Cs601 Mynotes Merged
Cs601 Mynotes Merged
Spread Spectrum:
• Adds Redundancy: Extra information is added to the signal, which can help in error
correction and recovery.
• Spreads the Original Signal: The signal is spread out over a larger range of
frequencies, so it's harder for people to listen in or block the signal.
PRINCIPLES
• • Larger Bandwidth for Each Station: Each station (device) needs more bandwidth
than required so that extra data (redundancy) can be added. This helps maintain signal
quality even if there are errors or disruptions.
• • Independent Spreading: The process of spreading the signal over a wide range of
frequencies should be done in a way that doesn't depend on the original signal,
allowing it to be more secure and resistant to interference
In Simple Terms:
• It’s like sending many messages in one envelope instead of sending each message separately.
Categories of Multiplexing:
1. Frequency Division Multiplexing (FDM):
o Different signals are sent on different frequencies within the same channel.
o Used in optical Fibers, where different signals are sent using different light
wavelengths (colors).
1. What It Is:
o FDM is an analog technique used when the total bandwidth of the communication
link is larger than the combined bandwidths of all the signals being sent.
2. How It Works:
o These frequencies are combined and transmitted together over the same channel
without interfering with each other (in simple words Different signals are merged
into one signal and sent together through the same link.)
Example -1
3. Since there are no guard bands, the channels are placed adjacent to each other.
|---------|---------|---------|
C1 C2 C3
Example -2
Step-by-Step Calculation:
2. Guard bands:
o Since there are 5 channels, there will be 4 guard bands between them (one less than
the number of channels).
o Total guard band = 4×10 kHz=40
o Add the total bandwidth for the channels and the total guard band.
Answer:
Fiber-Optic Multiplexing:
o Fiber-optic cables are designed to support very high data rates, much higher than
metallic transmission cables (like copper).
o Fiber-optic cables have much greater bandwidth and can carry more data over long
distances without losing signal quality compared to traditional metallic cables.
• Wasting Bandwidth:
o If a fiber-optic cable is used for just a single data line, it would not be fully utilizing
the high bandwidth available.
In simple words Fiber-optic cables are very fast and can carry a lot of data. If we only use one
line for one signal, we aren't using the full potential of the cable
A demultiplexer splits that one signal back into the original individual signals
• Error Correction
• Improved Reliability
Pulse Stuffing is like filling empty spaces in a schedule with extra, non-important bits (or pulses) to
keep everything running smoothly. This ensures there are no gaps or timing problems in the
transmission, and all data fits correctly into its time slot.
Synchronous TDM is like a fixed schedule where everyone gets their turn to talk at specific times,
even if they don't have anything to say. This can waste time when someone doesn't have data to
send.
Statistical TDM is more like a flexible schedule. People only get time to talk when they have
something to say, which makes the system more efficient. If someone doesn't have data, someone
else can use their time.
Digital-to-Analog Conversion
Digital-to-Analog Conversion (DAC) is the process of changing digital signals (numbers) into analog
signals (smooth, continuous signals). Think of it like translating computer language into something
humans or machines can use, like sound or light.
Example:
Digital signal: A series of 1s and 0s (binary code), like instructions from a computer.
Analog signal: A smooth wave, like the sound you hear from a speaker or the voltage
controlling a motor.
A sine wave is a continuous signal that can be modified to carry digital information by changing its
amplitude, frequency, or phase
Example:
The frequency (how many cycles the wave completes in one second) changes to represent
data.
Example:
The phase (the wave's starting point in its cycle) shifts to represent data.
Example:
o Bit Rate: How many bits (1s and 0s) are sent per second.
o Baud Rate: How many times the signal changes per second.
o Key Difference: One signal change (baud) can carry one or more bits, depending on
the method used.
2. Carrier Signal
Reason: Advanced modulation techniques allow multiple bits to be transmitted with one
signal change (baud).
Example: If a signal change represents 2 bits, the baud rate will be half the bit rate.
Signal Element: The smallest unit of a signal, which represents one or more data elements.
Data Rate: The speed at which data is transmitted, measured in bits per second (bps).
Signal Rate: The speed at which signal elements (modulation changes) are transmitted,
measured in baud.
Relationship: A higher signal rate often requires more bandwidth, except for techniques like
FSK.
4. Bandwidth Required ∝ Signal Rate (except FSK)
Explanation: Generally, the more signal changes per second, the more bandwidth is needed.
FSK Exception: Frequency modulation uses separate frequencies for data, which affects
bandwidth differently.
5. Carrier Signal
How it works: The carrier signal is modulated (amplitude, frequency, or phase) to represent
the digital data for transmission.
4o
You said:
more simple
ChatGPT said:
ChatGPT
o Why: A single signal change (baud) can represent one or more bits.
o Example: If one signal change carries 2 bits, the baud rate is half the bit rate.
o Signal Element: The part of the signal that represents the data, which could include
one or more bits.
o Data Rate: How fast data (bits) is sent, measured in bits per second (bps).
o FSK Exception: Uses separate frequencies for data, so bandwidth behaves differently.
5. Carrier Signal
These are the basics for how digital data is sent using analog signals!
4o
You said:
• In Analog Transmission of Digital Data, Baud Rate is less than or equal to the Bit Rate Data
Element vs. Signal Element Data Rate vs. Signal Rate • Bandwidth Required ∝ Signal Rate (except
FSK) • Carrier Signal
ChatGPT said:
ChatGPT
o One signal change (baud) can carry one or more bits, depending on the modulation.
o Example: If 1 signal change carries 2 bits, baud rate is half the bit rate.
o Signal Element: A part of the signal representing one or more data elements.
o Data Rate: Speed of transmitting bits, measured in bits per second (bps).
5. Carrier Signal
o A continuous wave used to carry digital data by modulating its amplitude, frequency,
or phase.
Examples
What happens: The amplitude (height) of the carrier signal is varied to represent digital
data.
Frequency and Phase: Both the frequency and phase of the carrier signal remain constant
while only the amplitude changes.
Amplitude = 0 represents a 0.
Example:
When transmitting a 0, the carrier could have zero amplitude (effectively no signal).
In Binary Amplitude Shift Keying (Binary ASK), the amplitude of the carrier wave is changed to
represent digital data. A high amplitude represents a 1, and a low or zero amplitude represents a
0. In the image, the bit rate is 5 bits per second, meaning 5 bits are transmitted each second. The
baud rate (signal changes per second) is also 5, as each signal change represents one bit of data.
The carrier signal oscillates with varying amplitude to send the information, with each signal
element corresponding to one bit. This method is simple but can be affected by noise, which can
distort the signal.
In this image, Binary ASK is shown in action:
When the data is 1, the carrier's amplitude is high; when the data is 0, the amplitude is
low.
A multiplier combines the digital data with the carrier wave to create the modulated signal
(blue wave).
An oscillator generates the carrier frequency that is used to modulate the signal.
Example
In Frequency Shift Keying (FSK):
The frequency stays constant for each signal element but changes for the next if the data
changes.
PSK (Phase Shift Keying): Modulates data by varying the phase of the carrier signal.
Variants include:
o QPSK (Quadrature PSK): Four phases (0°, 90°, 180°, 270°).for 2 bits.
Diagrams
Binary Phase Shift Keying (BPSK) is a modulation technique where binary data is represented by
two distinct phases of a carrier signal. In BPSK, a phase shift corresponds to a bit: one phase
represents a binary 0, and the other phase represents a binary 1. The amplitude and frequency of
the carrier remain constant, making BPSK robust against noise. While it is simple and reliable,
BPSK has a lower data rate compared to higher-order modulation techniques, as it only transmits
one bit per symbol.
To implement Binary Phase Shift Keying (BPSK), binary data (0s and 1s) is mapped to two phases of
a carrier signal. A binary 0 is represented by one phase (e.g., 0°), and a binary 1 is represented by
another phase (e.g., 180°). The carrier signal, with constant amplitude and frequency, is modulated
by switching its phase based on the binary input. At the receiver, the phase of the incoming signal
is detected and compared to decode the transmitted bits. This method is simple, robust against
noise, and transmits one bit per symbol.
Modulation
Description Common Example
Type
Key Points:
AM (Amplitude Modulation): Changes the height (amplitude) of the
signal to encode information.
FM (Frequency Modulation): Changes the frequency (spacing between
waves) to represent data.
PM (Phase Modulation): Changes the phase of the wave, which is how
far the wave is shifted over time.
Multiplexing
Multiplexing is the process of combining multiple signals or data streams into a single
signal or data stream for transmission over a shared medium. It allows efficient use of
the available bandwidth by enabling simultaneous transmission of multiple signals.
Telecommunications
Data Communications
Definition: The transfer of data between two devices using a transmission medium.
Simple Explanation: Exchanging digital information (like text, images, or videos) over a
network using wired (e.g., fiber optics, Ethernet) or wireless (e.g., Wi-Fi, Bluetooth)
connections
Delivery: Ensures data is delivered to the correct destination, accurately and in a timely
manner.
Timeliness: Data should be delivered within an acceptable time frame to meet application
requirements, especially in real-time communication.
Jitter: Refers to the variation in time delay during data transmission, which should be
minimal, especially for audio and video applications.
Message: The information or data being communicated, such as text, images, audio, or video.
Sender: The device or entity that generates and sends the message (e.g., computer, smartphone).
Receiver: The device or entity that receives and processes the message (e.g., server, another
computer).
Transmission Medium: The physical path or channel through which the message is transmitted
(e.g., cables, fiber optics, wireless signals).
Protocol: A set of rules and conventions that govern data communication to ensure accurate and
efficient transfer.
Data can be represented in various formats for transmission and interpretation in a communication
system. The primary forms include:
5. Video: A sequence of images with synchronized audio, compressed using codecs like MP4 or
AVI.
Data Flow
Data flow describes how data moves between devices. It can occur in three modes:
2. Half-Duplex: Data flows in both directions, but only one direction at a time (e.g., walkie-
talkies).
Network
A network refers to the interconnection of a set of devices (nodes) that are capable of
communicating with one another. These devices can share data, resources, and services over a
communication medium.
Components of a Network
1. Host (End Devices):
o These are devices that generate, send, or receive data in the network.
Connecting Devices:
These are devices that facilitate communication between hosts by directing or managing
data flow.
Examples:
1. Performance:
o Throughput: How much data the network can send in a given time.
o Delay: How long it takes for data to travel from sender to receiver.
2. Reliability:
o The network should work without frequent failures and quickly recover if a problem
occurs.
3. Security:
o The network must protect data from unauthorized access and ensure safe
communication.
Link:
Type of Connection:
Point-to-Point:
Multipoint:
A physical topology refers to the layout or arrangement of devices and cables in a network. Common
physical topologies include:
1. Bus Topology:
2. Star Topology:
3. Ring Topology:
o Devices are connected in a circular loop, with data traveling in one or both
directions.
4. Mesh Topology:
In a mesh topology, each device (node) is connected to every other device in the network. This
ensures high reliability because there are multiple paths for data to travel.
1. Advantages:
o Highly reliable: If one link fails, others can still maintain communication.
2. Disadvantages:
In a star topology, all devices (nodes) are connected to a central device, such as a hub, switch, or
router. The central device acts as the communication hub, where all data passes through.
1. Centralized Communication:
2. Advantages:
o A failure in one device does not affect the rest of the network.
3. Disadvantages:
Use Cases
Offices, schools, and home networks where centralized control is preferred.
L=n
Where:
Splicing in networking or cabling refers to the process of joining two cables together to create a
continuous connection
Ring Topology
Definition:
In a ring topology, each device (node) is connected to exactly two other devices, forming a closed
loop or ring. Data travels in one direction (or sometimes both directions in a "dual ring" system)
around the ring until it reaches the destination.
Key Characteristics:
Advantages:
1. Predictable Data Transfer: Since data travels in a specific direction, it’s easier to track and
manage.
2. Efficient for Small Networks: Works well when there are fewer devices, as data is passed
directly from node to node.
3. No Collisions: In a token-based ring, data collisions are prevented because only one device
can transmit at a time.
Disadvantages:
1. Single Point of Failure: If one device or cable fails, the entire network can go down unless it's
a dual-ring system.
2. Performance Decreases with Network Size: As more devices are added, the data transfer
speed can slow down.
3. Difficult Troubleshooting: Identifying the exact point of failure can be harder, especially in
large networks.
Best For:
Legacy Networks: Older networks that used Token Ring for local communication in offices or
labs.
LAN with Common Cables: Best for simple, small networks where only a few devices are
connected. As the network grows, this method becomes inefficient and harder to manage.
LAN with Switch: Ideal for larger networks. A switch improves network performance, reduces
congestion, and handles collisions efficiently. It is more scalable and better suited for a growing
network
Point-
to-
A direct and exclusive connection between two locations.
Point
WAN
Switched WAN A network that dynamically connects multiple locations through switches.
Types of
Switching
Circuit-Switched Network
Circuit Creates a direct connection between two devices for the whole communication
Switching session.
Packet Breaks data into small pieces (packets) and sends them separately to reach their
Switching destination.
The Internet
The Internet (with an uppercase "I") is the global network of interconnected computer networks that
communicate using standardized protocols like TCP/IP. It enables billions of devices worldwide to
share information, access services, and connect in real time.
How it Works:
1. Networks connect to form the Internet, often through ISPs (Internet Service Providers).
A draft is an early version of a proposal for a new Internet standard or technology. It's
published for public review and feedback.
RFCs are documents that describe protocols, standards, and guidelines for the Internet.
They are issued by the IETF (Internet Engineering Task Force) and are used to develop and
improve Internet standards.
Types of RFCs:
1. Proposed Standard: A document that suggests a new Internet standard, still under review.
2. Draft Standard: A standard that is close to being finalized but still needs more testing.
3. Internet Standard: A fully accepted and implemented standard that defines how the Internet
works.
5. Experimental: A document proposing new ideas or technologies that are being tested but
not yet widely used.
These are places where scientists, engineers, and researchers work on new technologies and
ideas related to the Internet.
Example: Universities and companies that create and test new technologies.
2. IRTF (Internet Research Task Force)
What it does: IRTF is a group that focuses on long-term research to solve big problems
related to the Internet, like improving security or designing new protocols.
How it fits in: After new ideas are researched and tested in labs, they are discussed in IRTF to
see if they can help improve the Internet.
What it does: IETF turns research ideas into actual rules and standards that make the
Internet work. This includes making decisions about how data is transferred or how devices
communicate.
How it fits in: Once ideas are proven useful in IRTF, they are sent to IETF, where engineers
turn them into practical guidelines for the Internet's operation.
Simple Flow:
3. IETF: Create real-world standards and rules from the best ideas.
Analog Clock vs. Digital Clock: An analog clock uses rotating hands to show time continuously,
while a digital clock displays time as discrete numerical digits.
Human Voice vs. Data in Computer: The human voice is an analog signal, continuously varying in
sound waves, whereas data in a computer is digital, represented by discrete binary code (0s and 1s).
Digital data is stored as discrete binary values (0s and 1s) in devices like hard drives, SSDs, or flash
memory. Analog data is stored as continuous signals, such as magnetic patterns on tapes or grooves
on vinyl records.
Analog Signals: Represent data using an infinite range of intensity levels over time,
continuously varying.
Digital Signals: Represent data using a limited number of predefined values, typically 0s and
1s, in discrete steps over time.
o Period: The time it takes for one complete cycle of the signal.
Non-Periodic Signals: These signals do not have a repeating pattern over time.
Examples:
Periodic Analog Signals: Continuous signals like sine waves that repeat regularly.
Non-Periodic Digital Signals: Digital signals like data bursts that don’t repeat in a regular
pattern.
Simple Periodic Analog Signal: A signal that consists of a single sine wave, which repeats
regularly over time. Examples include a pure tone or a single-frequency signal.
Composite Periodic Analog Signal: A signal composed of multiple sine waves with different
frequencies, amplitudes, or phases, combined together. This can create more complex
waveforms, like music or voice signals, which are made of multiple sine waves at different
frequencies.
The peak amplitude of a sine wave is the maximum value (either positive or negative) the wave
reaches from its zero or equilibrium position during one complete cycle.
Low amplitude refers to a sine wave (or any signal) that has a smaller peak displacement from its
zero or equilibrium position. In other words, the wave's maximum and minimum values are closer to
the center line, indicating a weaker signal or lower intensity compared to waves with higher
amplitudes.
Phase describes how much a waveform is shifted relative to time 0. It shows where the first cycle of
the wave begins.
Phase in degrees: 360° (or 2π) is a full cycle, and 90° (or2π) is a quarter cycle
sine wave is fully described by three main properties: amplitude, frequency, and phase.
Amplitude: The peak value or height of the wave. It determines the signal's strength.
Frequency: The number of cycles the wave completes per second (measured in Hz).
Phase: The horizontal shift of the wave, indicating where it starts within its cycle.
Time-Domain Plot:
A time-domain plot shows how the amplitude of the sine wave changes over time. The x-axis
represents time, and the y-axis represents the amplitude of the wave at any given time.
The plot is useful for understanding how the signal varies over time.
Phase is not explicitly shown in this plot, but it is implicit in how the wave starts at time t=0.
For example, if the wave starts at its peak or zero crossing, it’s influenced by its phase.
In a time-domain plot, the amplitude and frequency are clearly visible, but you would have to
compare waves to notice phase shifts.
A composite signal is made up of two or more simple signals (like sine waves) combined together.
Can be periodic or nonperiodic.
Simple sine waves have many applications in daily life. We can send a single sine wave to carry
electric energy from one place to another Single Sine Wave can only carry limited information
A composite periodic signal is a signal made up of multiple periodic signals (like sine waves)
combined together, which repeats after a fixed period.
Decomposition of a composite periodic signal means breaking it down into simpler sine waves with
different frequencies and amplitudes. This helps us understand the individual components that make
up the complex signal.
Bandwidth is a key measure of network performance and can be understood in two ways:
The bandwidth of a composite signal refers to the range of frequencies it contains. It is calculated as
the difference between the highest and lowest frequencies in the signal.
Key Points:
A digital signal represents information using discrete levels. The simplest form uses two levels:
Digital signals can also use more than two levels to represent data, with each level corresponding to
different values (like 0, 1, 2, 3) to carry more information at once.
Bit rate refers to the number of bits transmitted in one second. It is measured in bits per second
(bps).
Key Points:
Bit Rate: The speed at which data is transmitted, commonly measured in bps.
For non-periodic digital signals (signals that don't repeat in a regular pattern), the period
and frequency are not used to describe the signal, as they apply mainly to periodic signals.
Example:
If a digital signal has a bit rate of 1,000 bps, it means that 1,000 bits are transmitted every second.
term—bit rate (instead of frequency)—is used to describe digital signals. The bit rate is the number
of bits sent in 1s, expressed in bits per second (bps
o It consists of vertical and horizontal line segments. The vertical lines represent
sudden changes between 0 and 1, while the horizontal lines show when the signal
stays at a constant level.
2. Infinite Bandwidth:
o A perfect digital signal (like a square wave) would need infinite bandwidth because
its sharp changes (vertical lines) require an unlimited range of frequencies.
In Simple Terms:
A digital signal is made up of many waves, and ideally, it needs infinite bandwidth because of
its sharp changes between levels.
A digital signal, whether periodic or non-periodic, is a composite analog signal made up of multiple
frequencies between zero and infinity (resulting in infinite bandwidth).
1. Baseband Transmission:
o This is the transmission of the signal at its original frequency without modulation.
o The signal is sent directly over the transmission medium (e.g., copper wires or fiber
optics) at its base frequency.
2. Broadband Transmission:
In Simple Terms:
Baseband Transmission means sending a digital signal as it is, without changing its frequency,
typically over short distances.
Modulation is the technique used to convert a digital signal into an analog signal, allowing it to be
transmitted over a medium that uses higher frequencies.
Transmission media (like cables or wireless signals) aren't perfect, and this causes signal
impairments.
Interference: Other signals can interfere with the one you're sending.
So, the signal sent isn’t always the same as the signal received
Attenuation refers to the loss of energy as a signal travels through a medium (like a wire or air).
When a signal moves through a medium, it faces resistance, which causes some of the signal's
energy to be lost.
Key Points:
As the signal moves through the medium (such as a wire or fiber optic cable), part of its
energy is converted into heat.
This loss of energy is why electrical wires carrying signals can get warm or even hot over
time.
In Simple Terms:
Attenuation means the signal gets weaker as it travels because part of its energy turns into
heat due to resistance in the medium.
The unit of signal strength is the decibel (dB), which is used to measure the relative strength or
power of a signal.
Key Points:
1. Relative Measurement:
o The decibel compares the strength of two signals or the same signal at two different
points (like input and output of a transmission medium).
2. Negative dB:
o A negative dB value means the signal has been attenuated (weakened) as it travels
through the medium.
3. Positive dB:
In Simple Terms:
If the signal gets weaker, the dB value is negative. If the signal gets stronger, the dB value is
positive.
Distortion
If a signal is delayed but not by a full cycle (period), it will cause the signal to be out of sync
with the original, creating a phase shift.
Noise is a significant cause of signal impairment and can interfere with the transmission of
information
Impulse Noise:
A sudden, short-duration noise spike that can cause significant disruptions to the signal, such
as from lightning, switching, or other electronic devices.
Thermal Noise:
Data rate is the speed at which data is transmitted and depends on:
2. Signal levels: The number of distinct signal states used to represent data.
Higher bandwidth, more signal levels, and lower noise lead to a higher data rate.
Nyquist applies when there’s no noise, calculating data rate based on bandwidth and signal levels.
Shannon applies when there’s noise, calculating the maximum data rate considering both
bandwidth and the signal-to-noise ratio.
In 1944, Claude Shannon introduced a groundbreaking formula known as the Shannon-Hartley
theorem. This formula calculates the maximum data rate (channel capacity) of a communication
channel, considering both bandwidth and noise.
Network Performance:
The performance of a network is a measure of how well it supports the transmission of data
1. Digital Transmission:
o The process of sending digital signals (binary data—0s and 1s) over a
network or communication medium, such as the internet or fiber optics.
2. Digital to Digital Conversion:
o The process of converting digital data from one format to another without
changing its digital nature. This may involve encoding, encryption, or error
checking but keeps the signal in a digital form.
o Example: Sending a file over the internet involves converting the file into a
digital signal for transmission.
3. Analog to Digital Conversion (ADC):
o The process of converting analog signals (continuous signals, like sound or
light) into digital signals (discrete values like 0s and 1s) so that a computer or
digital device can process them.
o Example: A microphone converts sound waves (analog) into a digital signal
for a computer to process.
In Simple Terms:
Digital Transmission: Sending data as 0s and 1s.
Digital to Digital Conversion: Changing digital data from one form to another.
Analog to Digital Conversion: Changing continuous signals (like sound or light) into
digital form for processing.
1. Line Coding:
o Line coding is a technique used to convert digital data (0s and 1s) into a digital
signal for transmission over a medium. The main goal is to ensure the signal is
suitable for the transmission system and maintain synchronization between the
sender and receiver.
o Example: A simple form of line coding is NRZ (Non-Return-to-Zero),
where a 0 might be represented by no voltage and a 1 by a positive voltage.
2. Block Coding:
o Block coding is a method where groups of bits (blocks) are encoded into
larger sets of bits. This helps in error detection and correction, ensuring
reliable transmission of data.
o Example: A 4-bit data block might be converted into a 7-bit block for better
error detection. Hamming Code is an example of block coding used for error
correction.
3. Scrambling:
o Scrambling is a process that changes the original bitstream to ensure that the
signal doesn't have long sequences of 0s or 1s, which can cause
synchronization problems. The goal is to make the signal more reliable and
prevent issues like DC bias (unwanted constant voltage levels).
o Example: B8ZS (Bipolar 8-Zero Substitution) is a scrambling technique
used in digital transmission to replace long sequences of zeros with a special
bit pattern.
In Simple Terms:
Line Coding: Converts digital data to a suitable signal for transmission.
Block Coding: Encodes groups of bits into longer ones for error checking.
Scrambling: Changes the bit sequence to avoid long runs of 0s or 1s and keep the
signal stable.
1. Data Element:
o The smallest unit of information that can represent data, typically a bit
(binary digit: 0 or 1).
o Example: A bit in a computer system (either 0 or 1) represents the smallest
piece of data.
2. Signal Element:
o The shortest unit of a digital signal that can carry a data element. It’s the
physical or electrical signal used to represent the data.
o Example: In digital transmission, a signal element could be a voltage pulse or
a change in voltage that represents a 0 or 1.
3. Data Elements: Carried:
o Data elements represent the actual information we want to transmit. They are
carried by signal elements during transmission.
4. Signal Elements: Carriers:
o Signal elements are the physical manifestations (like voltage changes or
pulses) that carry the data elements over the transmission medium.
In Simple Terms:
Data elements are the actual bits of information (0 or 1).
Signal elements are the signals that carry these bits across the network
1. Data Rate (Bit Rate):
o The number of data elements (bits) sent per second.
o Measured in bits per second (bps).
o Example: If 1,000 bits are sent in 1 second, the data rate is 1,000 bps.
2. Signal Rate (Baud Rate):
o The number of signal elements (pulses or changes in the signal) sent per
second.
o Measured in baud or symbols per second.
o Example: If 1,000 signal elements (pulses) are sent in 1 second, the signal rate
is 1,000 baud.
3. Data Rate = Bit Rate:
o Data rate refers to the actual information being transmitted (bits per second).
4. Signal Rate = Baud Rate:
o Signal rate refers to how often signal changes (pulses) occur, which might not
be the same as the data rate if more than one bit is encoded in each pulse.
In Simple Terms:
Data Rate (Bit Rate): How many bits (0s and 1s) are sent per second.
Signal Rate (Baud Rate): How many signal changes or pulses are sent per second.
The signal rate could be lower than the data rate if each signal change represents
multiple bits.
The Unipolar Non-Return-to-Zero (NRZ) scheme is a line coding technique where binary
data is represented using a single voltage level. In this scheme, a '1' is typically represented
by a positive voltage (such as +5V), while a '0' is represented by zero voltage (0V). Unlike
other encoding schemes, the signal does not return to zero between bits, meaning that the
signal stays at either a positive voltage for '1' or zero for '0' for the entire bit duration. This
scheme is simple but can suffer from issues like DC bias, where a constant zero voltage level
may lead to difficulty in synchronization over long periods.
Polar Non-Return-to-Zero (NRZ) is a line coding scheme where binary data is represented
using two voltage levels: a positive voltage for '1' and a negative voltage for '0'. In this
scheme, the signal does not return to zero between bit periods, meaning that each bit duration
is represented by a constant voltage level (either positive or negative). This encoding method
is more efficient than unipolar encoding, as it avoids the use of a zero voltage, but it can still
face issues like lack of synchronization for long sequences of identical bits, which can lead to
potential errors in transmission.
Polar Return-to-Zero (RZ) is a line coding scheme where binary data is represented using
two voltage levels: a positive voltage for '1' and a negative voltage for '0'. Unlike NRZ, the
signal in RZ returns to zero midway through the bit period. For example, a '1' is represented
by a positive voltage for the first half of the bit period and then returns to zero for the second
half. Similarly, a '0' is represented by a negative voltage for the first half and then returns to
zero. This scheme helps with synchronization since the signal always returns to zero, but it
requires more bandwidth compared to NRZ due to the additional transitions.
Polar Biphase is a line coding scheme where binary data is represented using two voltage
levels: positive and negative. In this scheme, each bit is represented by a transition at the
middle of the bit period. For a '1', the signal transitions to a positive voltage at the beginning
of the bit period and a negative voltage at the middle, while for a '0', the signal transitions to a
negative voltage at the beginning and a positive voltage at the middle of the bit period. This
encoding helps with synchronization and reduces the likelihood of long periods with no
signal changes, making it more reliable than other schemes like NRZ
Bipolar schemes use three voltage levels: positive, zero, and negative. There are two
common bipolar schemes:
1. Alternate Mark Inversion (AMI): In this scheme, '0' is represented by zero voltage,
while '1' is represented alternately by positive and negative voltages. The signal
alternates between positive and negative voltages for successive '1's, helping to
eliminate a constant DC component in the signal, making it more efficient for
transmission over long distances.
2. Pseudoternary: This scheme is similar to AMI, but it uses zero voltage to represent
'1' and alternating positive and negative voltages to represent '0'. In other words, a '1'
is always represented by zero voltage, while '0' alternates between positive and
negative voltages. This also helps eliminate a DC bias but with different signal
representation compared to AMI
Block Coding: Converts a block of 'm' bits into a block of 'n' bits, where n > m.
mB/nB Encoding: Refers to the encoding technique where 'm' bits are encoded into 'n'
bits.
Redundancy: Added to ensure synchronization and error detection.
Improved Performance: Block coding helps improve the reliability and efficiency of line
coding by adding redundancy.
Block coding is a method of encoding data where a fixed-length group of input bits (called a
"block") is mapped to a longer fixed-length output block. The goal of block coding is to
introduce redundancy into the signal, which improves error detection, synchronization, and
reduces the chance of data loss or corruption during transmission. In block coding, each
group of 'm' bits is converted into a block of 'n' bits, where n > m, adding extra bits
(redundancy) to help detect and correct errors. This redundancy also aids in maintaining
synchronization between the transmitter and receiver, especially in noisy environments.
4B/5B adds an extra bit to avoid long sequences of zeros, improving synchronization and
error detection.
NRZ-I ensures that the signal has sufficient transitions for synchronization, with '1'
causing a transition and '0' maintaining the same signal level.
8B/10B Block Encoding is a line coding technique used to convert 8-bit data into 10-bit data.
This encoding method is widely used in high-speed data transmission systems, like fiber
optics and network protocols, to improve data integrity and synchronization. Here's how it
works:
1. 8B/10B Encoding: In 8B/10B encoding, each 8-bit block of data is converted into a
10-bit block. The extra 2 bits (redundancy) help to ensure there are enough transitions
in the signal, which aids synchronization and provides error detection capabilities.
The 10-bit codes are selected such that the number of 1s and 0s in the code are
balanced, preventing long sequences of consecutive 0s or 1s, which could cause loss
of synchronization.
2-Benefits:
DC Balance: The encoding ensures that the transmitted signal has a balanced number
of 1s and 0s, which helps maintain a zero DC component, preventing issues like
signal drift.
Error Detection: The extra bits allow for error detection since invalid codes can be
recognized and corrected.
Synchronization: The additional transitions introduced by 8B/10B ensure there is
enough change in the signal over time, helping to maintain synchronization between
the transmitter and receiver.
Biphase Schemes:
Helps with synchronization by adding extra bits and ensuring signal transitions.
However, it still has a DC component (constant signal), which can cause problems over long
distances.
Bipolar AMI:
Scrambling is the process of modifying a signal to prevent long sequences of zeros, which can cause
synchronization problems. The system inserts pulses based on specific rules to maintain
synchronization and ensure the signal is correctly received.
AMI (Alternate Mark Inversion) can be used with scrambling to improve data transmission. Here's
how it works:
1. AMI: In AMI, '1' bits are represented by alternating positive and negative voltages, while '0'
bits are represented by zero voltage. This helps eliminate the DC component, making it
suitable for long-distance transmission.
2. Scrambling: Scrambling is applied to avoid long sequences of consecutive zeros, which can
cause synchronization issues. Scrambling inserts pulses or changes the signal according to
specific rules to ensure regular transitions in the signal, keeping the receiver synchronized.
Proper synchronization (thanks to scrambling), even if there are long sequences of zeros.
The two common scrambling techniques are B8ZS and HDB3, both used to maintain synchronization
and avoid long sequences of zeros in digital communication. Here's a simple breakdown:
o Used in T1 systems.
o If there are 8 consecutive zeros, they are replaced with a specific 8-bit pattern that
introduces voltage transitions, ensuring synchronization.
o This technique ensures that there are no long gaps without signal transitions, making
the signal suitable for transmission over long distances.
o Used in E1 systems.
o Similar to B8ZS but designed for AMI (Alternate Mark Inversion) encoding.
o In HDB3, if there are 4 consecutive zeros, they are replaced with a special 4-bit
pattern. The substitution ensures there are enough voltage changes to maintain
synchronization.
Both techniques help in maintaining signal integrity and ensuring that the data can be correctly
received and interpreted by the receiver.
The B8ZS (Bipolar with 8-Zero Substitution) scrambling technique is used to prevent long sequences
of zeros in digital transmission systems, which could lead to loss of synchronization. It replaces
sequences of 8 consecutive zeros with a special 8-bit pattern that ensures signal transitions for
synchronization.
1. Case 1: If the previous non-zero bit is positive (a '1' represented by a positive voltage):
Pattern Substitution: The 8 consecutive zeros are replaced with the pattern "000VB0VB".
o The pattern contains alternating positive and negative voltages, ensuring signal
transitions for synchronization.
2. Case 2: If the previous non-zero bit is negative (a '1' represented by a negative voltage):
Pattern Substitution: The 8 consecutive zeros are replaced with the pattern "000-0B0B".
In both cases, the sequences of zeros are replaced with a combination of positive and negative
voltages, ensuring that the signal has transitions (no long runs of zero voltage) and preventing loss of
synchronization during transmission