First Martians Evt Adv Tables v1.0
First Martians Evt Adv Tables v1.0
Add one pawn to Current Event or Med Lab hardware failure - This part is broken,
40 Living block replace the green indicator with red. If this part is already broken (or can't be
broken due to scenario conditions), increase the living block malfunction track by 1
Add one pawn to Current Event or Med Lab CPU failure - This part is broken,
41 Living block replace the green indicator with red. If this part is already broken (or can't be
broken due to scenario conditions), increase the living block malfunction track by 1
Add one pawn to Current Event or Control Center energy connector failure - This
part is broken, replace the green indicator with red. If this part is already broken
42 Living block
(or can't be broken due to scenario conditions), increase the living block
malfunction track by 1
Add one pawn to Current Event or Control Center 1 oxygen filter - This part is
broken, replace the green indicator with red. If this part is already broken (or can't
43 Living block
be broken due to scenario conditions), increase the living block malfunction track
by 1
Add one pawn to Current Event or Control Center hardware failure - This part is
broken, replace the green indicator with red. If this part is already broken (or can't
44 Living block
be broken due to scenario conditions), increase the living block malfunction track
by 1
Event Table - roll 1d100 at the start of Event phase
Number +1 Malfunction Event Description
Add one pawn to Current Event or Control Center CPU failure - This part is broken,
45 Living block replace the green indicator with red. If this part is already broken (or can't be
broken due to scenario conditions), increase the living block malfunction track by 1
Add one pawn to Current Event or randomly add one Token to the Crew quarters
46 Living block
>> space
Add one pawn to Current Event or randomly add one Token to the Med Lab >>
47 Living block
space
Add one pawn to Current Event or randomly add one Token to the Control Center
48 Living block
>> space
Add one pawn to Current Event or randomly add one Token to the Crew quarters !
49 Living block
space
50 Living block Add one pawn to Current Event or randomly add one Token to the Med Lab ! space
Add one pawn to Current Event or randomly add one Token to the Control Center !
51 Living block
space
Add one pawn to Current Event or add one Adventure token to all Living Block
52 Living block
facility >> spaces
Add one pawn to Current Event or astronauts are getting on one another's nerves,
53 Living block
increase stress an amount equal to the number of astronauts
Add one pawn to Current Event or astronauts are getting home sick, increase stress
54 Living block
an amount equal to the number of astronauts
Add two pawns to Current Event or massive system failure in the living quarters
55 Living block
place 'X' token on all >> living quarters facility spaces
Add two pawns to Current Event or suffer a rolling systems failure. For each failed
component in the living block facilities, roll the brown wound die. One each wound,
56 Living block
choose a matching component in another block that is currently green, that
component breaks as well.
Add two pawns to Current Event or suffer a unplanned shutdown. brown wound
57 Living block
token for each facility token. On a wound result,
Add one pawn to Current Event for astronauts enjoy some downtime, reduce stress
58 Living block
track by the numbers of astronauts
Add one pawn to Current Event for astronauts to let off some steam, reduce stress
59 Living block
track to zero
Add one pawn to Current Event to take advantage of mission control software
60 Living block
updates, reduce all malfunction tracks to zero
Add one pawn to Current Event to take advantage of mission control firmware
61 Living block
updates, reduce one malfunction track by two
Add two pawns to Current Event to take advantage of mission control software
62 Living block
updates, reduce one malfunction track to zero
Add one pawn to Current Event to take advantage of advice from the mission
63 Living block
control physician, one astronaut removes one condition
Add one pawn to Current Event to take advantage of a restful night's sleep, one
64 Living block
astronaut heals one wound
Add one pawn to Current Event to take advantage of the calm day on Mars, each
65 Living block
astronaut receives one morale token
Event Table - roll 1d100 at the start of Event phase
Number +1 Malfunction Event Description
Add one pawn to Current Event to receive repair instructions from Mission Control,
66 Living block
repair one broken part on a Living Block facility
Add one pawn to Current Event or Garage hall energy connector failure - This part
is broken, replace the green indicator with red. If this part is already broken (or
67 Working block
can't be broken due to scenario conditions), increase the working block
malfunction track by 1
Add one pawn to Current Event or Garage hall 1 oxygen filter - This part is broken,
replace the green indicator with red. If this part is already broken (or can't be
68 Working block
broken due to scenario conditions), increase the working block malfunction track
by 1
Add one pawn to Current Event or Garage hall hardware failure - This part is
broken, replace the green indicator with red. If this part is already broken (or can't
69 Working block
be broken due to scenario conditions), increase the working block malfunction
track by 1
Add one pawn to Current Event or Garage hall CPU failure - This part is broken,
replace the green indicator with red. If this part is already broken (or can't be
70 Working block
broken due to scenario conditions), increase the working block malfunction track
by 1
Add one pawn to Current Event or Probe bay energy connector failure - This part is
broken, replace the green indicator with red. If this part is already broken (or can't
71 Working block
be broken due to scenario conditions), increase the working block malfunction
track by 1
Add one pawn to Current Event or Probe bay 1 oxygen filter - This part is broken,
replace the green indicator with red. If this part is already broken (or can't be
72 Working block
broken due to scenario conditions), increase the working block malfunction track
by 1
Add one pawn to Current Event or Probe bay hardware failure - This part is broken,
replace the green indicator with red. If this part is already broken (or can't be
73 Working block
broken due to scenario conditions), increase the working block malfunction track
by 1
Add one pawn to Current Event or Probe bay CPU failure - This part is broken,
replace the green indicator with red. If this part is already broken (or can't be
74 Working block
broken due to scenario conditions), increase the working block malfunction track
by 1
Add one pawn to Current Event or Research Lab energy connector failure - This
part is broken, replace the green indicator with red. If this part is already broken
75 Working block
(or can't be broken due to scenario conditions), increase the working block
malfunction track by 1
Add one pawn to Current Event or Research Lab 1 oxygen filter - This part is
broken, replace the green indicator with red. If this part is already broken (or can't
76 Working block
be broken due to scenario conditions), increase the working block malfunction
track by 1
Add one pawn to Current Event or Research Lab hardware failure - This part is
broken, replace the green indicator with red. If this part is already broken (or can't
77 Working block
be broken due to scenario conditions), increase the working block malfunction
track by 1
Event Table - roll 1d100 at the start of Event phase
Number +1 Malfunction Event Description
Add one pawn to Current Event or Research Lab CPU failure - This part is broken,
replace the green indicator with red. If this part is already broken (or can't be
78 Working block
broken due to scenario conditions), increase the working block malfunction track
by 1
Add one pawn to Current Event or Working bay energy connector failure - This part
is broken, replace the green indicator with red. If this part is already broken (or
79 Working block
can't be broken due to scenario conditions), increase the working block
malfunction track by 1
Add one pawn to Current Event or Working bay 1 oxygen filter - This part is broken,
replace the green indicator with red. If this part is already broken (or can't be
80 Working block
broken due to scenario conditions), increase the working block malfunction track
by 1
Add one pawn to Current Event or Working bay hardware failure - This part is
broken, replace the green indicator with red. If this part is already broken (or can't
81 Working block
be broken due to scenario conditions), increase the working block malfunction
track by 1
Add one pawn to Current Event or Working bay CPU failure - This part is broken,
replace the green indicator with red. If this part is already broken (or can't be
82 Working block
broken due to scenario conditions), increase the working block malfunction track
by 1
Add one pawn to Current Event or randomly add one Token to the Garage hall >>
83 Working block
space
Add one pawn to Current Event or randomly add one Token to the Probe Bay >>
84 Working block
space
Add one pawn to Current Event or randomly add one Token to the Research Lab >>
85 Working block
space
Add one pawn to Current Event or randomly add one Token to the Working Bay >>
86 Working block
space
Add one pawn to Current Event or randomly add one Token to the Garage hall !
87 Working block
space
Add one pawn to Current Event or randomly add one Token to the Probe Bay !
88 Working block
space
Add one pawn to Current Event or randomly add one Token to the Research Lab !
89 Working block
space
Add one pawn to Current Event or randomly add one Token to the Working Bay !
90 Working block
space
Add one pawn to Current Event or first player randomly loses one skill for the
91 Working block
remainder of the game
Add one pawn to Current Event or roll a d10. on an even result place a power shut
92 Working block down tile on the Crew Quarters, on an odd result, place an oxygen shut down on
the Med Lab.
Add one pawn to Current Event or roll a d10. on an even result place a power shut
93 Working block down tile on the Control Center, on an odd result, place an oxygen shut down on
the Garage Hall.
Add one pawn to Current Event or roll a d10. on an even result place a power shut
94 Working block down tile on the Probe Bay, on an odd result, place an oxygen shut down on the
Research Lab.
Event Table - roll 1d100 at the start of Event phase
Number +1 Malfunction Event Description
Add one pawn to Current Event or roll a d10. on an even result place a power shut
95 Working block down tile on the Med Lab, on an odd result, place an oxygen shut down on the
Crew Quarters.
Add one pawn to Current Event or roll a d10. on an even result place a power shut
96 Working block down tile on the Garage Hall, on an odd result, place an oxygen shut down on the
Control Center.
Add one pawn to Current Event or roll a d10. on an even result place a power shut
97 Working block down tile on the Research Lab, on an odd result, place an oxygen shut down on the
Probe Bay.
Add one pawn to Current Event or roll a d10. on an even result place a power shut
98 Working block down tile on the Working Bay, on an odd result, place an oxygen shut down on the
Working Bay.
Add one pawn to Current Event to take advantage of the calm day on Mars, each
99 Working block
astronaut receives one morale token
Add two pawns to Current Event to receive repair instructions from Mission
00 None
Control, repair all broken parts on a facility tile
Explore Adventure Table - roll 1d20 for an explore adventure
Number Adventure Description
Explore team delayed returning to the HUB - consume 1 food from the general
01
supply for each astronaut involved in this explore action.
02 Hazardous terrain - Add a wound token to the ROI that is being explored
03 Difficult terrain - Add a broken rover token to the ROI that is being explored
04 Hard work and fatigue leads to carelessness - lead astronaut takes one wound
Nothing but complications - Increase the stress level equal to the number of
05
astronauts involved in this explore action
06 An interesting geologic formation - add one additional sample cube to this ROI
Unstable ground - lead astronaut loses all morale tokens. Add 2 to stress track.
07
Place black token over ROI terrain effect.
08 An unexpected sand storm - Add +4 to the stress track
09 Just one problem after another - lead astronaut loses one morale token
Uh oh, we might be stuck. Roll the green wound die, on a wound result place the
10
'X' token on one rover's Depot space
11 That can't be good. Place the 'X' token on one rover's Depot space
12 Nearly breached the suit! - Add +2 to the stress track
13 What's that gas venting from the HUB? Reduce an oxygenator's output by one
14 This dust storm seems unusually strong. Reduce an solar panel's output by one
Something curious to investigate; -2 power and -2 oxygen from general supply.
15
Add +2 Morale Tokens to all astronauts involved in this encounter
16 Found an old lander - randomly place two repair parts on this ROI
Retrieved an interesting sample - add one sample cube to the pending area of
17
the cargo bay
18 Calm Weather - no effect
19 An EVA that goes exactly to plan - lead astronaut gains +2 morale tokens
An incredible discovery - increase the Morale track +1; draw two POI tokens and
20
resolve them
Gather Adventure Table - roll 1d20 for a gather adventure
Number Adventure Description
Systems issues in the Probe Bay - place 3 "reroll" tokens on the >> space of the
01
Probe Bay.
This looks interesting! Choose to ignore the interesting item or add one sample
02 cube to the pending area of the cargo bay and consume three power (-3) from
the general supply
This equipment needs an overhaul! - place the 'X' token on the >> space of the
03
Probe Bay
04 This EVA just isn't going smoothly. Add +3 to the stress track
05 Are you OK? Lead astronaut receives one wound
It's just lucky that you didn't damage the equipment. Lead astronaut discards all
06
morale tokens
Look out! Lead astronaut suffers one wound. Place the broken rover token on
07
the ROI you were gathering from
This ROI looks to be geologically active. Add the "?" token to the ROI you were
08
gathering from.
09 Dangerous Ground. Place the wound token on the ROI you were gathering from.
We'll need an extra pair of hands for this one. Add the -1 pawn token to the ROI
10
you were gathering from.
Look! These could make interesting samples. Add two sample cubes to the ROI
11
you were gathering from
What's wrong with this equipment? Add the "?" token to the >> space of the
12
Probe Bay
13 A sudden dust storm drops visibility to zero. Add +3 to stress.
The samples appear to have been compromised. Discard half of the collected
14
samples in the cargo bay rounded up.
15 That fall could have been much worse. Add +2 to the Stress track
There appears to be salvage here. Roll the gray success die, on a success place a
16
repair component for your choice in the pending area of the cargo hold.
I thought that equipment was secured. Roll the gray wound die, on a wound
17
result suffer internal injuries. suffer +2 wounds
This dust is playing havoc with the sensors! Add +2 to the System malfunction
18
track.
The equipment has been giving us trouble but after a through overhaul, it
19
appears to be running reliably. No effect.
20 All that training has come in handy! Gain +1 on the morale track.
Research Adventure Table - roll 1d20 for a research adventure
Number Adventure Description
Never forgo the precautions. Roll the Research wound die, on a wound result, take
01
one wound.
Second guessing your skills. Add the reroll token to one pawn. The next time this
pawn is used, you muss roll the success die and get two success results in a row to
02
succeed at the task you are attempting. Discard the reroll token after this next task
attempt with reroll.
Strange lab results make you questions if the items in the autoclave had been
03
sterilized. Increase Stress track by +4
Lab equipment suffering from intermittent faults. Place the reroll token on the >>
04
space of the Lab Bay
Lab software scheduled for software updates tomorrow. Place the 'X' token on the >>
05
space of the Lab Bay.
Filing your research report for the day and the system software crashes. Choose one:
06 increase stress by four or fail this task regardless of the result rolled on the research
success die.
Looks like data recovery will be needed. Roll the red malfunction die and apply the
07
result to the System block malfunction track.
It's the power connector…..again. Replace the green indicator on the Research Lab
08
power connector with red. This component is now broken
The frustration and isolation takes hold. Each astronaut discards a moral token or
09
increase the stress by +1 for each astronaut unable to do so.
10 Quick, get the first aid kit! Suffer one wound
That's not how that equipment is used! Replace the green hardware indicator with
11
red. This component is now broken.
There appears to be a glitch in the software. Choose an upgrade tile currently in play
12 and roll the blue wound tile. On a wound result, the upgrade fails, remove it from
play.
We'll need to tap the reserves to complete this research. -1 power and -1 oxygen from
13
the general supply.
14 Research results inconclusive. Add +1 stress
It's a chemical burn, but thankfully it's not that serious. You may only use one pawn
15
for tasks next round.
16 MCEI compliments your research. Gain +3 morale tokens.
17 A thorough search of the records turns up nothing of interest. No effect
18 Supply drop from earth and something else… Draw one additional upgrade card.
19 On the verge of a breakthrough, you push on. All astronauts gain +2 morale tokens
20 A groundbreaking discovery! +1 on the morale track
Build\Repair Adventure Table - roll 1d20 for a build\repair adventure
Number Adventure Description
Upon further inspection, it is irreparably broken. Discard one upgrade card from play (do not
01
gain the repair components)
These repair components should have been packed more carefully for transport to Mars.
02
Discard one spare part from the Cargo bay.
The Solar Panel diagnostics are reporting a problem. Draw up to 3 System Malfunction cards.
03
Resolve the first that refers to the Solar Panels, discard the others.
It turns out that wasn't an instrumentation problem. Lower the oxygen production level by -
04
2
We can science that repair! Choose to either ignore this adventure or repair one broken part
05 anywhere on the hub and roll the Brown success and wound dice. On a success result, +1
morale. Apply all other results normally.
Control center self test failed. Draw up to three Living Block Malfunction Cards. Resolve the
06
first that references the Control Center. Discard the others.
07 Accidents will happen….. Suffer one wound.
Well that didn't quite work the way expected. Choose to either ignore this adventure or
08
repair one broken part in the HUB and increase the stress level by +3
Some of the battery cells are over heating and we'll need to take them offline.
09
Reduce a solar panel output by -2
An overload of the power circuits took the solar panels offline. Luckily we were able to reset
10
the systems without any further issue. Add +6 to the Stress track.
The oxygenators have been making more noise than they do typically. Add +4 to the Stress
11
track
Overwhelmed with trying to keep pace with all these malfunctions. Discard all your morale
12
tokens.
I'd give anything for a hamburger and fries! Remove one food (-1) from the general supply
13
and add +3 to the stress track.
It's just fatigue, really. Roll the brown wound die. On a wound result, the lead astronaut
14
gains one condition at random.
We should be able to harvest some spare parts from the redundant systems. Choose to
15 either do nothing or add any three spare parts to the cargo bay and then roll and resolve all
three malfunction dice.
16 The oxygenator leak was quickly identified and repaired. No effect.
Alarms! Multiple alarms! Quick everyone, begin triaging these problems. Draw three working
17
block malfunction cards. Resolve all that reference the Working Bay.
18 Well that's a relief! Lower the stress track by -4.
We can make this work. You may choose to discard any two spare parts from the cargo bay.
19 Roll the brown success die and for each success, automatically repair one broken part
anywhere in the HUB.
20 A brilliant idea! Increase the morale track +1
Setups: Building Scenarios
Make yourselves at home
Energy Oxygen Food Facility Tiles Malfunction Box
Standard - see p. 6-7 of
12 12 10 rulebook All: green
Roll all three malfunction dice and resolve
Draw one "complication" working block malfunction card and resolve
Start with Backup Oxygenator, Backup Solar Panels, Backup Farms
Players start with all 3 skill cards
Place a white block on the 0% space of the Optimum Conditions
Draw 2 random Upgrade cards (Tech Rm not permitted)
Place one of each repair part and one seed in the Cargo Bay as Available
Landing
Energy Oxygen Food Facility Tiles Malfunction Box
22 22 16 None* All: red
*Start with Temp Garage Hall, Backup Control Center, Temp Probe Bay,
and Temp Working Bay. On each facility card, power connector and
oxygen filter receive black blocks (broken - cannot be repaired but do not consume power or
oxygen in production step), other components are green. Power and Oxygen must be consumed
from general supply
when taking actions to use this facility card. Events that refer to Garage Bay, Probe Bay, Control
Center, or Working Bay affect these cards until the permanent facility is built (see scenario
sheet)
Players start with all 3 skill cards
Draw two ring 1 ROI tiles and place them at R1N and R1NE. Take red objectives 1-
12, place 2 at random on each of the two ROI now in play. Use the direction cards
to randomly place two objectives in two ring 2 locations. Reshuffle direction cards
and use to place remaining 6 objectives in ring 1 locations.
Shuffle the Direction cards and use to place orange objective #1 on a random ring
1 location. Reshuffle and use to place orange #2 and #3 on two random ring 2
locations
Draw two random upgrade cards. Tech Room cannot be used.
Place 4 seed in Cargo Bay - Available. (growth track is short - only 4 slots long.
When the greenhouse is built, place two black blocks in upper positions to shorten
the growth track.
Setups: Exploration Scenarios
A Guessing Game
Energy Oxygen Food Facility Tiles Malfunction Box
Standard - see p. 6-7 of System\Living: green
8 8 0
rulebook Working: red
Remove one plant from the greenhouse. Start with 4 greenhouses and 3 plants
Draw two random upgrade cards. Reconnaissance satellites may not be used.
Draw two random upgrade cards. Reconnaissance satellites may not be used.
Setups: Research Scenarios
Malnourished Plants
Energy Oxygen Food Facility Tiles Malfunction Box
Standard - see p. 6-7 of
10 10 10 All green
rulebook
Roll all three malfunction dice and resolve
Players start with all three skill cards
Place three white blocks on the CO2 Enrichment special action spaces on the
scenario sheet
Draw three ring 1 ROI tiles and place them in any order on the following spaces -
R1N, R1NW, and R1SE
Exploration change: do not place sample cubes on ROI (including the starting 3
above). Rather, draw a research card and place an objective token 1-6 (color
doesn't matter) on the ROI according to the research card's value. These are the
starting deposits. See the scenario sheet for additional detail.
Draw two random upgrade cards. Server Cluster may not be used.
Place one of each spare part in the Cargo Bay as Available
Local Materials
Energy Oxygen Food Facility Tiles Malfunction Box
Standard - see p. 6-7 of Working: green
10 10 10
rulebook Living\Working: green
Roll all three malfunction dice and resolve
Draw 1 working block "complication" malfunction card and resolve
Players start with all three skill cards
Place black objective tokens 1-5 on the following locations; R1NW, R1N, R2N,
R2NE, R2E
Place orange objective token #8 on location R3W
Draw two random upgrade cards. Server Cluster may not be used.
Place one of each spare part in the Cargo Bay as Available
Epidemic
Energy Oxygen Food Facility Tiles Malfunction Box
Standard - see p. 6-7 of System: red
12 12 12
rulebook Living\Working: green
From the Facility card deck: draw and put into play multipurpose station facility
cards equal to the number of players.
Players choose different cube colors from the supply and take three of that color.
Place one cube on their profile card as a reminder of their chosen color. Place one
cube on the 0% diagnosis track, Place one cube near the Multipurpose Station
facility cards.
Draw 1 working block "complication" malfunction card and resolve
Roll all three malfunction dice and resolve
Players start with all three skill cards
Each player draws one card from the direction deck and gains face down condition
tokens as follows: Easy=1, Medium=2, Heavy=3
Place one of each spare part in the Cargo Bay as Available
Draw two random upgrade cards. Server Cluster may not be used.