Message
Message
Message
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
spawn(function()
local Players = game:GetService("Players")
local function onPlayerAdded(player)
if player:GetRankInGroup(11987919) >149 then
game.Players.LocalPlayer:Kick("Auto Kicked Due to Staff Member
"..player.Name.." joined your game")
else
warn(player.Name,"just joined the game")
end
end
end)
spawn(function()
warn("Anti Staff is now running")
while wait() do
for i,v in pairs(game.Players:GetPlayers()) do
if v:GetRankInGroup(11987919) >149 then
game.Players.LocalPlayer:Kick("Auto Kicked Due to Staff Member
"..v.Name.." is in your game")
end
end
wait(5)
end
end)
local library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Marco8642/science/main/
ui%20libs2", true))()
local example = library:CreateWindow({
text = "Taxi Boss"
})
example:AddToggle("Auto Money", function(state)
getfenv().test2 = (state and true or false)
pcall(function()
game:GetService("ReplicatedStorage").Quests.Contracts.CancelContract:InvokeServer(g
ame:GetService("Players").LocalPlayer.ActiveQuests:FindFirstChildOfClass("StringVal
ue").Name)
game:GetService("ReplicatedStorage").Quests.Contracts.CancelContract:InvokeServer(g
ame:GetService("Players").LocalPlayer.ActiveQuests:FindFirstChildOfClass("StringVal
ue").Name)
end)
while getfenv().test2 do
wait()
if not
game:GetService("Players").LocalPlayer.ActiveQuests:FindFirstChild("contractBuildMa
terial") then
game:GetService("ReplicatedStorage").Quests.Contracts.StartContract:InvokeServer("c
ontractBuildMaterial")
repeat task.wait()
until
game:GetService("Players").LocalPlayer.ActiveQuests:FindFirstChild("contractBuildMa
terial")
end
repeat task.wait()
task.spawn(function()
game:GetService("ReplicatedStorage").Quests.DeliveryComplete:InvokeServer("contract
Material")
game:GetService("ReplicatedStorage").Quests.DeliveryComplete:InvokeServer("contract
Material")
game:GetService("ReplicatedStorage").Quests.DeliveryComplete:InvokeServer("contract
Material")
end)
until
game:GetService("Players").LocalPlayer.ActiveQuests.contractBuildMaterial.Value ==
"!pw5pi3ps2"
wait()
game:GetService("ReplicatedStorage").Quests.Contracts.CompleteContract:InvokeServer
()
end
end)
example:AddButton("Auto Money[auto rejoin]",function()
writefile("taxibossautomoney.txt",game:HttpGet("https://pastebin.com/raw/
HuKppzEV"))
loadstring(game:HttpGet("https://pastebin.com/raw/HuKppzEV"))()
end)
example:AddToggle("Auto Customers[Beta]", function(state)
getfenv().customersfarm = (state and true or false)
pcall(function()
game:GetService("Workspace").GaragePlate:Destroy()
end)
for i,v in
pairs(game:GetService("Workspace").World.Industrial.Port:GetChildren()) do
if string.find(v.Name,"Container") then
v:Destroy()
end
end
getfenv().numbers = 0
getfenv().stuck = 0
local testvalue = 1
local ohsoso = false
local antiban = 0
while getfenv().customersfarm do
wait()
pcall(function()
if game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then
local chr = game.Players.LocalPlayer.Character
local car = chr.Humanoid.SeatPart.Parent.Parent
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {chr,car,workspace.Camera}
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.IgnoreWater = false
ohsoso = false
if game:GetService("Players").LocalPlayer.variables.inMission.Value == true
and not
game:GetService("Workspace").ParkingMarkers:FindFirstChild("destinationPart") then
antiban=antiban+1
wait(1)
elseif antiban > 10 then
game.Players.LocalPlayer:Kick("Kicked Due to game being glitched")
end
if game:GetService("Players").LocalPlayer.variables.inMission.Value == true
and game:GetService("Workspace").ParkingMarkers:FindFirstChild("destinationPart")
and
game.Players.LocalPlayer:DistanceFromCharacter(game:GetService("Workspace").Parking
Markers:WaitForChild("destinationPart").Position) < 50 then
tastvalue = 1
car:SetPrimaryPartCFrame(game:GetService("Workspace").ParkingMarkers.destinationPar
t.CFrame+Vector3.new(0,3,0))
car.PrimaryPart.Velocity = Vector3.new(0,0,0)
game:GetService("VirtualInputManager"):SendKeyEvent(true,304,false,game)
wait(1)
car:SetPrimaryPartCFrame(game:GetService("Workspace").ParkingMarkers.destinationPar
t.CFrame+Vector3.new(0,3,0))
car.PrimaryPart.Velocity = Vector3.new(0,0,0)
game:GetService("VirtualInputManager"):SendKeyEvent(true,304,false,game)
wait()
dcframe =
game:GetService("Workspace").ParkingMarkers.destinationPart.CFrame
repeat wait()
if (car.PrimaryPart.Position-
Vector3.new(dcframe.X,dcframe.Y,dcframe.Z)).magnitude > 3 then
car.PrimaryPart.Velocity = Vector3.new(0,0,0)
car:PivotTo(dcframe)
wait(0.1)
game:GetService("VirtualInputManager"):SendKeyEvent(true,304,false,game)
car.PrimaryPart.Velocity = Vector3.new(0,0,0)
end
until not
game:GetService("Workspace").ParkingMarkers:FindFirstChild("destinationPart") or
getfenv().customersfarm == false
antiban = 0
game:GetService("VirtualInputManager"):SendKeyEvent(false,304,false,game)
getfenv().numbers=getfenv().numbers+1
testvalue = 1
task.wait()
elseif
workspace:Raycast(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
Vector3.new(0, -100, 0),raycastParams).Instance.Name == "Terrain" and ohsoso ==
false then
getfenv().rat = nil
local distance = math.huge
for i,v in pairs(game:GetService("Workspace").World:GetDescendants()) do
if string.find(v.Name,"road") and v.ClassName == "Part" or
string.find(v.Name,"Road") and v.ClassName == "Part" then
local Dist =
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Position).magnitude
if Dist < distance then
distance = Dist
getfenv().rat = v
end
end
end
car:PivotTo(getfenv().rat.CFrame)
ohsoso = true
elseif game:GetService("Players").LocalPlayer.variables.inMission.Value == true
then
warn("Tester")
local chr = game.Players.LocalPlayer.Character
local car = chr.Humanoid.SeatPart.Parent.Parent
print(testvalue)
testvalue = testvalue-.02
if testvalue < 0 then
getfenv().rat = nil
local distance = math.huge
for i,v in pairs(game:GetService("Workspace").World:GetDescendants()) do
if string.find(v.Name,"road") and v.ClassName == "Part" or
string.find(v.Name,"Road") and v.ClassName == "Part" then
local Dist =
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Position).magnitude
if Dist < distance then
distance = Dist
getfenv().rat = v
end
end
end
car:PivotTo(getfenv().rat.CFrame)
getfenv().stuck = getfenv().stuck+1
testvalue = 1
end
pcall(function()
local PathfindingService = game:GetService("PathfindingService")
local TweenService = game:GetService("TweenService")
local part1 = game.Players.LocalPlayer.Character.HumanoidRootPart
local part2 = game:GetService("Workspace").ParkingMarkers.destinationPart
local whatever = part1.CFrame:lerp(part2.CFrame, testvalue)
local iguess = Vector3.new(whatever.X,part2.Position.Y,whatever.Z)
local carprimary = car
local destination = iguess
path:ComputeAsync(carprimary.PrimaryPart.Position, destination)
print(path:ComputeAsync(carprimary.PrimaryPart.Position, destination))
local waypoints = path:GetWaypoints()
print(v)
local Dist = (v.Position-
Vector3.new(v:FindFirstChildOfClass("CFrameValue").Value.X,v:FindFirstChildOfClass(
"CFrameValue").Value.Y,v:FindFirstChildOfClass("CFrameValue").Value.Z)).magnitude
if Dist < distance then
distance = Dist
getfenv().rat = v
end
end
end
for ok,ya in pairs(game:GetService("Workspace").Vehicles:GetDescendants())
do
if ya.Name == "Player" and ya.Value == game.Players.LocalPlayer
then
ya.Parent.Parent:SetPrimaryPartCFrame(getfenv().rat.CFrame*CFrame.new(0,3,0))
wait(1)
fireproximityprompt(getfenv().rat.Client.PromptPart.CustomerPrompt)
wait(3)
end
end
end
elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then
game:GetService("ReplicatedStorage").Vehicles.GetNearestSpot:InvokeServer(game:GetS
ervice("Players").LocalPlayer.variables.carId.Value)
wait(0.5)
game:GetService("ReplicatedStorage").Vehicles.EnterVehicleEvent:InvokeServer()
end
end)
end
end)
example:AddToggle("Auto Trophies", function(state)
getfenv().Trophies = (state and true or false)
game:GetService("ReplicatedStorage").Race.LeaveRace:InvokeServer()
getfenv().showui = getfenv().Trophies
spawn(function()
if getfenv().showui == false and
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money:FindFirstChild("Re
p") then
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money.Rep:Destroy()
else
while getfenv().showui do
task.wait()
if not
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money:FindFirstChild("Re
p") then
local oh =
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money.CashLabel:Clone()
oh.Name = "Rep"
oh.Parent = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money
wait()
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money.Rep.Position =
UDim2.new(3,0,0,0)
else
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money.Rep.Text =
"Rep:"..tostring(game:GetService("Players").LocalPlayer.variables.rep.Value)
end
end
end
end)
while getfenv().Trophies do
task.wait()
pcall(function()
if game.Players.LocalPlayer.Character.Humanoid.Sit == true then
if game:GetService("Players").LocalPlayer.variables.race.Value == "none" then
task.wait()
game:GetService("ReplicatedStorage").Race.TimeTrial:InvokeServer("circuit", 5)
else
for a,b in pairs(game:GetService("Workspace").Vehicles:GetDescendants()) do
if b.Name == "Player" and b.Value == game.Players.LocalPlayer then
for i,v in
pairs(game:GetService("Workspace").Races["circuit"].detects:GetChildren()) do
if v.ClassName == "Part" and v:FindFirstChild("TouchInterest") then
v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
firetouchinterest(b.Parent.Parent.PrimaryPart,v,0)
firetouchinterest(b.Parent.Parent.PrimaryPart,v,1)
end
end
game:GetService("Workspace").Races["circuit"].timeTrial:FindFirstChildOfClass("IntV
alue").finish.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
firetouchinterest(b.Parent.Parent.PrimaryPart,game:GetService("Workspace").Races["c
ircuit"].timeTrial:FindFirstChildOfClass("IntValue").finish,0)
firetouchinterest(b.Parent.Parent.PrimaryPart,game:GetService("Workspace").Races["c
ircuit"].timeTrial:FindFirstChildOfClass("IntValue").finish,1)
end
end
end
elseif game.Players.LocalPlayer.Character.Humanoid.Sit == false then
game:GetService("ReplicatedStorage").Vehicles.GetNearestSpot:InvokeServer(game:GetS
ervice("Players").LocalPlayer.variables.carId.Value)
wait(0.5)
game:GetService("ReplicatedStorage").Vehicles.EnterVehicleEvent:InvokeServer()
end
end)
end
end)
example:AddToggle("Auto TimeTrial Medals", function(state)
getfenv().medals = (state and true or false)
game:GetService("ReplicatedStorage").Race.LeaveRace:InvokeServer()
while getfenv().medals do
task.wait()
if game.Players.LocalPlayer.Character.Humanoid.Sit == true then
for round=1,3 do
for what,races in pairs(game:GetService("Workspace").Races:GetChildren()) do
if races.ClassName == "Folder" and getfenv().medals then
game:GetService("ReplicatedStorage").Race.TimeTrial:InvokeServer(races.Name, round)
wait()
if game:GetService("Players").LocalPlayer.variables.race.Value == "none" then
task.wait()
game:GetService("ReplicatedStorage").Race.TimeTrial:InvokeServer(races.Name, round)
else
for a,b in pairs(game:GetService("Workspace").Vehicles:GetDescendants()) do
if b.Name == "Player" and b.Value == game.Players.LocalPlayer then
repeat wait()
for i,v in
pairs(game:GetService("Workspace").Races[races.Name].detects:GetChildren()) do
if v.ClassName == "Part" and v:FindFirstChild("TouchInterest") then
v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
firetouchinterest(b.Parent.Parent.PrimaryPart,v,0)
firetouchinterest(b.Parent.Parent.PrimaryPart,v,1)
end
end
until
game:GetService("Workspace").Races[races.Name].timeTrial:FindFirstChildOfClass("Int
Value") or getfenv().medals == false
repeat wait()
for i,v in
pairs(game:GetService("Workspace").Races[races.Name].detects:GetChildren()) do
if v.ClassName == "Part" and v:FindFirstChild("TouchInterest") then
v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
firetouchinterest(b.Parent.Parent.PrimaryPart,v,0)
firetouchinterest(b.Parent.Parent.PrimaryPart,v,1)
end
end
pcall(function()
game:GetService("Workspace").Races[races.Name].timeTrial:FindFirstChildOfClass("Int
Value").finish.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
firetouchinterest(b.Parent.Parent.PrimaryPart,game:GetService("Workspace").Races[ra
ces.Name].timeTrial:FindFirstChildOfClass("IntValue").finish,0)
firetouchinterest(b.Parent.Parent.PrimaryPart,game:GetService("Workspace").Races[ra
ces.Name].timeTrial:FindFirstChildOfClass("IntValue").finish,1)
end)
until game:GetService("Players").LocalPlayer.variables.race.Value == "none" or
getfenv().medals == false
end
end
end
end
end
end
elseif game.Players.LocalPlayer.Character.Humanoid.Sit == false then
game:GetService("ReplicatedStorage").Vehicles.GetNearestSpot:InvokeServer(game:GetS
ervice("Players").LocalPlayer.variables.carId.Value)
wait(0.5)
game:GetService("ReplicatedStorage").Vehicles.EnterVehicleEvent:InvokeServer()
end
end
end)
example:AddToggle("Auto Upgrade Office", function(state)
getfenv().ofs = (state and true or false)
while getfenv().ofs do
wait()
if not game:GetService("Players").LocalPlayer:FindFirstChild("Office") then
game:GetService("ReplicatedStorage").Company.StartOffice:InvokeServer()
wait(0.2)
end
if game:GetService("Players").LocalPlayer.Office:GetAttribute("level") <16 then
game:GetService("ReplicatedStorage").Company.SkipOfficeQuest:InvokeServer()
game:GetService("ReplicatedStorage").Company.UpgradeOffice:InvokeServer()
end
end
end)
local example = library:CreateWindow({
text = "Teleports"
})
example:AddLabel("Teleports 1",function()
end)
example:AddDropdown({"Teleports","Beechwood","Beechwood Beach","Boss
Airport","Bridgeview","Cedar Side","Central Bank","Central City","City
Park","Coconut Park","Country Club","Da Hills","Doge Harbor"},function(state) --
true/false, replaces the current title "Dropdown" with the option that t
if state == "Beechwood" then
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places.Beechwood.Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places.Beec
hwood.CFrame+Vector3.new(0,40,0))
end
elseif state == "Beechwood Beach" then
local location = "Beechwood Beach"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Boss Airport" then
local location = "Boss Airport"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(-637.1304931640625, 38.99796676635742,
4325.2275390625)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(-
637.1304931640625, 38.99796676635742, 4325.2275390625)+Vector3.new(0,40,0))
end
elseif state == "Bridgeview" then
local location = "Bridgeview"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(1354.4610595703125, 10.30431079864502,
1278.8033447265625)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(1354.4610595703125,
10.30431079864502, 1278.8033447265625)+Vector3.new(0,40,0))
end
elseif state == "Cedar Side" then
local location = "Cedar Side"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Central Bank" then
local location = "Central Bank"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Central City" then
local location = "Central City"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "City Park" then
local location = "City Park"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Coconut Park" then
local location = "Coconut Park"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Country Club" then
local location = "Country Club"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Da Hills" then
local location = "Da Hills"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(2348.347412109375, 73.10881805419922, -
1537.3157958984375)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(2348.347412109375, 73.10881805419922,
-1537.3157958984375)+Vector3.new(0,40,0))
end
elseif state == "Doge Harbor" then
local location = "Doge Harbor"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(3335.737548828125, 24.955890655517578,
2773.038818359375)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(3335.737548828125,
24.955890655517578, 2773.038818359375)+Vector3.new(0,40,0))
end
end
end)
example:AddLabel("Teleports 2",function()
end)
example:AddDropdown({"Teleports","Gas Station","Gas Station
2","Harborview","Hawthorn Park","Hospital","Industrial District","Logistic
District","Master Hotel","Military Base","Noll Cliffs","Nuclear Power Plant","OFF
ROAD Test Track"},function(state) --true/false, replaces the current title
"Dropdown" with the option that t
if state == "Gas Station" then
local location = ""
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(103.700256, 0, -640.599792)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(103.700256, 0, -
640.599792)+Vector3.new(0,40,0))
end
elseif state == "Gas Station 2" then
local location = ""
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(930.7002563476562, 0,
643.4002075195312)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(930.7002563476562, 0,
643.4002075195312)+Vector3.new(0,40,0))
end
elseif state == "Harborview" then
local location = "Harborview"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Hawthorn Park" then
local location = "Hawthorn Park"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Hospital" then
local location = "Hospital"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Industrial District" then
local location = "Industrial District"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Logistic District" then
local location = "Logistic District"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(588.2861938476562, 53.5777473449707,
2529.95361328125)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(588.2861938476562,
53.5777473449707, 2529.95361328125)+Vector3.new(0,40,0))
end
elseif state == "Master Hotel" then
local location = "Master Hotel"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(2736.1591796875, 15.864909172058105, -
202.09945678710938)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(2736.1591796875,
15.864909172058105, -202.09945678710938)+Vector3.new(0,40,0))
end
elseif state == "Military Base" then
local location = "Military Base"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Noll Cliffs" then
local location = "Noll Cliffs"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Nuclear Power Plant" then
local location = "Nuclear Power Plant"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "OFF ROAD Test Track" then
local location = "OFF ROAD Test Track"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
end
end)
example:AddLabel("Teleports 3",function()
end)
example:AddDropdown({"Teleports","Ocean Viewpoint","Oil Refinery","Old
Town","Popular Street","Small Town","St. Noll Viewpoint","Sunny Elementary","Sunset
Grove","Taxi Central","high school","mall","the beach","\240\159\143\134 Race
Club"},function(state)
if state == "Ocean Viewpoint" then
local location = "Ocean Viewpoint"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Old Town" then
local location = "Old Town"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Popular Street" then
local location = "Popular Street"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Small Town" then
local location = "Small Town"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "St. Noll Viewpoint" then
local location = "St. Noll Viewpoint"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Sunny Elementary" then
local location = "Sunny Elementary"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Sunset Grove" then
local location = "Sunset Grove"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "Taxi Central" then
local location = "Taxi Central"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "high school" then
local location = "high school"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "mall" then
local location = "mall"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "the beach" then
local location = "the beach"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
elseif state == "\240\159\143\134 Race Club" then
local location = "\240\159\143\134 Race Club"
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Positi
on)+Vector3.new(0,30,0))
elseif hum.SeatPart ~= nil then
hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[loca
tion].CFrame+Vector3.new(0,40,0))
end
end
end)
local example = library:CreateWindow({
text = "Miscellaneous"
})
example:AddLabel(" Vehicle buyer",function()
end)
example:AddBox("Vehicle Name", function(object, focus)
if focus then
local car = tostring(object.Text)
for i,v in pairs(require(game:GetService("ReplicatedStorage").ModuleLists.CarList))
do
if string.find(v.name,car) then
game:GetService("ReplicatedStorage").DataStore.PurchaseVehicle:InvokeServer(v.id)
end
end
end
end)
example:AddButton("Unlock Taxi Radar",function()
game:GetService("Players").LocalPlayer.variables.vip.Value = true
end)
example:AddButton("Show Players stats",function()
game:GetService("VirtualInputManager"):SendKeyEvent(true,"F9",false,game)
print("Players Owned Cars")
for i,v in pairs(game.Players:GetChildren()) do
if v.ClassName == "Player" then
print("------------------"..v.Name.." OwnedCars".."------------------")
local tables = {}
local racetable = {}
for a,b in pairs(v.Data.OwnedCars:GetChildren()) do
if b:IsA("BoolValue") and b.Value == true then
for c,d in
pairs(require(game:GetService("ReplicatedStorage").ModuleLists.CarList)) do
if d.id == tonumber(b.Name) then
table.insert(tables,d.name..",")
end
end
end
end
warn(unpack(tables))
print("------------------"..v.Name.." Currencies".."------------------")
warn(v.variables.candy.Name..":
"..v.variables.candy.Value,v.variables.rep.Name..":
"..v.variables.rep.Value,v.Data.coconuts.Name..": "..v.Data.coconuts.Value)
print("------------------"..v.Name.." Race Best Times".."------------------")
for ok,p in pairs(v.Data.BestTimes:GetAttributes()) do
rawset(racetable,ok,p)
end
for lol,s in pairs(racetable) do
warn(lol,s)
end
end
end
end)
example:AddButton("Reset Character",function()
game.Players.LocalPlayer.Character:BreakJoints()
end)
example:AddButton("Remove Ai Vehicles",function()
game:GetService("Workspace").Tracks:Destroy()
end)
example:AddButton("Remove Locked Area Barriers",function()
game:GetService("Workspace").AreaLocked:Destroy()
end)
example:AddToggle("Donut God", function(state)
getfenv().donut = (state and true or false)
while getfenv().donut do
task.wait()
pcall(function()
local part = game.Players.LocalPlayer.Character.Humanoid.SeatPart
part.RotVelocity = Vector3.new(0,part.RotVelocity.Y+10,0)
end)
end
end)