmosphere' -
Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Cloud Layer' -
Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Cloud Billboard
Far' - Pass '' has no vertex shader
Generating procedural map of size 3500 with seed 150
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<DoClientConnected>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[0.5s] Loading World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting
to default shader.
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[GC] Emergency garbage collection: 704 MB
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.GC:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[24.5s] Spawning World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[3.1s] Processing World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 29)
[2.5s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unloading 701 unused Assets to reduce memory usage. Loaded Objects now: 1906427.
Total: 2362.527500 ms (FindLiveObjects: 195.564900 ms CreateObjectMapping:
82.409300 ms MarkObjects: 2081.672900 ms DeleteObjects: 2.880100 ms)
Destroyed 855 map networkables
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<DoClientConnected>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
LocalPlayer.Entity.SecondsSinceDeath: 164.7815
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Kinematic body only supports Speculative Continuous collision detection
PlayerWalkMovement:DoFixedUpdate(ModelState)
BaseMovement:FixedUpdate()
[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 737]
(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 737)
Disconnected (Timed Out) - returning to main menu
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnClientDisconnected(String)
Network.Client:OnDisconnected(String)
Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
Facepunch.Network.Raknet.Client:HandleRaknetPacket(Byte)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unloading 2 Unused Serialized files (Serialized files now loaded: 39)
UnloadTime: 4380.686200 ms
Playing Video C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
lighthouse.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unloading 1807 unused Assets to reduce memory usage. Loaded Objects now: 953958.
Total: 903.358400 ms (FindLiveObjects: 99.788600 ms CreateObjectMapping: 75.064400
ms MarkObjects: 692.356900 ms DeleteObjects: 36.148000 ms)
Connecting..
Unloading 1 Unused Serialized files (Serialized files now loaded: 39)
UnloadTime: 24.094300 ms
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 948312.
Total: 846.936000 ms (FindLiveObjects: 136.716400 ms CreateObjectMapping: 72.340000
ms MarkObjects: 636.391300 ms DeleteObjects: 1.487900 ms)
Generating procedural map of size 3500 with seed 150
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<DoClientConnected>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[0.3s] Loading World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[GC] Emergency garbage collection: 677 MB
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.GC:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[21.2s] Spawning World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[2.3s] Processing World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[0.7s] Finalizing World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unloading 2 Unused Serialized files (Serialized files now loaded: 39)
[2.0s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unloading 644 unused Assets to reduce memory usage. Loaded Objects now: 2005202.
Total: 2479.210400 ms (FindLiveObjects: 185.202600 ms CreateObjectMapping:
100.338100 ms MarkObjects: 2190.886400 ms DeleteObjects: 2.782700 ms)
Destroyed 855 map networkables
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<DoClientConnected>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Kinematic body only supports Speculative Continuous collision detection
PlayerWalkMovement:DoFixedUpdate(ModelState)
BaseMovement:FixedUpdate()
[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 737]
(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 737)
Kinematic body only supports Speculative Continuous collision detection
PlayerWalkMovement:DoFixedUpdate(ModelState)
BaseMovement:FixedUpdate()
[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 737]
(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 737)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BaseProjectile:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
StringPool.GetNumber - no number for string Roller
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
StringPool:Get(String)
HitTest:BuildAttackMessage()
Projectile:DoHit(HitTest, Vector3, Vector3)
Projectile:DoMovement(Single)
Projectile:UpdateVelocity(Single)
Projectile:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unpooled bone name: Roller (Roller (UnityEngine.GameObject))
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
HitTest:BuildAttackMessage()
Projectile:DoHit(HitTest, Vector3, Vector3)
Projectile:DoMovement(Single)
Projectile:UpdateVelocity(Single)
Projectile:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Can not play a disabled audio source
Sound:Play()
SoundPlayer:Play()
SoundManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 456]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line:
456)
You died: killed by FilthyP00P (76561198877395425)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
LocalPlayer.Entity.SecondsSinceDeath: 0.005981445
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
LocalPlayer.Entity.SecondsSinceDeath: 7.710571
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
LocalPlayer.Entity.SecondsSinceDeath: 13.36365
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
You died: killed by Wolf
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
LocalPlayer.Entity.SecondsSinceDeath: 0.007446289
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Couldn't craft!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
LocalPlayer.Entity.SecondsSinceDeath: 0.008789063
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
You died: killed by Majesticpantz (76561198269242981)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BaseProjectile:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BaseProjectile:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
You died: suicide by Suicide
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
LocalPlayer.Entity.SecondsSinceDeath: 0.006591797
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
MedicalTool:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BasePlayer:HeldEntityStart()
PlayerBelt:ChangeSelect(Int32, Boolean)
PlayerBelt:DoNextItemDirection(InputState, Int32)
PlayerBelt:ClientInput(InputState)
BasePlayer:ClientInput(InputState)
BasePlayer:ClientUpdateLocalPlayer()
BasePlayer:ClientCycle(Single)
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BaseProjectile:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
MedicalTool:OnDeploy()
BasePlayer:HeldEntityStart()
PlayerBelt:ChangeSelect(Int32, Boolean)
PlayerBelt:DoNextItemDirection(InputState, Int32)
PlayerBelt:ClientInput(InputState)
BasePlayer:ClientInput(InputState)
BasePlayer:ClientUpdateLocalPlayer()
BasePlayer:ClientCycle(Single)
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BasePlayer:HeldEntityStart()
PlayerBelt:ChangeSelect(Int32, Boolean)
PlayerBelt:DoNextItemDirection(InputState, Int32)
PlayerBelt:ClientInput(InputState)
BasePlayer:ClientInput(InputState)
BasePlayer:ClientUpdateLocalPlayer()
BasePlayer:ClientCycle(Single)
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BasePlayer:HeldEntityStart()
PlayerBelt:ChangeSelect(Int32, Boolean)
PlayerBelt:DoNextItemDirection(InputState, Int32)
PlayerBelt:ClientInput(InputState)
BasePlayer:ClientInput(InputState)
BasePlayer:ClientUpdateLocalPlayer()
BasePlayer:ClientCycle(Single)
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
MedicalTool:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
More than one viewmodel active at the same time.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
MedicalTool:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
You died: killed by Son (76561198138849166)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
LocalPlayer.Entity.SecondsSinceDeath: 0.006347656
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
You died: killed by Tymeflies (76561198066040434)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
LocalPlayer.Entity.SecondsSinceDeath: 0.009033203
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2248 -> priority: 1
Thread -> id: 1868 -> priority: 1
Steam Client Shutdown