Brown Water Navy
Brown Water Navy
                    This is a supplement for Flames O/War, the World War II miniatures game.
            A copy of the rulebook for Flames O/War is necessary to fully use the contents of this book.
     Mekong Delta in southern Vietnam is a complex system             mission in 1966. Aircraft, ships, and boats (such as the well-
   rivers, ancient canals, wetlands, and jungle. It produces          known Patrol Craft, Fast or Swift Boat) successfully sealed
      50% of Vietnam's rice crops, making it a vitally im-            Vietnam's coastline. This forced the PAVN and their local
         region. The French, and later the South Vietnamese           allies to move their supply routes inland.
     Americans, realised that they needed to command the
            in order to control the delta. However, achieving         GAME WARDEN
     was a lot easier said than done.                                 Task Force 116, known as Operation Game Warden, the~
     the majority of the year the Mekong Delta's ground is            moved inland with their famous Patrol Boat, Riverine, or
  undated and totally unsuitable for overland travel with             PBR, to secure the rivers. Their mission was to deprive
       or wheeled vehicles. Waterways remain the best way             enemy of use of the waterways through constant patrols
   get around, just as it had been for centuries, but rivers          searching of waterborne traffic for contraband.
     canals pose their own sets of challenges. The region is
                                                                      Game Warden included Navy UH- IB Huey
               by strips of thick jungle lining the riverbanks,
                                                                      known as Seawolves, to support the PBRs as they        I-'dl.1UlICU
       sticky muddy flats, dangerous navigation and tidal             upriver. Elite Navy SEALs (Sea, Air, and Land)
H"L"'U~, a total lack of high ground, and oppressive weather.
                                                                      reconnaissance and raiding parties.
  military campaign in the Mekong Delta demands a whole
     approach and a lot of innovation.
                                                                      MOBILE RIVERINE FORCE
                                                                      As Operation Game Warden kept enemy supplies and
                                                                      from flowing along the river, Task Force 117, or the
        the reoccupation of Vietnam following World War II,           Riverine Force (MRF), actively searched and
   French military developed the concept of a brown-water
                                                                      enemy infrastructure and engaged them directly on land.
     when they created Divisions Navales d'Assaut (Naval
        Divisions), usually shortened to Dinassaut. Several           The MRF blended Navy and Army forces and used
           of about six modified World War II-era landing             landing craft, monitors, and assault boats, similar to
             deployed with success in the river networks              French Dinassaut patrols. The MRF projected its "14l111.lLdll1 l
             the country, interdicting Viet Minh supplies and         firepower far into the Mekong Delta from their man
                  Even after the French defeat in Vietnam in          island fortress of Dong Tam.
    , the successful legacy of this early riverine force greatly
           the Am'erican patrols that followed.                       1967
         they left the country, the French gave the South             When the first infantry elements of the Mobile
   L11<J1ll1'C,C navy all of its riverine craft to keep the patrols
                                                                      Force arrived in Southeast Asia in January 1967, they
        However, it quickly became clear that they were not           mediately went into action, without their boats, in the
   to the task of keeping the Nationalist local forces from           Sat Special Zone south of Saigon during Operation River
      the waterways. In preparation for a greater US involve-         Raider 1. The green troops quickly became acquainted with
       the US Navy sent observers and advisors into the delta         the strange demands of the Mekong region's battlefields and.
         giving them a good idea of where to begin creating           rapidly integrated the lessons learned.
     own riverine forces.                                             Dong Tam was established as the MRF headquarters and
                                                                      from there its river assault divisions slowly worked their way
                                                                      up the Mekong river network. A series of operations
         Navy's first order of business was to secure the             Coronado focused on destroying Nationalist strongn,oICLs,
         and establish a solid blockade. Task Force                   providing medical assistance to local communities, and
                                                                      terdicting supplies and reinforcements.
    Game Warden and the MRF pushed further up the
       toward the Cambodian border, the Nationalist forces
launched their Tet Offensive. Despite initial gains and its
dramatic portrayal in Western media, the offensive in the
Delta region was utterly crushed. Local Nationalist forces
attacked just as the MRF launched Operation Coronado X,
   the riverine forces were ready for action. The Nationalist
       put up a tough fight, but were overwhelmed by the
        firepower, losing an estimated 4600 of their number.
       the initial Tet surprise attacks thwarted, the MRF
went on the offensive with Coronado XI, which resulted
   further destruction of the local forces and the capture
of many weapons and supplies. The final result was the
          destruction of the Nationalist's local forces in the
MRF's region.
.............. ..............
 DIVISION 91                 DIVISION 92        DIVISION 111                DIVISION 112
    3x Monitor
                              1x CCB Monitor
                                2x Monitor
                                                 1x CCB Monitor
                                                   3x Monitor
                                                                             1x CCB Monitor
2xMonitor
~~ ~
                   ZIPPOS                                 ,       ZIPPOS
        boats combine excellent mobility, tremendous
         and good protection for the infantry. The boats       Like land vehicles, boats have varying speeds between
      much like land vehicles, using the Mekong Delta's        different types. Light PBRs are fast, skimming across
         as their highways deep into enemy-held territory.     river at breakneck speeds, while the slower ATCs move
 such, they operate like vehicles in Flames Of War.            position and bring their firepower to bear against the
   riverine boats are heavily armed and well-crewed. Their     Monitors, ATCs, and CCBs were protected by bar
  is to support the troops on the ground, often engaging       which was a steel frame with many spaced-out slats
        targets all the while on the move.                     along the length of the hull and cabin. This was
                                                               to defeat rocket-propelled grenades and recoilless
Boat teams may fire all main guns and machine-guns at          by detonating them away from the hull of the boat,
the same time, at either the same platoon or different enemy   reducing their effectiveness.
platoons.
                                                                 When a Boat that is protected by Bar Armour is hit by
All weapons that may Shoot do so at their full Rap, even if
                                                                 a weapon (other than during an Artillery Bombardment)
the boat team has moved.
                                                                 with a Firepower of 4+, 5+, or 6 by shooting and foils its
                                                                 Armour Save, roll a special 4+ Bar Armour save:
 OOTING AT BOATS
                                                                 • if the save is successful, the Bar Armour protects the
slow moving boat in the water presents a good target for
                                                                   Boat from the shot.
     fire .
                                                                 • if the save is not successful, the shot penetrated the
                                                                   armour as normal.
                                                                     Each boat is equipped with several M60 machine-guns
                                                                     40mm Grenade launchers that the crew can use in an
                                                                     gency to fend off any would-be attackers.
  Boat teams may never launch an Assault, however they may             A Self-defence MG may not shoot, it is purely defensive.
  Counterattack. Boat teams do not Charge into Contact if
                                                                       In assault combat, if a hit from an Infantry or Gun team
  they Counterattack. They remain where they are and Roll
                                                                       is allocated to a Boat team with an Self-defence MG, the
  to hit against enemy teams within 2"/5cm.
                                                                       team that scored the hit must take another Skill Test.
                                                                       • Ifthey pass the second Skill Test, the assaulting team gets
                                                                          past the machine-gun to hit the Boat team and the Boat
                                                                          must take an Armour Save as normal.
                                   but not impossible, to destroy.   Patrol boats, such as the PBR Mk.II, are relatively
              damaged boats are recoverable, bur will require        ble, compared to the heavier assault boats. They can
                  work to refloat them, al the while exposed to      be lifted by helicopter and repaired safely back at base.
                 and mortar fire. Losing one outright represents a
,1!','1111C.d'1l loss in materiel.                                     Nationalist players gain one Battle point for every two PBR
                                                                       Mk. II boats Destroyed.
 Nationalist players gain one Battle point for each Wrecked
                                                                      Remember that this is in addition to points earned for each
 or Destroyed Assault Boat.
                                                                      platoon Destroyed.
 Remember that this is in addition to points earned for
 each platoon Destroyed and that each Assault Boat is also
 a separate platoon. So, for example, if a Nationalist player
 Destroys one Monitor and Wrecks an ATe, that player
 will gain three Battle Points, one each for the Wrecked and
 Destroyed assault boats, and one more for the Destroyed
 Monitor platoon.
        boats were designed to absorb a lot of damage and
    going. They were exceptionally resilient to small calibre
                                                                                    MOVEMENT
    and relatively well-protected from recoilless and MG         BOGGING DOWN
                                                                 Assault boats can sometimes push through obstacles, such
  Flames OfWar, most riverine craft are Assault Boats and use    as sand bars, however sometimes they can get hung up
   rules below in addition to the Riverine Boat Rules rules on   beached.
     8 and 9.
                                                                   When an Assault Boat would become Bogged Down it is
                                                                   Damaged and receives a Damage marker instead.
      an assault boat is not destroyed outright by a hit, its    If an assault boat took serious damage, the crew
    can defend themselves at the same time as repairing the      attempt to beach the craft and save its passengers rather
       to get it back into the fight.                            have it sink in the river and become a navigational hazard.
 When an Assault Boat would become Bailed Out, imme-               If an Assault Boat is Destroyed, it immediately Beaches
 diately roll a second Firepower Test for the shooting team.       Under Fire. Move the boat to any riverbank no further
                                                                   away than the Assault Boat's normal movement so that its
 • If successful,
                the a solid hit is scored and the Assault          bow touches the riverbank.
    Boat is Damaged and receives a Damage marker.
                                                                   Every passenger team aboard the boat must pass a 3+ Save
 • Otherwise, the hit was minor and the Bailed Out result          or be immediately Destroyed. They must then immediate-
    is ignored.                                                    ly Dismount. If there is no room for a Passenger team to
                                                                   dismount, it is Destroyed.
                                                                   Once Beached, the boat is Wrecked (see page 11) and all
          boats are lmilt to absorb a tremendous amount of         Platoons that Dismount from it are Pinned Down.
              and keep fighting.
       design of an assault boat is rugged and difficult for the       • If the test is successful, the crew repairs their boat.
          to destroy in combat.                                           Remove the Damage marker.
                                                              HELIPAD
  ATC was designed to not only deliver infantry onto the      The ATC(H)'s helipad allows helicopter support to resupply
   bank, but also to support them with firepower.             the troops and evacuate the wounded during the battle.
ATC and A TC(H) boats are Tank teams. However, each             The flight deck of an ATC(H) counts as an Landing Zone
boat can carry up to 15 Infantry and Man-packed Gun             Objective that can hold up to one helicopter team.
teams as Passengers as if it was a Transport team.
                                                                A team that is in contact with an A TC(H) is also in contact
If the ATC and ATC(H)        boats are Pinned Down, their       with a Medevac Slick landed on that ATC(H):' helipad.
Passenger teams are also Pinned Down.
                                                              AID BOAT
                                                              The aid boat was essentially a floating hospital. It carried
                                                              large medical staff and even had a surgeon on board. All
                                                              boats were equipped with a helipad for dustoff OtJL1dLlOJll'
                                                              to evacuate the most critically wounded. The aid boat alsQ
                                                              provided the transportation for the battalion scouts.        .
                                                                Medic teams may use their Saving the Wounded rule while
                                                                mounted in an A TC(H) Aid Boat.
        Canvas Canopies and            Highlight                            - Upper Hull                   Highlight
        Plastic Turret Covers          1:3 Dry Dust (364) &            •      Heer Green (340)             1:3 Dry Dust (364) &
        Battledress Brown (325)        Batrledress Brown (325)                                             Heer Green (340)
                  were posi-
tioned on both sides of the bow, across
    stern, and over the top of a canvas cover. The
     character identified the type of boat:
  = Alpha Boat (ASPB)
  = Charlie Boat (CCB Monitor)
   = Mike Boat (Monitor)
  = Tango Boat (ATC)
  = Zippo Boat (Zip po Monitor)
                                                                   •
                                                                           - Highlight                 A- Army
                                                                             3:1 Luftwaffe Blue (XX)   •   Sherman Drab (321)
                                                                             & Heer Green (340)
       ARTILLERY
    ~
Field Artillery Battery   ~
(Riverine)
    ~
Field Artillery Battery   ~
(Riverine)
MOTIVATION AND SKILL
 The Mobile Riverine Force arrived in Vietnam in early 1967. The force eased into combat
 with small actions, quickly adapting itself to its unique battlefield. When the force was
finally committed in full it was highly trained and well motivated to complete its mission
US Army and Navy platoons are rated as Confident Veteran.
                                                                                ltt              lt1
                                                                                     .
                                                                             Company Command
                                                                               M16 Rifle team
                                                                                         '.
                                                                                                2iC Command
                                                                                                            .
                                                                                                M16 Rifle team
                                                                                           l'ti
                                                                                   Comma nd M16 Rifle team
• •
                                                                   1'1\1                                l\1~
                                                                  M16 Rifle team                        M16 Rifl e team
                                                                                                         "\1\1
                                                                          . '.
                                                                  M16 Rifle team
                                                                                                ~;..~~;..~
                                                                                                  M60 LMG         M60 LMG
Armored Troop Carriers and Rifle Platoons operate as              M16 Rifle team                   team            team
separate platoons, each with their own Command team.
                                                                   "\\1~
                                                                          . '.
                                                                  M16 Rifl e team
ATC and ATC(H) boats use the ATe Passengers rule on
page 14.
                                                                                     RIFLE PLATOON
In addition, ATC(H) boats use the Helipad rule on page 14.
                                                                                    LIEUTENANT (JG)
    force's ATCs, or "Tango boats", found their landing site                              Command ATC
    bunched together to disembark their troops . This put
                                                                         ARMORED TROOP CARRIER
  of the men on the shore with a high concentration of
rPf",,,,,pr from both their platoon weapons and those of the            RIFLE PLATOON
                                                                          ,   ,-   "
                                                                                      (RIVERINE)
                                                                                      ~            ~         ,~
                                                  200 points
                                                  100 points
                                                                    Comma nd ASPB
   ASPB boats operate as separate platoons, each with their               ,:
   own Command team.                                              LIEUTENANT (JG)
     for enemy's reserves and reinforcements.                  r\~lG H!f18 teZHTl        M16 Rifle te8n!   I
                                                                             ..«.lU't.lIt.1.1----------~
                                                                                               --~
                                                                                           ~;tt;tt                                  ~;tt;tt
                                                                                                 Morta r                              Mortar
                                                                                                                                   t}l~
                                                                                       M16 Rifle team                             M16 Rifle team
                                                                                        t}l~
                                                                                       M16 Rifle team
                                                                                                                                    "l1}1
                                                                                                                                  M16 Rifle team
e '. e '.
  Adding an Aviation Section means that the Slicks can                                                 e '.                        "e       e'.
  return in subsequent turns to pick up and drop offthe Rifle                                                        .'   .
  Platoon (Airmobile).
• •
                                                                                                 ~-t}1
                                                                                                     MG team
                                                                                                                \.
                                                                      . '.
                                                                   Ml13
                                                                      . '.
                                                                   Ml13
                                                                    , ,RIFLE
                                                                        -
                                                                             PLATOON
                                                                              -
                                                                                     (MECH)
                                                                                      '" ""
                                                                                            "    ~
" ,
                                                            ~
                                                            Ml02105mm howitzer
                                                                                                      ~
                                                                                                     M102 105mm howitzer
   2 nd Brigade was supported by the          Battalion,
                                            3'd
                                                            ~                                         ~
  Artillery (l05mm Howitzer, Towed, Riverine), This
    n was unique in that it was equipped with MI02
                                                            Ml02 105mm howitzer                      Ml02105mm howitzer
      air-portable howitzers mounted on purpose-built
    They could be towed to the battlefield where they
  moored a safe distance from the battle to open fire on    ~
                                                            M102105mm howitzer
                                                                                                      ~
                                                                                                     M102 105mm howitzer
 enemy in support of the MRF assault.
LIEUTENANT
                                                                                       Observer He licopter
                                                                                       C&C HELICOPTER
                                                                                 C&C HELICOPTER
       observers often fly in the C&C helicopter.                                 ~-        ...... -'" '"
                                                                                              -"
LIEUTENANT
PER Mk. II boats use the River Raiders rule on page 12. Comma nd PBR Mk II
LIEUTENANT UG)
                                                                                               •        •
                                                                                   •
                                                                                t1
                                                                              SEAL team
  A SEAL Platoon with one SEAL Squad is on a recon
  mission and is a Reconnaissance Platoon.
                                                                              SEAL team
  A SEAL Platoon with two SEAL Squads is on an assault
  mission and is not a Reconnaissance Platoon.
                                                                                 t~
                                                                               SEAL team
To their opponents, the Navy SEALs (Sea, Air, and Land) were
         as the "Men with Green Faces", owing to their camou-
flage face paint. They come silently at night to steal away polit-
     leaders, collect intel, destroy supplies, and then disappear.
       usually patrolled on their own, but they did sometimes          A SEAL Platoon is rated Fearless Veteran.
      with larger forces for major operations. Typical patrols
     seven men and a South Vietnamese interpreter, but the
                                                                                       -it1ij'U··1i ij@§-
    platoon could be deployed if a big mission came up.
,SEAL teams are tactically very flexible and prepared for their      The SEALs (Sea, Air, and Land) used many methods
 difficult and challenging missions.                                 get behind enemy lines, including specialised SEAL
                                                                     Alpha boats, and lift helicopter.
  If the Platoon Command team of a SEAL Platoon is
  Destroyed, immediately appoint another team in the                  At the start of the game before Deployment you may choose
  platoon as the new Platoon Command team.                            the method ofinserting your SEAL Platoon into the battle-
                                                                      field from one of the following three options:
                                                                       By Sea: A PBR Mk II may carry up to four teams from a
       teams were well armed with the unique Stoner 63,                SEAL Platoon as passengers.
an advanced modular weapon that could be configured to
     specific mission requirements. They also had shotguns,            By Air: Add a UH-1 D 'Slick' to your SEAL Platoon at no
  16s, M60s, and other conventional weapons available.                 cost. This Slick does not need to land near Landing Zone
                                                                       Objectives to embark or disembark its passengers.
  A SEAL Platoon is unusual in that the composition of the
                                                                       By Land: This SEAL Platoon has been covertly inserted
  platoon can change from game to game. At the start ofthe game
                                                                       under the cover of darkness. This platoon is not Deployed
  before Deployment you may replace SEAL teams as follows.
                                                                       at the same time as other platoons. Instead, it arrives along
  Replace up to one SEAL team in each squad with:                      any table edge at the beginning of your first turn at the
  • a Shotgun team                                                     same time as Reserves.
                                                                      .\   ,-
                                                                                c'
                                                                                     ORDNANCE GUIDE
                                                                                     ~  SUU-I11A minigun pod
                                                                                     'D LAU-3 rocket pods
                                                                                     ~ SUU-14/A bomblet dispenser
                                                                                     IV AN-M64 500lb bombs
                                                                                                 A-1 H Skyraider
                                                                  '---                              shown at
Anti-reflective Surface &                                                                            '\100%
   Walk Strip: Black (300)
                                          Light Gull Grey (FS16622)                              Aircraft White
                                               Whitewash                                           (FS17875)
                                                                                                  White (301)
            D TROOP CARRIERS
                                Slow Tank         0          0           0        Assault boat, Bar-armour, Self-defence MG.
                                 16',/40cm     3 (each)      4          5+        Deck turret.
                                 16''/40cm        4          5          5+        360-degree turret.
                                 16''/40cm        4          3          4+        Deck turret.
                                Slow Tank         0          0           2        Assault boat, Bar-armour, Helipad, Self-defence MG.
  Two M2 .50cal MG               16',/40cm     3 (each)      4          5+        Deck turret.
  Mk 16 20mm gun                 16''/40cm        4          5          5+        360-degree turret.
  withMk 1940mm GrenadeMG        16',/40cm        4          3          4+        Deck turret.
ATC(H) Aid Boat                 Slow Tank         0          0           2        Aid Boat, Assault boat, Bar-armour, Helipad,
                                                                                       Self-defence MG.
  Two M2 .50cal MG               16',/40cm     3 (each)      4          5+        Deck turret.
  Mk 16 20mm gun                 16''/40cm        4          5          5+        360-degree turret.
                                        Gunship
                                        16''/40cm      3         2            6       Side mounted.
                                        16',/40cm      8         2            6       Hull mounted.
                                        24',/60cm                4           4+       14 tubes, One use.
    IG Hueycobra                        Gunship
   134 minigun MG                       16',/40cm       6        2            6       Chin turret, Cannot fire with M 129 grenade launcher.
   129 grenade launcher MG              16',/40cm      4         3           4+       Chin turret, Cannot be fired with M134 machine-gun.
  M200 and M157 rocket launcher         24',/60cm                 4          4+       52 tubes.
AH-I G Garling Cobra                    Gunship
  M134 minigun MG                       16',/40cm       6        2            6       Chin turret, Cannot fire with M129 grenade launcher.
  M129 grenade launcher MG              16"/40cm       4         3           4+       Chin turret, Cannot be fired with M134 machine-gun.
  M19520mmMG                            24',/60cm      5         5           5+       Hull mounted.
                                        24 ''/60cm               4           4+       14 tubes, One use.
      STATION AIRCRAFT
AI-H Skyraider (On Station)             Gunship                                       Flying tank, On station.
  M320mmMGs                             24',/60cm      4         8           5+       Hull mounted.
  AN-M64 Bombs                           4''/10cm                5           1+       4-gun Bombardment.
  using LAU-3 Rocket pods                6''/15cm                4           4+       Optional.
  using BLU-32 Napalm canisters          6',/15cm                                     Optional, One use.
  using AN-M47 'Willie Pete' bombs       6''/15cm                                     Optional, Smoke bombardment.
  using SUU-14/A Bomblet dispensers      6 ''/15cm               3           5+       Optional.
  using SUU-11/A Minigun pods           24',/60cm       6        2            6       Optional, Hull mounted. May fire with M3 20mm MGs.
  EHICLE MACHINE-GUNS
                                        16',/40cm      3         2            6       ROF 1 if other weapons fire.
                                        16',/40cm      3          4          5+       ROF 1 if other weapons fire.
                   Range        ROF   Anti-tank   Firepower Notes
                 12"/30cm        2                   6         Add one die in Defensive Fire.
                  I2"/30cm       1       11          5+        Tank Assault 5.
                 16"/40cm        3        2          6         ROF 2 when Pinned Down, Add one die in Defensive
                  I2'!30cm               11          5+        Tank Assault 5.
                  8"/20cm        3                   6         Full ROF when moving, Add one die in D efensive Fire.
                  I2'!30cm       1       11          5+        Tank Assault 5.
                  4"/10cm        2                   6         Full ROF when moving, Add one die in Defensive Fire,
                                                                           Hits on 2+ in Assaults.
                 12'!30cm        1       11          5+        Tank Assault 5.
                 16"/40cm                3           4+        Add one die in Defensive Fire.
                 12"/30cm                13          3+        Beehive, Recoilless Gun, Tank Assault 5.
                 12"/30cm        2                   6         Moves as a Heavy Gun team, Add one die in Defensive
                                                                            Fire.
                                                               Medic, Moves as a Heavy Gun team.
      all came to a head in 1964 when the Vi¢t C(Jng decided to    Despite total military defeat, the Tet Offensive succeeded
           from guerrilla attacks to all-out warfare. Supported    in securing a major propaganda victory. The US media was ,
I   the North and supplied by the Ho Chi Minh Trail through        there on the streets recording for history the events of the,
                  countries of Laos and Cambodia, the Vi¢t C(Jng   battle. They saw devastation and brutality, but what is more
              full-scale attacks which paralyzed government        they saw the raw determination of the Vi¢t C(Jng soldier.
      " Only the rapid intervention of US forces stabilized        What they saw, so too did the American public. It would be
                                total collapse.                    a major turning point in the war.
    PAVN provides the local forces with a cadre of experi-       One of the big advantages the local forces have is the
     troops. Their role is to bring the Vi?! Ci)ng up to speed   to blend in with the population. This makes it diffic!llt
           and indoctrinate their fighters with patriotic        Imperialist and puppet forces to detect ambushes and '
                                                                 before the local forces are in position, strike, and then
                                                                 away.
  A Vi?! Ci)ng Battalion uses all of the PAVN special rules.
  In addition, it also uses the Local Knowledge, Local             When a Dia Phuong Quan (Local Force) Company is placed
  Ambush, Fade Away, and Resistance Fighters special               using Guerrilla Deployment, its teams may be placed closer
  rules below.                                                     to the enemy than normal. Each team must be placed so
                                                                   that they are not:
                                                                       within 12 "/30cm of any enemy team within Line of
         forces have ancient knowledge about living in the         Sight, unless Concealed by Terrain from it, or
lYl<:KLHllo! and dealing with its challenges.                          within 4 ''/1 Ocm ofany enemy team, or
                                                                      within 8 ''/20cm of any enemy Recce teams that is in
 Teams from a Vi?! Ci)ng Battalion HQ, Dia Phuong Quan
                                                                   Line of Sight (apart from Recce teams that are Bogged
 (Local Force) Companies (including any teams Combat
                                                                   Down, Bailed Out, or moved at the Double).
 Attached to them), and Resistance teams treat Jungle
 Overgrowth and Dense Jungle simply as Difficult Going
 (instead of using the normal terrain rules).                    FADE AWAY
                                                                 Their ambush completed, local forces used tunnels
                                                                 escape routes to fade into the population and prepare
                                                                 another attack.
In the Free World player's Movement Step, they may choose         o   Otherwise, the Resistance team bluffs its way through the
a single Resistance team and move it in the same manner as            inspection and is unharmed.
the Nationalist player.                                          Any teams within 4''/10cm of a Resistance team being
       RESISTANCE MOVEMENT TABLE                                 questioned cannot be Gone to Ground.
                                Distance Moved                   Independent teams and Helicopters cannot Question
                                    2"/5cm                       Resistance teams.
        resistance members are invaluable in guiding attacking      Communist sympathisers keeping their eyes and ears
         into place without alerting the enemy.                     can learn a lot about the enemy plans. A few discrete
                                                                    and signs allow their soldiers to spot Imperialist IlldlLllllIC;-~llU
  In the Nationalist player's Starting Step, instead ofRollingfor
                                                                    and gun positions and bring them under accurate fire.
  Reserves, the Nationalist player may make one attempt (re-
  gardless ofthe number ofResistance teams available) to Guide        At the start of their Shooting Step the Nationalist player
  Reserves. To do so, select a Resistance team and roll a die.        can attempt to Reveal Gone to Ground enemy teams or Spot
  • On a 4+, replace the Resistance team with the Command             for any Artillery Battery with any or all Resistance teams.
    team ofa Dia Phu'ang Qudn (Local Force) Company and the           Roll a die for each Resistance team attempting to do so.
    rest of the company immediately appears foom Guerrilla            • On a roll of 4+, the Resistance team can either Reveal
    Reserves (with the usual restrictions on distance foom              enemy teams using the Eyes and Ears special rule as if
    enemy teams) so that they are In Command. Any teams                 they were a Recce team, or Spot for any Artillery Battery
    that cannot meet these restrictions are removed.                    as if they were its Observer team.
  • Otherwise, the Resistance team's efforts were too obvious and     • Otherwise, the Resistance team does not succeed, but nor
    it is Destroyed before it can guide the reserves into place.        does it give itselfaway.
 At the end oftheir Starting Step the Nationalist player may          1he Nationalist player can attempt to shoot with any or all
 make one attempt (regardless of the number of Resistance             Resistance teams at the start oftheir Shooting Step. To do so,
 teams available) to Move an Objective (other than the LZ             roll a die for each shooting Resistance team.
 Objective selected by the Free World player, see page 107).
                                                                      • On a roll of 4+, the Resistance team can shoot, but is
 To do so, select a Resistance team within 8 "/20cm of the
                                                                        then automatically Destroyed.
 Objective and roll a die.
                                                                      • Otherwise, the Resistance team does not attack, but
  • On a roll of 4+, the Objective is moved to the location
                                                                        neither does it give itselfaway.
    of the selected Resistance team, and the Resistance team
    is removed.
                                                                                ~~f
                                                                           Company Command
                                                                                                                  ~~f
                                                                                                                2iC Command
                                                                              Rifle team                          Rifle team
                                                                                        BATIALION HQ
 3 Type 57 HMG
 2 Type 57 HMG
 1 Type 57 HMG                                 +20 points
                                                                                                                               _
 2 Sniper teams                              +100 points                                   TVp p 36   51n~;T1        . yee             I
                                                                   ~~-===--=                                                       J
                                                                  L      ,,~~~               l\~ll                    ~~~
  Dia Phuong Quan (pronounced dya foo-ung kwun),or                The battalion's headquarters oversees the maJonty
    Forces, were known as Vi¢t c¢ng, or VC, by their              force's precious heavy weapons . They dictate the ~''''X'UC:lll
     . The expression Vi¢t C¢ng, a contraction of Vi¢tnam         of hidden machine-gun nests, position their medium
   scm, (Vietnamese Communist), or alternatively Vi¢t             at a safe distance to support the troops, and distribute
   C¢ng scm (Communist Traitor to Vietnam), first                 powerful Type 36 57mm recoilless guns. A careful Udl.LdlJlVU
       in Saigon newspapers beginning in 1956, soon               commander will use these weapons against an enemy
  the creation of the Republic of Vietnam.                        he knows he can destroy them with sudden and
                                                                  ing fire, not waste them in protracted gunfights.
                                                              Command Rifle team
                                                                     :          .   .                                    :      .   .
                                                               Rifle team               Rifle team                 Rifle team        Rifle team
                                                                            t       t    •••
                                                                                                                   INFANTRY PLATOON
                                                                                                       •       •
 Phuong Quan (Local Forces) companies are the fighting
                                                                          jll~ ~l~l ~l~l
                                                                            Rifle team               Rifle team         Rifle team
                                                                                        ;l~l ;l~l
  and women of the People's Liberation Front. They have
   trained and indoctrinated by the NVA cadre, a group
                                                                                          Rifle team           Rifle team
professional North Vietnamese soldiers. Using their local
         and civilian uniforms, they are the masters of hit                               INFANTRY PLATOON
                                                                                                       •       •
                                                                                                     ~~1
                                                                                             Command Rifle team
                                                                                                 •.IU.Il.
                                                                                                           I
    forces set up ambushes for enemy aircraft by placing                                         1:•• :t.II'
    Type 54 12.7mm anti-aircraft machine-guns in a
       formation . They three would hold their fire until          ~J)                          ~J)                           ~)ft)
 target was in the centre, then open up with lethal effect.       Type 5412.7mm                Type 5412.7mm                 Type 5412.7mm
                                                                         AAMG                         AAMG                      AAMG
                                                                                            ANTI-AIR SECTION
                                                                      l~              r-)~tl                  ~t
 5 Resistance   teams                                                 Resistance       Resistance         Resistance
                                                                        Team             Team               Team
 4 Resistance   teams                       100 points
 3 Resistance   teams                        75 points               r-)~t              l~                r-)~t
 2 Resistance   teams                        50 points                Resistance       Resistance         Resistance
                                                                        Team             Team               Team
 1 Resistance   team                         25 points
                                                                                    SPECIAL AGENTS
                                                                                   LOCAL RESISTANCE
Resistance teams use the Local Knowledge andResistance
                                                              Any man, woman, or child of the local population could
Fighters special rules on pages 36 and 37.
                                                              working for the resistance, reporting on enemy movements,
                                                              providing false information, and sniping at the enemy.
                                                                                    FORTIFICATION
 8 Booby Traps
                                                                 w~~~
 7 Booby Traps                               70 points
 6 Booby Traps                               60 points
 5 Booby Traps                               50 points
                                                                 Booby Trap    Booby Trap        Booby Trap    Booby Trap
 4 Booby Traps                               40 points
 3 Booby Traps
 2 Booby Traps
                                             30 points
                                             20 points           ~mm~
                                                                l:iIJ W
                                                                 Booby Trap    Booby Trap
                                                                                                 D
                                                                                                 Booby Trap
                                                                                                              LJ
                                                                                                               Booby Trap
Booby Traps use the Booby Traps special rules on page 71                             BOOBY TRAPS
o/Tour of Duty, or page 40 o/Pocket Guide to Vietnam.
1 Minefield
                                                                       .  :            .                •                •
                                                                                                                                    :    .    .
                                                                   fl'~ --...~~
                                                                  AK47 Assault               '1<   j},
                                                                                                                         fl'~
                                                                                                                        AK47 Assault
                                                                   Rifle team                                            Rifle team
 A B(1 Binh (Infontry) Company is rated as Fearless Trained.      AK47 Assau lt          840 team
                                                                                                                    'l~' ~1\li
                                                                                                                        AK47 Assault           840 team
                                                                   Rifle team                                            Rifle team
              -itJS·¥$W.i@iiij.M
   b() iJ()i, foot soldiers, are the core of the NVA's infantry   AK47 Assault           840 team
                                                                                                                        ~l'~ ~1\li
                                                                                                                        AK47 Assault          840 team
                                                                   Rifle team                                            Rifle team
                                                                                                                    .
           These companies served as the core of a Local
       operation. Known as Main Force to the Americans,                                ••    ••                          INFANTRY PLATOON
     troops are actually a blend of recruits from the local
     and NVA regulars. Their uniform is that of the PAVN,
                                                                                                    :       .
        them distinct from the civilian-dressed Local Forces
                                                                   fl'~
                                                                  AK47 Assault
                                                                   Rifle team
     are armed with equal mix of the newer AK47 assault
    and older SKS carbines. The squad automatic weapon
 the RPD machine-gun, a modernised, belt-fed version of           AK47 Assault           840 team                   AK47 Assault              840 team
                                                                   Rifle team                                        Rifle team
   WWII-era DP 'record player' machine-gun. Each squad
   contains a B40 '\-ocket launcher, a Chinese copy of the                                  INFANTRY PLATOON
      RPG-2.                                                                   BO BINH (INFANTRY) COMPANY
                                                                                                                    -     -              -
                                                                                                         .•
                                                                         ~~f                   ~f~~                                     ~t
                                                                        Command           Staff team       Observer
                                                                  AK47 Assault Rifle team            AK47 Assault Rifle team
 3 M46 130mm
                                                                                                   ."':1..1[.
                                                                                                            I
                                                                               r                                                         '\
                                                                        ~r.                                                     I:.I~{'I.
A Front Artillery Company uses the Fire Assault special
                                                                  ~ ~
rule on page 114 of Tour of Duty or page 42 of Pocket
Guide to Vietnam.
                                                                      M46 130mm gun                                           M46 130mm gun
                                                                  ~ ~
  Free World rules of engagement prevented ground op-
       in Cambodia and Laos. This allowed the People's
    to bring their heavy artillery into action without                M46130mm gun                                            M46 130mm gUn
     to worry about how to defend their static positions
     a highly-mobile enemy.
                                                                  ~ ~ M46 130mm gun                                           M46 130mm gun
                                                                              • . • •l~_                                                ••    ••
                                                                              FRONT ARTILLERY
                                                                                   ~  ""
                                                                                              COMPANY       ~   ~             "-"
                                                                               Command Pioneer
                                                                             AK47 Assault Rifle team
                                                                                              •          •
                                                                         ..•                                   ..•
                                                                    fl'~
                                                                   Pioneer AK47
                                                                                         -l                  fl'~
                                                                                                          Pioneer AK47
                                                                 Assault Rifle team                     Assault Rifle team
                                                                   ~~li ~~li
                                                                   Pioneer 840       Pioneer 840         Pioneer 840
                                                                                                       .
                                                                      team              team                team              team
                                                                 SPECIAL TASKS PLATOON                  SPECIAL TASKS PLATOON
  A Dijc Cang (Special Tasks) Company is a Reconnaissance                                     :    .
  Platoon (Nationalist Company).
-UJQ!UW·UiUh-
                                                                                                   .•
                                                                             ~~f                               ~t
                                                                            Command                           Observer
   3 DKB 122mm
                                                                      AK47 Assault Rifle team
                                                                              1
                                                                                              ••,a••    l.
                                                                                                        AK47 Assault Rifle team
    the war progressed, the North switched more and more              ~~~~                                   ~~~~
                                                                      flKB 122mm rocket                      flKB 122mm rocket
   conventi;Qnal warfare, sending rocket artillery regiments
into South Vietnam ·to harass Imperialist fire bases and air          ~i\~~                                  ~~~~
       These Trung Doan Philo Phan L?fC (pronounced troong            flKB 122mm rocket                      flKB 122mm rocket
uvu-,uw fow fan louk, literally Jet Artillery Regiment) were    ~~{.             •• • •u'! __          ~t{.l.~lI.=""~lIl      • • H! __
well suited to guerrilla warfare as they could move on foot
                                                                          FRONT JET ARTILLERY COMPANY
         remote areas into their firing positions.
                            Mobility      Range       ROF   Anti-tank Firepower   Notes
                             Infantry   16"/40cm               2          6
Assault Rille team           Infantry    8"/20cm       2                  6       Full ROF when moving.
                            Immobile
                                        112''/280cm             4        2+
                               Light    72"/180cm               3        3+       Guerrilla Rockets.
                              Bunker    24"/60cm
          -- Skin Tone                        Alternative Colour
•
    ,    . 2: 1 Wool Brown (328)              1:1 Battledress Brown (325)
             & Comrade Khaki (326)
                                              & European Skin (385)
             - Gun Stock
•,             Battlefield Brown (324)
                                    LOCAL FORCE
        The Quan Doi Giai Ph6ng Nhdn Dan (People's Liberation Armed
        Forces), more commonly known by Free World forces as
        or Vi¢t C(jng, had several layers within its organisation.
        entry level was the Dia PhU:(Jng Quan or Local Forces. A
        would be assigned to village defence or intelligence.
        included guard and village patrol duty. Their uniform
        that of the civilian, a black cotton shirt and trousers. These
        units were usually armed with old or home-made weapons.
        _ _ Uniform                            - Uniform Highlight
        ~          Black (950)            •      Panzer Grey (303)
                                      MAIN FORCE
        Upon demonstrating their loyalty and usefulness, the recrui
        could be called up to join a Main Force unit, similar to an
        usually populated by standard NVA regular troops. Main
        Force units were used for larger operations, such as
        and major attacks like the Tet Offensive. The so-called'
        pyjamas' uniform, as the Americans called it, was traded in
        for a dark-green uniform and the unit looked a lot more
        like a regular army. Main Force units were supplied
        automatic weapons, recoilless rifles, and rocket
        grenades (RPGs) .
                -- Uniform
        •,         Firefly Green (348)
     The Nationalist player chooses a table edge where their          BEGINNING THE BATTLE
          will arrive. This cannot be the same table edge chosen
\{p ·oprvp<                                                           1. Neither side may make Reconnaissance
    the Free World player.                                            Moves in this mission.
     The Nationalist player selects one of the Objectives as their    2 . The Nationalist side has the first turn.
     ective for the purposes of the Guerrilla Deployment rule.
                                                                      3. Objectives cannot be Searched or Evacuated until turn two.
      Free World player then selects another Objective that is
     placed in a river as the Landing Zone Objective.
                                                                      ENDING THE BATTLE
     The Free World player Deploys their force using the              The battle ends on or after turn six when:
       Patrol rule on page 48 . Free World teams cannot be
                                                                      • the Nationalist player starts any of their turns with no F
           within 8"120cm of any Objective.
                                                                      World teams within 16" 140cm of any Objectives, or
                                                                      • a player starts their turn with six more Victory Points
                                                                      their opponent .
                                                                      • all Objectives have been Evacuated or Searched.
              remaining Nationalist platoons, Warriors, and
11lllCfJ'CllUCJlll teams are held off table in Guerrilla Reserves.
                                                                      DECIDING WHO WON
               that cannot be in Guerrilla Reserves arrive from
               on the tables edge the Nationalist player selected.    The player that Searched or Evacuated the most
                                                                      using the Tunnel Rats special rule wins the game.
     Deploy Resistance teams anywhere on the table.                   Objectives remaining on table that are more than 16"/
                                                                      from all Free World teams are treated as Evacuated.
                                                                        Otherwise, the player with the greater Victory Point
                                                                     .. wins the game.
·. 'Going up that river was like travelling back to the earliest           INSIDE YOU WILL FIND:
  • beginnings of the fUorld, when vegetation rioted on the
                                                                   • The history of the battle for the Mekong
. earth and the big trees were kings. '
                                                                     between 1965-1969.
                       - Joseph Conrad, Heart ofDarkness
                                                                   • History of the unique US Navy and Army
 The waterways of the Mekong Delta are busy                          Riverine Force in South Vietnam.
 with sampans, merchants, villages, and farming
 communities. They are the life blood of South                     • The option to field a River Assault Force'
 Vietnam, through which over half of the entire                      infantry from the Army and boats from the
 country's rice flows. It is remote with few roads                   supported by aircraft and helicopter J:'.U"~JL"IJ'~
 accessing the interior's rice fields and jungles. The Vi¢t        • History of the Vi¢t C{Jng, the people's army
 C{Jng have launched their liberation movement from                  Vietnam, and the famous 1968 Tit offensive.
 within this formidable fortress.
                                                                   • The option to field a Tiiu Dolin Dia
 However, the US Army and Navy have come together
                                                                     Qulin (Local Forces Battalion) backed by
 to create the Mobile Riverine Force, a joint operation
                                                                     comrades in arms from North Vietnam.
 of infantry and assault boats. They are reinforced with
                                                                     troops have lots of tricks up their sleeves to
 helicopter gunships, devastating Skyraider aircraft,
 and more. This new force will take the fight upriver                with the imperialist invaders' troops.
 as the two opposing sides battle for control of the               • Rules and a mission for fighting battles in
 mighty Mekong.                                                      Mekong Delta.
                                                                   • Inspirational painting guides and colour
                                               ISBN978-0-9922555-2-7
                                                    Product Code FW903
                                          Flames OfWar website and discussion forum:
                                                 http://www.FlamesOfWar.com                           III III