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Output Log

The document contains log information from initializing an engine version and discovering subsystems. It lists system specifications like the GPU and logs loading various assets and bundles. It also logs connecting to a server and contains warnings about meshes exceeding the convex hull polygon limit.

Uploaded by

Matias Torres
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
125 views11 pages

Output Log

The document contains log information from initializing an engine version and discovering subsystems. It lists system specifications like the GPU and logs loading various assets and bundles. It also logs connecting to a server and contains warnings about meshes exceeding the convex hull polygon limit.

Uploaded by

Matias Torres
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 11

Initialize engine version: 2019.4.

7f1 (e992b1a16e65)
[Subsystems] Discovering subsystems at path C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon(TM) Vega 3 Graphics (ID=0x15d8)
Vendor:
VRAM: 3037 MB
Driver: 31.0.12019.16007
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
UnloadTime: 4.239000 ms
Bootstrap Startup
Loading maps/maps.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/audio.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/content.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/items.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/monuments.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/skinnables.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/textures.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/textures.split.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/textures.split.split.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

System
Name: REVISION-PC
OS: Windows 10 (10.0.0) 64bit

CPU
Model: AMD Athlon 3000G with Radeon Vega Graphics
Cores: 2
Memory: 6075 MB

GPU
Model: AMD Radeon(TM) Vega 3 Graphics
API: Direct3D 11.0 [level 11.1]
Memory: 3037 MB
SM: 50

Process
Memory: 944 MB

Mono
Collects: 28
Memory: 11 MB

SteamID: 76561198328115362 (El teta Farias)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.Platform.Steam.SteamPlatform:Initialize(IPlatformHooks)
PlatformService:Initialize(IPlatformHooks)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Manifest Metadata Loaded


23434 pooled strings
10322 prefab properties
390 effect categories
1434 entity names

Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe"


"-logfile" "output_log.txt" "-forceUnloadBundles" "0"
Command 'logfile' not found
global.forceunloadbundles: "False"
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
Loading Items Took: 4.051593 seconds
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
RustPlatformHooks:OnInventoryChanged(IPlayerInventory)
Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Building Items Took: 4.083532 seconds / Items: 784 / Blueprints: 461


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
RustPlatformHooks:OnInventoryChanged(IPlayerInventory)
Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Command 'logfile' not found


global.forceunloadbundles: "False"
Config Loaded
[EAC] Loading EasyAntiCheat
FAccountPortalBrowserManager::Init: Failed to register overlay: EOS_NotConfigured
EOS SDK Analytics disabled for route [1].
Manifest Assets Loaded
115 skinnable objects
Unloading 5 Unused Serialized files (Serialized files now loaded: 59)
UnloadTime: 4.310200 ms
Playing Video C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
scrapheli.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 92574.
Total: 241.032300 ms (FindLiveObjects: 6.348300 ms CreateObjectMapping: 3.665600 ms
MarkObjects: 230.755600 ms DeleteObjects: 0.262000 ms)

global.language: "es-ES"
global.perf: "2"
global.perf: "3"
global.perf: "4"
Connecting: 45.235.98.249:28015 (attempt=0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Texture2D4:.ctor()
System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.Events.UnityAction:Invoke()
System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.AsyncLocal`1:set_Value(T)
<DoEffectBenchmark>d__6:System.Collections.IEnumerator.Reset()
System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.Events.UnityAction:Invoke()
System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
UnityEngine.WaitUntil:get_keepWaiting()
UnityEngine.UnitySynchronizationContext:Exec()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha


Blended' not found
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader
'Effects/Distortion/Free/CullOff' not found
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within
the maximum polygons limit (256). The partial hull will be used. Consider
simplifying your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 91]
(Filename: Line: 91)

Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum
polygons limit (256). The partial hull will be used. Consider simplifying your
mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 91]
(Filename: Line: 91)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 91]
(Filename: Line: 91)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 91]
(Filename: Line: 91)

The referenced script (UnityEngine.Timeline.MarkerTrack) on this Behaviour is


missing!
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 199]
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object '<null>') is missing!


UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script (UnityEngine.Timeline.TimelineAsset) on this Behaviour is


missing!
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 199]
(Filename: Line: 199)

The referenced script on this Behaviour (Game Object '<null>') is missing!


UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

EventCache either took too long to flush (82.145 ms) or had a very large payload
(2.418 KB, 4 events). Listing events in the payload for investigation:
EOSSDK.HTTP.Complete,565
UsageMetric,656
UsageMetric,664
EOSSDK.HTTP.Complete,578
WindowsVideoMedia error 0xc00d36e5 while reading C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
scrapheli.mp4

Context: GetNearestKeyframes
Error details: No se permite la operaci�n en el desplazamiento actual.
Track types:
Video Track [1920 x 1080], type: H264

(Filename: Line: 3590)

WindowsVideoMedia error 0xc00d36e5 while reading C:/Program Files


(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
scrapheli.mp4

Context: IMFSourceReader::SetCurrentPosition in SetSecPosition


Error details: No se permite la operaci�n en el desplazamiento actual.
Track types:
Video Track [1920 x 1080], type: H264

(Filename: Line: 3590)

The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

EventCache either took too long to flush (1.872 ms) or had a very large payload
(1.926 KB, 3 events). Listing events in the payload for investigation:
UsageMetric,641
UsageMetric,655
UsageMetric,663
EventCache either took too long to flush (1.639 ms) or had a very large payload
(1.853 KB, 3 events). Listing events in the payload for investigation:
EOSSDK.HTTP.Complete,565
UsageMetric,656
UsageMetric,663
Unloading 4 Unused Serialized files (Serialized files now loaded: 59)
UnloadTime: 1529.554500 ms

Unloading 120199 unused Assets to reduce memory usage. Loaded Objects now: 2661247.
Total: 8881.473200 ms (FindLiveObjects: 678.716300 ms CreateObjectMapping:
390.042300 ms MarkObjects: 7573.157600 ms DeleteObjects: 239.556500 ms)

WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - All


passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Generating procedural map of size 4000 with seed 1372001145
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<DoClientConnected>d__39:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed


WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU
(none of subshaders/fallbacks are suitable)
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[3.2s] Receiving World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[303.1s] Processing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[1.6s] Saving World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[1.0s] Finalizing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 3 Unused Serialized files (Serialized files now loaded: 59)


[38.9s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 4160015.
Total: 127163.895200 ms (FindLiveObjects: 101690.578900 ms CreateObjectMapping:
497.031100 ms MarkObjects: 24882.461000 ms DeleteObjects: 93.575200 ms)

Destroyed 1830 map networkables


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:DestroyNetworkables()
<DoClientConnected>d__39:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRespawnInformation(RPCMessage)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 554)

Internal: deleting an allocation that is older than its permitted lifetime of 4


frames (age = 5)
(Filename: Line: 310)

You died: killed by [pitooo] Tozii (76561198269227323)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Video.EventHandler:Invoke(VideoPlayer)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRespawnInformation(RPCMessage)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Quitting
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConVar.Global:quit(Arg)
UnityEngine.Video.EventHandler:Invoke(VideoPlayer)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
RunConsoleCommand:ClientRun(String)
UnityEngine.Events.UnityAction`1:Invoke(T0)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent:Invoke()
System.Data.DataRowCreatedEventHandler:Invoke(Object, DataRow)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Steam Client Shutdown


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.Platform.Steam.SteamPlatform:Shutdown()
Client:ShutdownClient()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

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