GFSQ - Into The Frontier v1.0.0 - Ch. 1-2
GFSQ - Into The Frontier v1.0.0 - Ch. 1-2
Into the Frontier is a narrative campaign for Grimdark Future: Star Playing Narrative Campaigns ............................................... 3
Quest that puts you in pursuit of a legendary adventurer, hot on the
Prologue - Shard Hunters .................................................... 5
trail of a fabled treasure at the edge of the known galaxy, with the
aid of an eccentric robot companion. Chapter 1 - Trouble on Tugator............................................. 6
This game expansion for Grimdark Future: Star Quest takes players Mission 1 - Witness Protection ............................................ 7
on an adventure across 12 missions which are tied together by an
Mission 2 - Stowaway .......................................................... 9
exciting story of epic proportions.
Chapter 2 - Secrets of Shady Rest ........................................ 11
To play this campaign you’re going to need the core rules for
Grimdark Future: Star Quest as well as heroes and enemies, which Mission 3 - The Mousetrap ................................................ 12
you can find for free on our website: www.onepagerules.com Mission 4 - Get Outta Town ............................................... 14
OPR (www.onepagerules.com) is the home of many free games Mission 5 - The Setup ........................................................ 17
which are designed to be fast to learn and easy to play.
Mission 6 - Get the Goods ................................................. 19
This project was made by gamers for gamers and it can only exist
Chapter 4 - Breaking Out .................................................... 21
thanks to the support of our awesome community.
Mission 7 - Pitstop ............................................................. 22
If you want to help us in making more awesome content, you can
support us on Patreon: www.patreon.com/onepagerules Mission 8 - Prison Break .................................................... 24
Epilogue - In Pursuit........................................................... 36
2
Failed Missions: If all heroes are killed
during a mission, they must re-start the
Unlike regular one-off games, narrative chapter, but restore all wounds, stress, When playing, heroes suffer injuries and
campaigns are a series of connected bleeding, conditions, and injuries. become stronger as they go on missions.
missions that follow an ongoing story. The Note that progression is the same across
missions have been designed to be played Finishing the Campaign: Once the final campaigns, so you can carry over heroes
back-to-back, so each chapter can be chapter has been completed, the between campaigns.
played in a single session. campaign is over.
3
When setting up the table, you must place
When playing any mission, use the D3+2 search tokens. Roll one die for each For an additional challenge, players may
following common game elements across token, and on a 1-3 it will be placed in a choose any of the following hazards, which
all of them. table quarter, whilst on a 4-6 it will be are completely optional. Note that these
placed in a table corner. Then number hazards can dramatically increase
each table quarter/corner from 1-4, and difficulty, and are not recommended for
roll one die. On a 1-4 place the token at the beginners.
During each mission, enemies will be
centre of that table quarter or within 6“ of
deployed in two ways: Increased Alertness: Pick how alert the
that table corner. On a roll of 5-6, you may
• Sentries – Before the mission starts, pick in which quarter or corner to place it enemies are, or roll D6+X for it, where X is
deploy a wave of enemy units which instead. the chosen difficulty level:
act as sentries. Roll Alertness
Hidden Treasure: When a search token is
• Reinforcements – Every so many 1-6 Vigilant – No effect
revealed, roll one die to see what it
rounds, a new wave of enemies is 7-8 Alarmed – Get +1 when rolling
contains. If it’s an item or credits, replace
deployed, based on their alertness. for alertness increase
the token with a treasure marker, which
9+ Full Alert – Get +2 when rolling
Wave Size: The total point value of all heroes within 1“ can pick up by using a skill for alertness increase
enemy units in a wave is based on a % of action.
the total point value of the heroes: Random Time of Day: Pick at what time
Roll Treasure
the mission takes place, or roll for it:
• Difficulty 1 = 50% 1 Empty – Remove token.
• Difficulty 2 = 100% 2 Creature Nest – Remove token, Roll Time of Day
• Difficulty 3 = 150% and if the hero is within 1”, it gets 1 Dusk – For D3+3 rounds it’s Day,
one condition: and then it’s Night
• Difficulty 4 = 200%
• 1-3 = Afflicted 2 Night – All heroes get -1 to hit
Example: If heroes’ total point value is • 4-6 = Diseased rolls for D3+3 rounds, and then
300pts, then a Difficulty 1 wave is 150pts. 3 Booby Trap – Remove token, it’s Dawn
and if the hero is within 1”, it gets 3 Dawn - For D3+3 rounds it’s
Alertness: At the end of each round, roll one condition: Night, and then it’s Day
one die, on a 6 increase alertness by 2, else • 1-3 = Crippled 4-6 Day – No effect until the end
by 1. Once you reach 6*X alertness (where X • 4-6 = Impaired
is the chosen difficulty level), deploy a new 4 Hidden Cache – Replace with Random Weather: Pick in what weather
treasure marker, which contains the mission takes place, or roll for it:
wave of reinforcements, and remove all
one random item:
alertness. Roll Weather
• 1-3 = Courage Injector
Deployment: Enemies are deployed • 4-5 = Flash Grenade 1 Worsening – For D3+3 rounds it’s
differently based on if they are sentries or if • 6 = Med Kit Good, and then it’s Bad
5 Equipment Box – Replace with 2 Bad – All heroes halve their
they are reinforcements:
treasure marker, which contains movement for D3+3 rounds, and
• Sentries – The starting sentries are one random item: then it’s Improving
deployed at the centre of a random • 1-3 = Curing Kit 3 Improving - For D3+3 rounds it’s
• 4-5 = Nanoplate Injector Bad, and then it’s Good
table quarter. Number each table
• 6 = Fire Grenade 4-6 Good – No effect until the end
quarter from 1-4, then roll one die for 6 Credits Stash – Replace with
each unit, and on a 1-4 place that unit treasure marker, which contains
at the centre of that table quarter. On a random amount of credits:
a roll of 5-6, you may pick in which • 1-3 = 5c
quarter that unit is placed. • 4-5 = 10c
• Reinforcements – The reinforcing • 6 = 15c
waves are deployed within 6” of a
random table corner. Number each
table corner from 1-4, then roll one die
for each unit, and on a 1-4 place that
unit within 6“ of that table corner. On
a roll of 5-6, you may pick in which
corner that unit is placed.
4
You make your way through the bustling “Let me get right down to business: I have The robot pulls out a bundle of paper
crowd of Tugator, the famed satellite at the acquired crucial information that could be receipts from a hidden compartment,
edge of the Frontier. From here, the Sirius key to finding the famed Chrono Shards... covered in handwritten markings. You
Sector feels like little more than a distant It's probably the most valuable prize in this barely have time to glance at them before
memory to you. You move quietly through corner of the Frontier. I believe the promise the robot snaps them away, but you
its corridors, squeezing your way past a of such a rich treasure may be enough to recognise the docking space associated
hulking Gator with a cybernetic leg and entice the interest of the best treasure with your ships and “unpaid” written in six
nearly stepping on the tail of a cutlass- hunter around. But first, I need to find her.” different languages with big red letters
wielding Ratman. over each of them.
He pauses expectantly, trying to build up
As one of the region’s main access points suspense. It’s clear he savours having you “My sources tell me that your ship is being
to the Frontier, the space station is filled hang on his every word, or at least held by the station over some unpaid fees...
with adventurers and renegades from believing that you are. Quite a lot of them, actually. Luckily for you,
every corner of the galaxy. But recently, its I have some connections at the docks, and I
“Her name is Ellisia Orvanas. Have you
rusty halls seem even more cramped than can have your ship released. If you help me,
heard of her? Of course you have; she is one
usual; tensions and uncertainty in the of course.” Las-ZL0 leans in, taking on a
of the most legendary Frontier adventurers.
Sirius Sector have been pushing people to conspiratorial tone.
Lightning El, the first one to cross the
brave the perils of the galaxy’s edge in
Bargully Pass, the alleged thief of the “What do you say? Of course, you don’t have
search of fortune.
Koldan Crown, you’ve heard the tales... much choice... Unless you’d prefer paying off
Peering above the crowd, you find the That’s who I’m looking for.” your docking fees by scrubbing the bays for
flashing neon sign of the Thirsty the next twenty—” Las-ZLO is interrupted
The name is familiar to you. Tales of Ellisia
Bloodpecker, a seedy bar even by when the bar’s door slams open and a
have reached as far as the Sirius Sector,
Tugator’s low standards. You brush past a dozen rugged-looking humans in HDF
with each one telling of the exploits of this
couple of Dark Elves discussing the recent uniforms walk in.
daring adventurer. She is famously elusive,
rediscovery of Malhadra and enter the
though; known mostly through reputation The Humans part the crowd easily, walking
building, careful not to look the enormous
and rumour, with few journalists, towards the back of the room, where a
Orc bouncer in the eye.
adventurers, or authorities ever coming large tentacled alien surrounded by armed
“Over here!” close to catching her unless she sought minions greets them. The humans’ leader
them out. is a gruff middle-aged man with an
A small robot is waving at you from its
eyepatch, dressed like a Commander of the
booth in a dimly lit corner. You don’t “I know, I know, she’s notoriously hard to
Human Defense Force.
recognise the technology that makes him catch. My own inquiries have led me here, to
up as belonging to any faction, you know, Tugator. She was seen here recently, Las-ZL0 buzzes excitedly. “Right on cue! It
though there’s no lack of cobbled together searching for the Chrono Shards just like me! looks like your first target has arrived.”
machines on this station. This friendly little As a charming, but admittedly small, robot, I
He turns back towards you.
being seems out of place among the need some qualified roughnecks to
hardened thieves and killers that fill the accompany me, since things might get a tiny “I assume we have an agreement, then?”
room. As you sit opposite it, the robot bit violent on the way.”
greets you with a twitchy salute.
The robot looks you over, clearly confident
“The name is Las-ZL0! Thrilled to make your that you fit the description.
acquaintance!”
“Sadly, it has proven more difficult than I
Las-ZL0 slides a bottle of liquid that looks expected to find the type of highly
suspiciously like battery acid towards you motivated, thrill-seeking, detail-oriented
before continuing on with his pitch. individuals that this mission requires.” Las-
ZL0’s speakers emit a pre-recorded sigh
before it continues.
5
Local Rumours: Roll one die to see what “You’re free to try. Why don’t you send out a
rumours you find out at the bar, which will couple of these tough guys you got here? If
affect Mission 1: they even manage to find our base, it would
be a pleasure to put a bullet through their
Roll Effect
skulls myself. Look, this wasn’t any regular
1 There’s xarian acid in the drinks
- All heroes must take a Wil test, thief. It was that damned Elf, Ellisia
if failed they are Afflicted. Orvanas. But don’t worry; she can’t have left
2 The gravity generators are the planet. We’ll find her.”
malfunctioning - The entire table
Zidrax squelches furiously. “Colonel, you
counts as Difficult terrain.
3 Dude, inhale this relaxing gas - know this isn’t possible. I’ve made promises,
One random hero is Diseased. and my clients do not like being
4 One-Eyed Korbo lost his wallet disappointed! I cannot afford to wait until
near the bar last night - Place a you catch the most elusive adventurer in the
Las-ZL0 points to the Human leader. search token within 6’’ of the bar, Frontier!”
which contains 5c.
“That sinister fellow over there is Colonel 5 Some idiot broke his foot on a “There’s nothing I can do.”
Rixxon, head of a Human Defense Force steel beam - A random enemy
detachment. He arrived in the area a few unit gets the Slow rule. “Oh yes, there is.” Zidrax’s six pupils narrow
years ago. He was officially sent to look for 6 One of the drunk HDF soldiers as he stares at the Colonel. “I know your
potential allies in the region and gather mocked you! - A random hero type, Rixxon; you have an emergency stash
gets +1 to hit in melee until the on that ship of yours. Give it to me, or I’ll see
intelligence for the Human Alliance, but he
end of the mission. that you don’t leave Tugator alive.”
seems to have become quite a powerful
local figure.” Finally, you find yourself within earshot of The sentence hangs in the air for a minute.
The robot points a finger at the fellow the platform. Sprawled over luxurious Both crews are tense, ready to spring into
sitting across from Rixxon. “His gelatinous cushions, Zidrax has adopted a debonair action. Finally, Rixxon wipes his brow and
interlocutor is none other than the notorious pose that contrasts with the rugged shakes his head.
crime boss Zidrax, a powerful Ghtraxii bodyguards at his sides. The language he
“You’re a damn clever one, aren’t you,
merchant and the most ruthless magnate speaks sounds like wet gurgling, reminding
Zidrax? Well, we can make an
this side of the Kulax belt.” you of a malfunctioning sink.
arrangement.”
Colonel Rixxon and Zidrax are sitting Thankfully, a little electronic module at the
“The matter is settled then.” The
across from each other on a raised area in base of his head seamlessly translates it
bodyguards relax as the Ghtraxii extends a
the back of the bar, surrounded by their into an elegant speech with a slight Inner
tentacle outward to seal the deal with a
respective minions. Sphere accent.
shake. “I won’t hold it against you, Colonel.
As they talk, both of them take drags from “I’m sorry to say, Colonel, but I do not enjoy I’d have tried the same thing myself if I were
a Hrathox hookah that floats in between what I am hearing at all. It is absolutely in your place.”
them, blowing out clouds of steam that rise unacceptable.”
Rixxon grinned. “Oh, I am well aware.”
and disappear into the mixture of smoke His brow furrowed, the Colonel replies with
and recycled air filling the room. Still gripping Zidrax’s tentacle, he draws a
barely restrained impatience. “You think I
pistol with surprising speed and shoots
“My sources tell me that we need to look into enjoy this, Zidrax? Two months’ worth of my
him twice.
Rixxon,” Las-ZL0 whispers. “Apparently, harvest just up and disappearing?”
Ellisia Orvanas was asking all sorts of Chaos erupts as everyone moves to flee the
“I feel like a fool, quite frankly. If I had
questions about him and his operation. bar at once, while the Colonel’s men gun
known it was that easy to steal from you, I
Regrettably, she left Tugator just before I down the remaining bodyguards. Already
would have taken it myself instead of paying
arrived. But chances are that Rixxon knows pushing his way towards the exit, Rixxon
through the gills for it.”
something about her. Why don’t you go yells over his shoulder.
mingle and see if you can get close enough “Alright boys, clean this mess up! We don’t
to hear their conversation?” want any witnesses.”
You blend into the crowd. The Thirsty
Bloodpecker is a watering hole for a lot of
Tugator regulars, and as you slip in
between groups, you overhear various
rumours. Some of them, you hope, may
prove true and perhaps even useful.
6
Rixxon has ordered his bodyguards to When the last model from the second wave Heroes: First the heroes must be deployed
eliminate as many witnesses as possible. of reinforcements is killed, it drops an within 6” of the bar.
Panic has broken out in the streets objective marker within 1“.
Enemies: Then sentries are deployed
surrounding the Thirsty Bloodpecker, and
Heroes may use a skill action whilst within following the standard rules, but are
now you must fight to survive!
1“ of the marker, and if they pass a Dex placed within 6” of table corners instead of
test, the marker is removed and the at the centre of table quarters.
objective is completed.
For this mission you’ll need a 4’x4’ area,
with 20+ pieces of terrain.
Fleeing Civilians: After deploying heroes,
To represent the block, place a bar at the Once the heroes have completed the place D6+6 civilian markers within 6” of the
centre of the table, and then cover the rest objective, they must all be within 6” of the table centre, and the one closest to an
of the table with buildings, vehicles, waste same table corner at the end of any round enemy counts as its AI Goal. At the end of
containers, and minor decorations. in order to end the mission and collect each round, each civilian moves 6” towards
mission rewards. the nearest table corner, and is removed
from play if it moves within 3” of a table
Objective – Each hero earns triple as much
Search tokens are placed randomly corner. If an enemy moves within 1” of a
XP as the chosen difficulty level.
following the standard rules. civilian, it is removed, and alertness is
increased by 1.
• Rixxon
• Company Leader
• Infantry Squads
• Weapon Teams
Alertness: Vigilant
Weather: Good
7
“Well, that escalated quickly!” Peeking out Door Break: Pick one of these options, and The robot doesn’t wait for a reply before
from inside a garbage disposal unit, Las- one hero must take a stat test of that type going back to briefing you.
ZL0 shakes off some soiled wrapping to see what happens:
“The thing is that no one seems to know
paper. The doors of the Thirsty
Kick the door down (Str): where exactly the HDF have set up camp. I’m
Bloodpecker are both broken, with one
afraid we’ll need to sneak aboard their ship
hanging loosely from a single frayed wire. • FAIL - You do a spinning kick, putting
to learn that. I know it’s a bit risky, but you
all your strength into it. The lock
Bullet holes riddle the thick steel of the don’t mind, do you? Not to twist your
gives in, but so does your knee -
buildings in the surrounding corridor. The appendage, but I don’t see who else can
The hero is Crippled.
station’s ceiling lights are blinking red as help you get your own ship back, especially
• PASS - You feel extremely cool as you
an alarm blares overhead relentlessly. now that you’ve caused quite a bit of
bust the door open with one perfect
Security will be here soon, and you suspect property damage during that scuffle with
kick. Looks like all that practice has
you might be better off if you were already the HDF.”
finally paid off! - The hero earns as
gone by the time that they arrive.
much XP as the chosen difficulty. You hear whirring from Las-ZL0’s systems
The little robot waves you over. that sounds like a purr of satisfaction
Pick the lock (Dex): before he continues.
“You handled this pretty well! We’re not
going to let a little gunfire rattle us, are we? • FAIL - You pick up a sharp metal piece “Let’s spread out and see if we can learn
Let’s get out of here. Now that the fight is off the ground and set to work. The anything about where the Colonel is docked
over, the station guards are bound to show lock eventually gives in, but not and what kind of security he has for his
up any minute, and it would be a shame if before you’ve scratched your fingers ship.”
you were to end up in a cell so soon.” to the bone - The hero takes 1 wound.
You spend a while talking to various
• PASS - Finally, a chance to use your
You notice how the robot seems confident Tugator workers, trying to glean whatever
LocBlaster 3000! The mechanism
that he’ll avoid any trouble, but before you information might help you get a drop on
cannot resist your sophisticated tool.
can say anything, he’s already shot off out the HDF.
By the end, you’ve disassembled it
of the bar, barely turning back to see if
into a bunch of parts ready for resale “So, tell me about these ventilation
you’ve followed.
- The hero gets D3*5c. shafts…”: One hero must take a Wil test, if
Las-ZL0 leads you through back alleys and passed the heroes may move by up to 12”
service tunnels until you reach a rusty door Once the door is opened, you find yourself after deploying in Mission 2.
that seems stuck. The robot tries the in a vast, cold warehouse where dozens of
large slabs of meat hang from the rafters. A couple hours later, you find yourself
handle a few times before turning to you.
The few workers there pay you no mind looking at the Colonel’s ship, a relatively
“So, we’ve established you can handle once they see that Las-ZL0 is with you. small spacecraft. The cargo hold is being
yourself in a fight, but how are your loaded by a few guards, but otherwise, the
problem-solving skills? Any decent “I told you that I had some contacts in bay is deserted.
adventurer ought to know a dozen ways to Tugator. I’m low on funds, but as I always
say, relationships are the best investment!” “This is our chance,” Las-ZL0 tells you.
open a door.”
“We’ll eliminate the guards, copy the logs,
You step out of the warehouse and take a and get out of here before anyone knows
break in a secluded corner, behind a pile of what happened.”
crates that give off the sickly sweet smell of
decaying skalan wasp meat. As you begin to sneak towards the ship, he
adds, “Do try not to let them trigger any
Las-ZL0 listens with attention as you go alarms; this is already turning out to be
over what you learnt. rather messy.”
“Well, everyone knew Colonel Rixxon was up
to something. It’s rumoured he has gone
rogue: loyal HDF representatives rarely
openly hang out with traffickers of Zidrax’s
ilk.”
8
Security is tight in the hangar, and the only Place one ship door marker as shown in Heroes: First the heroes must be deployed
way into the ship is by clearing out the the mission diagram with 6*X tokens on it within 6” of the entry.
surrounding guards, but you will have to (where X is the chosen difficulty level).
Enemies: Then sentries are deployed
prevent them from sounding the alarm if
Heroes may use a skill action whilst within following the standard rules, but are
you want to make it onto Rixxon’s ship
1“ of the marker and take a Str test to placed within 6” of table corners instead of
without a fight.
unlock the ship door. If passed, at the end at the centre of table quarters.
of each round, if any hero is within 3” of the
marker while enemies aren’t, then it’s
For this mission you’ll need a 4’x4’ area, seized, and one token is removed from it. Dark Warehouse: Units only have line of
with 20+ pieces of terrain. The objective is completed once all tokens sight to targets within 6”, unless the target
To represent the cargo hold, place a space are removed. has made a shooting attack this round.
ship at the top of the table, and then cover
Alarm Consoles: If an enemy unit that
the rest of the table with small buildings,
starts or ends its activation within 3” of an
machinery, containers, and crates. Place two alarm markers as shown in the
alarm marker has line of sight to a hero,
mission diagram, which count as AI Goals.
then players get +1 when rolling for
Heroes may use a skill action whilst within alertness increase, and line of sight from
Search tokens are placed randomly 1“ of the marker, and if they pass a Dex or the Dark Warehouse rule is increased by
following the standard rules. Wil test, both markers are removed and the +3” until the end of the mission. This rule is
objective is completed. only activated once per alarm.
9
Inside the darkened cargo hold, the ship’s Below you is a large island, mostly covered Just at the foot of the hills begins the deep
engine rumbles as it crosses a Jumpgate. in forests, surrounded on all sides by a forest that covers the largest portion of the
Tugator is far away now. dark-red ocean. You are currently flying land. If you squint, you can spot a few signs
right above a small mountain range that that betray potential inhabitants, such as
After a few minutes, Las-ZL0 finally breaks
juts out from the south of the island. white smoke rising into the morning air.
the silence.
To the west, a great river runs all the way
“Look, I’m sorry. I didn’t think they’d be
to the sea, its waters a deep red, with many
launching so soon! Of course, you’re not
twists and turns full of potential places for
completely innocent here; you should have
an adventurer to set up camp.
talked me out of this! If you’re not even
going to double check intel on something as To the south, the southern mountains
basic as this, it raises questions about your towering over you seem filled with gorges
efficiency as my associates. Now, because where one might hide to escape the HDF.
you were so irresponsible, we’re trapped
Finally, beyond the forest, the
inside the enemy ship. Still, now is not the
northernmost part of the island is
time for blame; I forgive you.”
completely barren, a treeless no man’s
The ship buckles and shakes around you. land through which runs a few roads,
converging towards a clump of blocky
Las-ZL0 says, “It seems we’re entering an
You jump. The air howls around you as you constructions. Now barely a speck, you can
atmosphere. I think you’ll agree that we
struggle with your vest until you manage to see the HDF ship that you stowed away on
need to quite literally jump ship before we
pull on your parachute’s string. The thing landing there.
land. Too bad we didn’t get to access these
logs, but we’ll find out where we are soon thankfully opens, and you begin to Las-ZL0 turns to you. “So many leads to
enough. There must be some emergency descend towards the edge of the mountain follow! What do you think?”
jetpacks somewhere here. Let’s look!” range at a less terrifying speed.
Pick Your Chapter: After completing
The hold is not that big, and you find little However, as the ground nears, you realise chapter 1, you may play chapters 2, 3, 4,
beyond basic supplies such as food, spare you are still going pretty fast, and you have and 5 in any order. After all chapters have
parts, and several barrels that seem to no idea how to land with such a device. been completed, you must play chapter 6.
contain fuel of a type you’ve never seen You’ll have to learn fast; you’re rapidly
before. As you ponder what it may be, Las- approaching the thick forest canopy below.
ZL0 calls you over triumphantly, pointing The next couple of seconds is a blur of
to a stack of textile packs. leaves slapping you in the face, bark
“Look! Parachutes! This is some pretty old- scratching you, and every string and
fashioned Human technology. Most people lanyard of your pack doing its best to
have the good sense to just use a jetpack or strangle you. Somehow, you do not end up
dropchute, but it’ll still do the job. Aren’t you impaled as you come to a stop abruptly a
glad I’m here to guide you?” couple of metres over the ground.
The ship shakes again as it engages its While crashing through those tree
thrusters to slow down. Las-ZL0 runs over branches was painful, they did help slow
to the hold’s external door and starts you down. You take a moment to gather
fiddling with wires. yourself and cut the strings.
“I’ll get this opened,” he says before letting As you dust yourself off and remove the
out a high-pitched yelp as a power surge splinters from your face, you see Las-ZL0
runs through his body. emerging from a nearby bush.
You let him work while you try to put on “You made it! Congratulations! You might
the parachute. It’s not comfortable, but it not be as bad an investment as I feared after
should hold. all.”
“Get ready. This should be simple enough, You make your way through the trees,
even for you! You basically jump into the air impressed by their size. Small, colourful
and pull a string. Exciting, right?” The door lizards run and hide in bushes of alien ferns
hisses open, and a deafening wind bursts as you pass by. Eventually, you reach an
into the hold. open space. The ground is sloping down
before you, and you have a great view of
most of the island.
10
Trees the size of buildings tower over you A rope is dangled over the ledge for you to “That’s an understatement. Rixxon
as you wade through the forest floor, their grab. After climbing it, you find these discovered that if the plants of Banduh-La
vast canopies hiding the sky. Dense bushes ambushers are a strange mix of species: generate a specific compound, which can be
and thick swathes of ferns block your way one Dwarf, two Saurians, and one Human, processed into a potent energy source,
as you try to push through, though you all wearing a mix of old adventuring which he calls chlorofuel. Since then, he’s
have no idea what direction you are going equipment and pelts. been bringing more and more machines and
among the winding flora. destroying every square metre of forest to
They lead you to a hidden path that opens
make more of it.” Natmi explains.
Las-ZL0 buzzes ahead, taking little heed of into a clearing. By the time you arrive, it’s
you except occasionally to berate you for nearly dusk. Several buildings are there, “He’s also had our few remaining
your slow pace. ageing prefabricated metal structures spaceships destroyed to keep any
augmented with wooden extensions. The knowledge of the fuel from getting out. We
Eventually, you manage to find a path of
villagers stop to watch as you arrive. You are trapped here as he bleeds our planet
packed dirt; someone or something has
count no less than a dozen species among dry.” You can hear the bitterness in Natmi’s
been passing frequently through this area.
them. voice as she speaks.
All around, you hear the call of birds and
An old, grey-furred female Ratman steps Las-LZ0 doesn’t miss a beat before
the chittering of insects. Small lizards
forward to welcome you. “Greetings, I am replying. “We may share some common
skitter across mossy trunks, and winged
the elder here. It seems you’ve been ground, or at least common enemies. Do you
arthropods buzz over you, weaving
wandering around our humble little village happen to know anything about an Elven
between trees.
of Shady Rest.” adventurer named Ellisia Orvanas?”
Suddenly, you hear something snap, and
She takes you to the largest building, a Natmi’s eyes widen, but she quickly shakes
the ground gives way under your feet. You
former spaceship hangar converted into a her head and replies, “Never heard of her.
realise that you are standing over a cleverly
vast common room, where villagers are Also, I am sorry about this, but I cannot
concealed pit trap!
tanning hides, crafting various things, and allow you to leave. We don’t want the HDF to
Pitfall: All heroes must take a Dex test, if working on a few machines with old tools. find us—”
failed they are Impaired.
An old, eyepatch-wearing Orc brings cups Before Natmi can finish her sentence,
Several silhouettes appear above you, of a warm herbal infusion. Natmi sips hers gunfire rings out in the distance. The rest of
examining you with suspicion. You can tell before talking. “So, what has brought you to the villagers hurry out towards the source.
that they’re armed, though they don’t Banduh-La?”
Just as you are about to ask her what’s
appear to be wearing any uniform that
“We are looking for someone,” Las-ZL0 happening, you hear a familiar voice
you’re familiar with.
replies. “What about you? Are you distorted by a loudspeaker as it calls out
Trying to appear dignified despite being castaways?” from the edge of the village.
covered in mud, Las-ZL0 speaks up,
“In a way. Before Tugator Station, Banduh- “Colonel Rixxon here. We have you
addressing the figures above you.
La served as a base camp for expeditions surrounded. Those who cooperate might
“We come in peace! There’s no need for us to into the Frontier. When everyone else went just be allowed to live!”
fight; we are not your enemies.” off to Tugator, our ancestors chose to stay
“Ah, it seems you’ve already led him right to
here and live a quiet life. We kept our
One of the silhouettes growls. “We already us,” Natmi says as she scurries away.
existence a secret, only venturing off-planet
know you’re not HDF, or we’d have shot “You’d better start looking for a good hiding
to sell exotic pelts and such when needed. At
some holes into you already. Of course, if spot.”
least until Colonel Rixxon came.” The
you don’t behave, then we might just
Ratwoman spits on the ground. You step out of the building to see HDF
change our minds…”
soldiers marching into the village. You look
“Not a fan, I take it?” Las-LZ0 asks.
His weapon’s safety clicks loudly. around; you need to find somewhere safe.
11
Rixxon has brought the HDF to Shady Rest Place six hiding spot markers as shown in Heroes: First the heroes must be deployed
in search of the elusive Ellisia. Now, he’s the mission diagram. within 6” of the entry.
rounding up villagers to interrogate them
Heroes may use a skill action whilst within Enemies: Then sentries are deployed
about his stolen harvest. You’ve got to fight
1“ of a marker, and if they pass a Wil test, following the standard rules, but are
your way to safety unless you want to end
remove the marker and roll one die. On a placed within 6” of table corners (except
up in an HDF cell.
6+, or if it was the last marker, the heroes the hero’s deployment corner) instead of at
have found a hiding spot, and the objective the centre of table quarters.
is completed.
For this mission you’ll need a 4’x4’ area,
with 20+ pieces of terrain.
Fleeing Villagers: After deploying heroes,
To represent the village, we suggest Once the heroes have completed the place D3 villager markers within 3” of the
placing small buildings all over the table, objective, they must all be within 6” of the centre of each table quarter, and the one
and then mixing in trees, bushes, and hiding spot at the end of any round in order closest to an enemy counts as its AI Goal.
minor decorations, with more toward the to end the mission and collect rewards. At the end of each round, each villager
edges of the table than in the centre. moves 6” towards the nearest table corner,
Objective – Each hero earns triple as much
and is removed from play if it moves within
XP as the chosen difficulty level.
3” of a table corner. If an enemy moves
Search tokens are placed randomly within 1” of a villager, it is removed, and
following the standard rules. the nearest hero must take a morale test. If
failed, the hero is immediately Shaken.
• Rixxon
• Drill Sergeant
• Infantry Squads
• GRUNTs
Alertness: Vigilant
Weather: Good
12
Once you manage to escape immediate “Alright, alright. Orvanas was here. I’ll tell
danger, Las-ZL0 turns and speaks in a low you whatever you want to know. But you
modulated whisper. “Well, I managed to need to help my village! I don’t trust Rixxon
get us here, but I fear this safety is only and his soldiers at all. Who knows what they
temporary. Let’s find Natmi. She probably will do to us, even if we give them what they
knows a better hiding spot, and I suspect want…”
she has some answers about Ellisia that
“You expect us to take on this small army?
she’s not telling us.”
They’ll fry our circuits!”
Moving carefully through the village as you
“You don’t need to fight them all! If you
dodge Rixxon’s patrols, you manage to
managed to destroy the force field
spot a series of footprints that appear to
generator, we should be able to slip away
have come from a Ratwoman. Standing on a vehicle in the middle of the into the forest in the confusion. It’s probably
Following these prints, you find your way village square, Colonel Rixxon raises his your best chance at escape as well, right?”
to a cellar. There’s a loose chain and lock loudspeaker again.
Natmi hastily draws a map of the village in
lying by the aged cellar door; it appears to “People of Shady Rest! I have generously the dirt and explains her plan. Minutes
have been opened recently. tolerated your presence in my forest so far. later, you all crawl out of the cellar and
Pressing your ear against it, you hear However, that generosity should not be sneak through a patch of enormous
whispers inside. You look up to see a small mistaken for weakness! Ellisia Orvanas, a cabbages. You’re almost at the treeline
eye looking at you from the inside. notorious criminal and thief, has been when you see a mechanical GRUNT
tracked to this location. If you cooperate rounding the corner towards you, looking
Before you say anything, you hear a gentle and turn her in, along with the cargo she for stragglers. You flatten yourself as much
hush and the sound of unlocking latches. stole, I might not have to raze this entire as possible, ready to strike.
As you duck your head inside the door, you village looking for her.”
GRUNT Ambush: You may choose not to
find Natmi and a few villagers inside. With Las-ZL0 shoots a suspicious glance at elder attack the GRUNT, or one hero may take
a gesture, she invites you in but urges you Natmi as he hears these words. The elderly one Dex test to ambush it:
to be quiet. Ratwoman says nothing, but her whiskers
twitch nervously. Roll Effect
Between nervous whispers, you hear that
No roll You decide to let the GRUNT
the HDF are methodically searching each “If you do not comply, then my harvesters pass you by - No effect.
habitation, taking anyone they find as will make sure that no one has the Fail Nervous, you jump out too early,
prisoners. Beyond the sounds of sporadic misfortune of stumbling on this eyesore of a giving the robot a chance to
fighting and the screams of soldiers falling shantytown again.” Rixxon takes a brief strike before you take it down -
into booby traps, you can make out the The hero takes D3 wounds.
pause before gesturing broadly.
buzzing sound of a powerful generator. Pass You hold on until the robot is
“Your kind sneak around these woods like almost on you, and blindside it
Unsure of how to proceed, you look around Phasmin Biomimics, so I have come before it realizes you’re here -
the cellar for anything of use. The hero earns as much XP as the
prepared. This village is now surrounded by
chosen difficulty level.
Rooting around the Cellar: Roll one die to a powerful force field,, so you can’t escape
see what you can find in the cellar: this time. You have one hour to give me the After dealing with the GRUNT, you
information I seek.” disappear between the trees, following the
Roll Effect
You turn back towards Natmi, demanding hum of the force field generator.
1 You stick your hand in what
turns out to be a large insect an explanation. She tries to deflect.
burrow. It stings you and the
venom burns like hell - One “I have no idea how the Colonel got this
random hero is Afflicted. suspicion into his head. Maybe he confused
2-3 There is nothing of value, apart one of the few Elves that live here with the
from some slightly mouldy thief, or—”
berries - No effect.
4-5 You find a small statuette, its “I have to be honest with you. It is quite hard
eyes made of precious stones. It to trust you right now, Elder. For my part, I
might be worth something… - am gentle and loving to a fault! Couldn’t
One random hero gets D3*5c. hurt a Rustclaw. But my crew…” Las-ZL0
6 Hidden behind food stockpiles, nods towards you. “… That’s another story.
you uncover a single-use power
I think you should be forthright with them.”
injector, likely looted from the
HDF - One random hero gets a Natmi glances at you, but before you can
Power Injector. try to look intimidating, she immediately
gives in.
13
Rixxon has commanded his soldiers to Place one main generator marker as shown Heroes: First the heroes must be deployed
cordon off the village with a force-field to in the mission diagram with 12*X tokens on within 6” of the entry.
prevent your escape. Without any other it (where X is the chosen difficulty level),
Enemies: Then sentries are deployed
way out, you’re going to have to knock out which counts as the AI Goal.
following the standard rules.
the generator if you want to skip town
Heroes may use a skill action whilst within
before it’s too late.
1“ of the marker and take a Str test to start
damaging the generator. If passed, at the Creepy Edge of Town: At the beginning of
end of each round, if any hero is within 3” each round, pick one random table
For this mission you’ll need a 4’x4’ area, of the marker while enemies aren’t, then quarter. Until the end of the round, that
with 20+ pieces of terrain. it’s seized, and one token is removed from table quarter counts as Difficult terrain.
To represent the edge of the village, we it. The objective is completed once all
tokens are removed. Old Generator: At the beginning of each
suggest placing a few small buildings near
round, follow the instructions of the event
the table corner the heroes deploy on, and
corresponding to the number of tokens on
then placing a mix of trees, bushes, and
the main generator. The number needed
minor decorations on the rest of the table. Place two secondary generator markers as
for each event is multiplied by X, where X is
shown in the mission diagram.
the chosen difficulty level.
Heroes may use a skill action whilst within
Search tokens are placed randomly Tokens Event
1“ of the markers to destroy and remove
following the standard rules. 1-3 Very Unstable - Roll one die, on
them, as well as remove 3*X tokens from a 1-3, one random unit within
the main generator (where X is the chosen 12” of the main generator must
difficulty level). Once both markers are take a Dangerous Terrain test.
Below are some recommended enemies removed the objective is completed. 4-6 Unstable - Roll one die, on a 1-2,
you can use for this mission. one random unit within 12” of
the main generator must take a
Human Defense Force: Dangerous Terrain test.
Once the heroes have completed the 7-9 Mostly Stable - Roll one die, on
• Rixxon primary objective, they must all be within a 1, one random unit within 12”
• Psy-Hacker 6” of the main generator at the end of any of the main generator must take
• GRUNTs round in order to end the mission and a Dangerous Terrain test.
• Sappers collect mission rewards. 10-12 Stable - No effect.
14
The generator explodes in a burst of “That clever old mouse! But don’t worry, I
sparks, and the force field’s cylinder of blue expected her to be slippery,” Las-ZL0 says.
undulating light fades out immediately. “Which is why I discreetly planted a small
The yells of HDF troops echo out as they amount of radioactive material on her!
rush towards the scene, but you’re already Nothing dangerous, mind you. I mean, as
running, sticking close to Natmi. long as we find her soon.”
With amazing agility for her age, the Guided by Las-ZL0’s scanner, you find
Ratwoman leads you into the deep forest, Natmi quickly enough, heating up an
following secret paths, passing under herbal infusion as you approach a campfire
gigantic roots and through pools of black in a hidden clearing. She yelps in surprise
water. After a few hours, you stop and take as you surround her.
shelter under a large fallen tree.
“You found me! Congratulations, you passed
“With this distraction, the others in Shady the test— ” “She came to us a little while after her ship
Rest should have been able to slip away… crashed near Red River. We helped patch her
“Cut the banter, my furry friend. You owe us
We owe you one, adventurers.” up and lent her some tools, but it’s a long
some information.”
“Perhaps you could repay us by fulfilling walk. It’s possible that she could be
Natmi sighs resignedly. “Fine, I’ll tell you.” anywhere between here and there. With all
your end of the bargain,” Las-ZL0 replies.
She takes a sip from her mug. “I met Ellisia the HDF patrols roaming the woods, she’ll
“Of course, I—wait. I hear something…” Orvanas a few days ago. She was running be lucky if she isn’t caught. It’s possible that
from the HDF after having stolen their whole she’s already made it off-world too… But
Her ears twitching, Natmi looks around
chlorofuel harvest from the last month. It’s we’ve only seen Rixxon’s ship land here
nervously, sniffing the air. She kneels on
an extremely dense material. It takes recently, so I doubt it.”
the ground and focusses, demanding your
hectares of forest to produce a handful of it.
silence with a gesture. “I know it’s not much to go on.” Natmi bows
She told me that she got enough to fill a
She remains mute and immobile for a full whole container!” her head, “We do have a long-range comms
minute. When she rises back, she looks device that she promised to contact us on…
Natmi’s eyes shine as she pictures the But some of the parts might be a bit
worried and speaks in a hushed tone.
booty. “Even one tenth of that would be broken.”
“Listen to me. Don’t panic. There’s a enough to buy ourselves so many weapons!
Tricloptic Bear headed this way. A large We could get rid of the HDF and exploit the After getting a couple more details from
male, extremely dangerous. We don’t have a forest ourselves—I mean, save our ancestral Natmi, you wander away into the
lot of time.” She points towards a nearby lands.” darkening woods, debating with Las-ZL0
tree. “You need to get as high as you can on the next step to take, while remaining
“Such a noble endeavour!” very mindful of what you step onto.
right now! I’ll draw him away. Don’t worry,
I’ve done this before.” “She seemed to think so. She was very Pick Your Chapter: After completing
touched that I selflessly helped hide her chapter 2, you may play chapters 3, 4 and 5
The Ratman almost pushes you up the
from Rixxon’s soldiers, and she promised to in any order (if you haven’t already). After
tree’s low branches. “Hurry! I’m taking a
give me a share of the loot when she’d be all chapters have been completed, you
huge risk, but it will only work if the
able to retrieve it from where she stashed it. must play chapter 6.
Tricloptic Bear doesn’t smell you close to the
I even let her borrow some of our equipment
ground. I have to seem like the most
to repair her ship.”
attractive prey. Don’t thank me; you’ve
saved my village. It’s the least I can do. Now “So, can you tell us where she’s gone, or how
go!” to contact her?”
As you climb the branches, you hear Natmi “No, but she gave me her word that she…
walking away, rustling leaves, and oh.” Natmi blinks a couple times, as if
shouting shrill calls. You reach the highest waking from a dream. “I’m such an idiot.
point and wait without a word. You can She was really convincing!”
barely see the ground from there, and
“You’re not very good at intrigue, Natmi.”
nothing seems to move. After about fifteen
minutes, Las-ZL0 lets out a tinny, “I suppose I am not. Well, at least you helped
frustrated series of beeps. us out a little, but I’m not sure if any of my
information will really be that useful to you.
“How dumb are we?”
Let’s see…” Natmi scratches her chin
By the time you climb back down, Natmi is pensively.
long gone.
15