client_log
client_log
client_log
System Memory:
Memory Load: 51%
Available Physical Memory: 5798m/11995m
Available Page File: 8245m/19675m
Available Virtual Memory: 134213453m/134217727m
Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
Peak Working Set Size: 33m
Working Set Size: 33m
Quota Peak Page Pool Usage: 257k
Quota Page Pool Usage: 255k
Quota Peak Non Paged Pool Usage:19k
Quota Non Paged Pool Usage: 18k
Page File Usage: 6m
Peak Page File Usage: 6m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 605310
[00:00:00]: Current time: Fri May 10 10:38:53 2024
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: CreateEGLContext: 12 configs found
[00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0
[00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0
[00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0
[00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:00]: 5: 5/5/5 - 0/16/ 0 - 0
[00:00:00]: 6: 5/5/5 - 0/24/ 0 - 0
[00:00:00]: 7: 5/5/5 - 0/24/ 8 - 0
[00:00:00]: 8: 8/8/8 - 8/ 0/ 0 - 0
[00:00:00]: 9: 8/8/8 - 8/16/ 0 - 0
[00:00:00]: 10: 8/8/8 - 8/24/ 0 - 0
[00:00:00]: 11: 8/8/8 - 8/24/ 8 - 0
[00:00:01]: SetCommonDefaultControlMapping
[00:00:01]: X-pos and Y-pos available (Left Stick)
[00:00:01]: X-rot and Y-rot available (Right Stick)
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce RTX 2050)
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:01]: OpenGL extensions (19, 19):
[00:00:01]: GL_ANGLE_depth_texture
[00:00:01]: GL_ANGLE_framebuffer_blit
[00:00:01]: GL_ANGLE_framebuffer_multisample
[00:00:01]: GL_ANGLE_instanced_arrays
[00:00:01]: GL_ANGLE_pack_reverse_row_order
[00:00:01]: GL_ANGLE_texture_compression_dxt3
[00:00:01]: GL_ANGLE_texture_compression_dxt5
[00:00:01]: GL_ANGLE_texture_usage
[00:00:01]: GL_ANGLE_translated_shader_source
[00:00:01]: GL_EXT_read_format_bgra
[00:00:01]: GL_EXT_robustness
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_format_BGRA8888
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_OES_get_program_binary
[00:00:01]: GL_OES_packed_depth_stencil
[00:00:01]: GL_OES_rgb8_rgba8
[00:00:01]: GL_OES_standard_derivatives
[00:00:01]: GL_OES_texture_npot
[00:00:01]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:01]: GL_MAX_VARYING_VECTORS = 10
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:01]: THREAD - started 'WindowsInputManager' (20532)
[00:00:01]: 4 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f1
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:01]: Renderer initialize: Okay
[00:00:02]: AnimManager initialize: Okay
[00:00:02]: Buffers initialize: Okay
[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:02]: GameSpecific initialize: Okay
[00:00:02]: cGame::StartPlaying
[00:00:02]: AppVersion::GetArchitecture() x64
[00:00:02]: LOADING LUA
[00:00:02]: DoLuaFile scripts/main.lua
[00:00:02]: DoLuaFile loading buffer scripts/main.lua
[00:00:02]: taskgrouplist: default Together
[00:00:02]: taskgrouplist: classic Classic
[00:00:02]: taskgrouplist: cave_default Underground
[00:00:02]: taskgrouplist: lavaarena_taskset The Forge
[00:00:02]: taskgrouplist: quagmire_taskset The Gorge
[00:00:02]: Running main.lua