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Space Traders' Dangerous Mission

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guillaume.elric
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0% found this document useful (0 votes)
138 views5 pages

Space Traders' Dangerous Mission

Uploaded by

guillaume.elric
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE TITAN ACCORD

It was the smell Beck noticed first. The pleasant scent of almonds mixed with the foul smell
of rotting flesh.
"What was that?" asked Renton over the ship comms.
"Nothing. I was just being sick in my mouth."
The second thing he noticed was the light. At first, he thought the station was running at half
power, before he realised that a brownish-green, slightly luminous infestation was covering
everything, including the lights. The station resembled a haunted forest from a fairy tale. It
seemed incredible that cutting-edge technology had produced something so primeval. Beck
had been on the Titan before; it was usually a busy station full of bustle but now it was
deserted and spooky.
"Don't touch anything", said Jace. "The reactor's not that far from here. Hopefully we won't
run into trouble." Beck glanced over to Lars and the Galactic Corps trooper who'd been
temporarily pressed into their service. Lars shook his head at Jace's optimism and Beck
grinned. Never a dull day.
Suddenly, there was a mechanical noise in the distance.
"What was that?" asked the veteran soldier, as jumpy as a first-year cadet.
"Trouble." said Lars, loading his gun.

1
MISSION BRIEFING
The Titan Station is vast in both size and reputation, but that reputation is not a good one.
Positioned in one of the shadiest sectors of Human space it is a magnet for criminals and
unscrupulous investors. It has been owned by many corporations over the years and recently
passed into the 'care' of Black Star Mergers & Acquisitions, a company that has run afoul of the
Galactic Crime Commission more than once. Black Star have an open policy when it comes to
highly illegal and dangerous experiments, particularly in the field of bio-tech weaponry, and one
such dubious venture has resulted in a hazardous outbreak on the Titan. This particular pathogen
attacks both organic and inorganic material like a cancer, breaking down and restructuring the
materials at an alarming rate.
The Purge have taken an interest and are fast approaching the Titan with the intention of
repurposing the pathogen for their biological weapons. In a panic, the GCC decide to destroy the
station before the Purge can secure a sample. Galactic Corps reinforcements are still days away,
so the GCC offer a reward for any Traders willing to undertake the perilous mission of destroying
the Titan.
Meanwhile, after a recent 'hostile takeover', the self-styled 'private investor', Zed, the newest
owner of the Titan, is preparing to evacuate along with the precious cargo he has stashed on
board. This could present an opportunity…

PRIMARY OBJECTIVE Special Instructions


Reward: 15UA The Plasma Reactor
The Plasma Reactor is marked in red on the
You must end Titan Station by destroying its map and can be attacked with an Assault
main plasma reactor. The crew that destroys action. It has an armour value of 2 and will
it and escapes back to their ship can claim the take a single hit to overload. Once overloaded
reward. it will go into meltdown – 8 rounds later the
Secondary Objective entire station will explode, killing anything left
Reward: Variable inside. Stack 8 Reminder Counters next to it,
removing one in each Assessment Phase.
Zed is one of the most influential Criminal When there are no
bosses in these parts. He’s been busy over counters remaining,
the years and has amassed a vast collection the mission is over.
of rare weapons that he has stashed around Any character left on
the station. He also has a stash of cash held the board when the
securely in a cargo crate in a security room by station explodes is
the docks. Grab as much of this as you can permanently
carry before you leave, and before Zed gets destroyed.
to it!

BONUS OBJECTIVE
Reward: 2 UA
Extraction
This biological outbreak is ferocious and
Provided that a crew escaped the board
information on it would be worth good money
before the Reactor exploded, they can still
on the shadow market. Grab what you can
extract any defeated characters. If the
from the workstations, and hopefully someone
Reactor was overloaded during the game, the
will pay well for it. The data can be traded in
only method of Extraction available is the
the Trade Phase after the game. Roll the
Emergency Teleport. If the crews did not
Chance Die twice and add the results
complete their Primary Objective and the
together to see how much you will be paid.
Reactor was not overloaded before they
escaped, all the usual Extraction methods can
be used.

2
The Auto-doc Zed’s Stash
Any Trader may Interact with the auto-doc to Before allocating Search items at the start of
heal themselves. Place them prone on top of the game, take all the purple tokens from your
it. They will miss collection except for the two Ship Parts
their turn in the tokens. The crate marked in red on the map is
following round Zed’s Stash and instead of being filled
but can restore normally it will contain these purple tokens.
up to 3
The room containing this crate is shielded and
Health. Only
cannot be entered at the start of the game.
one Trader
However, once the Plasma Reactor is
may be in the
overloaded the two shielded doors marked in
auto-doc at a
red will open and the room (and the crate) will
time.
be accessible.
The Galactic Corps
When setting up the Event deck, remove the Zed will not move from his position until the
following Event Cards from the deck: Reactor is overloaded. Once this happens,
unless he is engaged with an enemy he will
• Military Intervention ignore the normal targeting rules. If a target is
• Operation Stack visible and in range, he will spend his first
(and only his first) action each round making a
Then, shuffle the remaining cards and split
Ranged Assault action against that target.
them into two equal piles. Take 5 cards from
Otherwise, he will spend his actions moving
the top of one pile, shuffle in the two removed
towards his stash via the shortest route.
cards, and then place these cards back on top
of their pile. Put this pile to one side. Once in contact with the stash, his next action
will be used to tag and teleport the stash out
At the start of the game, use only the pile
of the station – remove Zed and the crate
without the extra cards. If it runs out, start
from the board.
using the second pile.
Zed cannot be Persuaded in this mission.
If the Reactor is overloaded, immediately
place the second pile on top of the first – the
players will draw from the combined deck
from now on.
All Galactic Corps in this mission use the Elite
side of their Character Boards.
Furthermore, the Galactic Corps have offered
the crews assistance with this mission. At the
start of the game, each player can take a
single Galactic Guard and place it in their
airlock. If you do not have enough Galactic
Guard miniatures, use any other miniatures
that you have spare. They can control it as if it
were a Trader during this mission, except that
it may not make Assault actions against
Traders, Civilians, Security or Galactic Corps
characters.
If any of these Galactic Guards are defeated
they are returned to the supply and can be
used as NPCs as normal for the rest of the
mission.

3
The Outbreak
Checking the schematics, you can see that Spread: At the start of each
the outbreak started in the lab behinds Zed’s Assessment Phase, the infestations will
Bar, and the lab contains workstations that spread. The player with the Turn
may have valuable data. Counter chooses one of the rooms
containing the most infestation terrain
The science lab outlined in red is heavily
pieces and adds one more infestation to
infested and will use the rules for infestations
that room.
from the Purge: Outbreak expansion. After
setting up the board, place three infestations Once a room has three infestations, no
in this room. The rules are as follows: more are added. Instead, an infestation
is added to the nearest adjacent room
containing the fewest infestations.
If you run out of infestations, no more
are placed.
Infection: After placing new infestations
in the Assessment Phase, roll a combat
die for each non-Purge character in a
room containing any infestations; the
blue die for characters in a room with
three infestations and the red die for
characters in a room with one or two
infestations. Any hits rolled will cause
immediate damage, ignoring all armour.
Neutralisation: To deal with the
outbreak, all Traders in this campaign
have been issued with devices that can
inject a neutralising chemical into the
infestations and prevent their spread.
Traders can Interact with a single
infestation to use their device on it,
removing the infestation from the board.
No dice roll is required.

To download the data from the lab a Trader


must Interact with the workstation highlighted
in red. They will then roll the number of
combat dice listed below, and must beat its
firewall value of 1.

• Regular Trader 1 die


• Trader with the Tech Class 2 dice
• Trader with Hack Skill Level 2+ +1 die
Once downloaded, use the
Objective token to represent the
data. This must be carried back to
your ship to claim the reward.

4
Jace counted the Assets. It was good money for a bad deed. They'd sold a sample of the
infestation to an anonymous bidder; maybe even Black Star themselves, or an organisation
just as amoral. The Black Maria needed constant maintenance and that took money, but it
didn't salve Jace's conscience any. Soon, that sample would be reproduced and if possible,
weaponised. The next time someone encountered the infestation it could be a direct result of
his hasty sale. We live in interesting times, thought Jace, and not for the last time…

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