Chapter 1
Introduction to Object Oriented
Programming Concepts
Multiple Choice Questions
Question 1
Procedure Oriented Programming gives importance to ...........
1. Instructions only ✓
2. Instructions and data
3. Data only
4. None of these
Explanation
As Procedure Oriented Programming follows Top-down approach so the focus is on the
steps or instructions to solve a problem.
Question 2
Procedure Oriented Programming mainly uses ...........
1. Top-down approach ✓
2. Top-down and bottom-up approach
3. Bottom-up approach
4. None of these
Explanation
In Top-down approach, we first list down the main steps involved in solving a problem.
After that we break up each of those steps into their sub-steps and so on. This is similar
to Procedure Oriented Programming where we first write a main function and then call
sub-functions from the main function to perform each of these steps.
Question 3
Object Oriented Programming mainly uses ...........
1. Top-down approach
2. Top-down and bottom-up approach
3. Bottom-up approach ✓
4. None of these
Explanation
In Bottom-up approach to programming, the smallest individual parts of the system are
first identified and specified in detail. These individual parts are then linked together to
form larger and larger components until the entire program is ready. Object Oriented
Programming follows bottom-up approach because in OOP we first identify the
smallest parts of the program i.e. the objects. We then combine these objects to develop
the complete program.
Question 4
An object belonging to a particular class is known as a/an ........... of that class.
1. Interface
2. Instance ✓
3. Alias
4. Member
Explanation
The terms object and instance are often interchangeable.
Question 5
Objects that share the same attributes and behaviour are grouped together into a/an ...........
1. Interface
2. Instance
3. Alias
4. Class ✓
Explanation
A class is a template or blueprint for multiple objects with similar features and maybe
regarded as a specification for creating similar objects.
Question 6
........... is the technique of binding both data and functions together to keep them safe from
unauthorised access and misuse.
1. Abstraction
2. Inheritance
3. Encapsulation ✓
4. Polymorphism
Explanation
This is the definition of Encapsulation.
Question 7
........... refers to the act of representing essential features without including the background
details.
1. Abstraction ✓
2. Inheritance
3. Encapsulation
4. Polymorphism
Explanation
This is the definition of Abstraction.
Question 8
........... is the feature by means of which one class acquires the properties of another class.
1. Abstraction
2. Inheritance ✓
3. Encapsulation
4. Polymorphism
Explanation
This is the definition of Inheritance.
Question 9
The ability of a function or object to take on multiple forms is called ...........
1. Abstraction
2. Inheritance
3. Encapsulation
4. Polymorphism ✓
Explanation
This is the definition of Polymorphism.
Question 10
The term OOP stands for
1. Object Oriented Procedure
2. Object Oriented Packet
3. Object Oriented Programming ✓
4. Object Orientation Procedure
Explanation
Short form of Object Oriented Programming is OOP
State whether the given statements are True or False
Question 1
Low-level languages are closer to computer hardware.
True
Question 2
In a procedural language, code and data are held separately.
True
Question 3
In object-oriented programming, code and data are held separately.
False
Question 4
Wrapping up data and related functions in a single unit represents encapsulation.
True
Question 5
The object is also known as an instance.
True
Question 6
The class that is derived from another class is called a superclass.
False
Question 7
Classes can be derived from other classes.
True
Question 8
Inheritance allows a class to acquire the properties of another class.
True
Question 9
A class is a blueprint for the attributes and behaviours of a group of objects.
True
Question 10
Objects from the same class do not share the same definition of attributes and behaviours.
False
Assignment Questions
Question 1
What are programming languages? Describe the various generations of programming
languages.
Answer
A Programming Language is a set of commands and syntax used to create a computer
program. The various generations of programming languages are:
1. First Generation Programming Language — Machine language is the first-
generation programming language (1GL). It is made up of binary number 0 (Zero)
and 1 (One) so instructions in Machine language are sequences of zeros and ones. It is
a low-level language.
2. Second Generation Programming Language — Assembly language is second-
generation language (2GL). It uses symbolic operations called mnemonics instead of
binary digits that can have up to maximum of five letters. Assembly language is also a
low-level language.
3. Third Generation Programming Language — A third-generation language (3GL)
is close to English in vocabulary. These languages are easier to read and require less
time to write programs. Third-generation programming languages are high-level
programming languages, such as FORTRAN, Java, C, and C++.
4. Fourth Generation Programming Language — A fourth-generation language
(4GL) is closer to a natural language (for example, English) than a third- generation
language. These languages are non-procedural. It means that the programmer
specifies what is required as opposed to how it is to be done. Database languages such
as Structured Query Language (SQL), report generators such as Oracle Reports, and
Python are examples of fourth-generation languages.
5. Fifth Generation Programming Language — A fifth-generation language (5GL) is
designed to solve a given problem using constraints given to the program, rather than
using an algorithm written by a programmer. The fifth-generation languages are
mainly used in Artificial Intelligence. Smalltalk, Prolog, and Mercury are good
examples of the fifth-generation languages.
Question 2
What are programming paradigms? Briefly explain two popular programming paradigms.
Answer
A programming paradigm is an approach or style of programming that is used to classify
programming languages. Each programming language uses one or more programming
paradigms. Two popular programming paradigms are:
1. Procedure Oriented Programming — In this programming paradigm, a complex
programming problem is solved by dividing it into smaller problems using functions
(or procedures).
2. Object Oriented Programming — In this programming paradigm, data and
functions are wrapped into a single unit.
Question 3
What are the characteristics of procedural programming?
Answer
The characteristics of procedural programming are:
1. Procedural programming follows a top-down approach.
2. The program is divided into blocks of codes called functions, where each function
performs a specific task.
3. Procedural programs model real-world processes as 'procedures' operating on 'data'.
4. The data and functions are detached from each other.
5. The data moves freely in a program.
6. It is easy to follow the logic of a program.
7. A function can access other function's data by calling that function.
Question 4
What are the limitations of procedural programming?
Answer
The limitations of procedural programming are:
1. Procedural programming mainly focuses on procedures or functions. Less attention is
given to the data.
2. The data and functions are separate from each other.
3. Global data is freely moving and is shared among various functions. Thus, it becomes
difficult for programmers to identify and fix issues in a program that originate due to
incorrect data handling.
4. Changes in data types need to be carried out manually all over the program and in the
functions using the same data type.
5. Limited and difficult code reusability.
6. It does not model real-world entities (e.g., car, table, bank account, loan) very well
where we as a human being, perceive everything as an object.
7. The procedural programming approach does not work well for large and complex
systems.
Question 5
Write a short note on Object Oriented Programming.
Answer
Object Oriented Programming (OOP) is a programming paradigm which revolves around
the behaviour of an object, and its interactions with other objects and classes. In OOP, the
program is organised around data or objects rather than functions or procedures. It
follows the design principles of Data Abstraction, Encapsulation, Inheritance,
and Polymorphism.
Question 6
Explain the phrase, "Everything is an object".
Answer
The world around us is made up of objects such as people, vehicles, buildings, streets,
mobiles, television, etc. Each of these objects has the ability to perform specific actions and
each of these actions influences the other objects in some way or the other. The objects
around us can be divided into the following categories:
1. Tangible Objects — These are the objects that we can see and touch. For example,
chair, pen, book, door, etc.
2. Conceptual Objects — These objects exists as a conceptual entity that we cannot
touch. We may or may not be able to see them. For example, an email, a bank
account, a song, patents, etc.
3. Roles — Roles played by people, such as a student, a teacher or a clerk.
4. Events — An event is something occurring in a system or an organisation. For
example, a sale or a purchase in a departmental store, someone's birthday, etc.
Question 7
What are the characteristics of object-oriented programming?
Answer
The characteristics of object-oriented programming are:
1. It follows a bottom-up approach.
2. The program resulting from object-oriented programming is a collection of
objects. Each object has its own data and a set of operations.
3. OOP restricts the free movement of data and the functions that operate on it.
4. A properly defined class can be reused, giving way to code reusability.
5. The concept of object-oriented programming models real-world entities very well.
6. Due to its object-oriented approach, it is extremely useful in solving complex
problems.
Question 8
What are the limitations of object-oriented programming?
Answer
Limitations of object-oriented programming:
1. The size of the programs created using this approach may become larger than the
programs written using procedure-oriented programming approach.
2. Software developed using this approach requires a substantial amount of pre-work
and planning.
3. OOP code is difficult to understand if you do not have the corresponding class
documentation.
4. In certain scenarios, these programs can consume a large amount of memory.
Question 9
What do you mean by Abstraction? Give suitable examples.
Answer
Abstraction refers to the act of representing essential features without including the
background details. For example, a building can be viewed as a single component (e.g.,
hospital) rather than separate components like cement, bricks, and rods. Abstraction is
relative to the perspective of the viewer.
Question 10
Differentiate between the Owner's and the Vet's perspective in Figure 1.24
Answer
From the viewpoint of the dog's owner, the things that are essential for the dog are his
favorite food, the colour of his food bowl, his favorite game that he enjoys playing with his
owner, his preferred time for walk, etc. From the viewpoint of the dog's vet (doctor for
animals), the important things about the dog are whether the dog's body functions are normal
or not to ensure that the dog is healthy. Like this, there can be two abstractions for the dog —
one for the dog's owner and the other for the dog's vet.
Question 11
Differentiate between the Car Mechanic's and Car Driver's perspective in Figure 1.25
Answer
From the viewpoint of the driver, a car is one single object. It can be operated using gears,
indicators, accelerator, brake, etc. The driver doesn't need to know or understand the internal
mechanisms of how these components actually work. From the viewpoint of the mechanic, it
is important for him to understand how the internal mechanisms like gears, indicators,
accelerator, brake, etc. actually work so that they can identify and fix issues with the cars. For
a mechanic, each car part is a single object.
Question 12
Explain the term Encapsulation using appropriate examples.
Answer
Encapsulation is a mechanism that binds together code and the data it manipulates. It keeps
them both safe from the outside world, preventing any unauthorised access or misuse. Only
member methods, which are wrapped inside the class, can access the data and other methods.
For example, an ATM contains different denominations of currency notes and it provides a
set operations to the user to withdraw money. The different denominations of currency notes
is the data, the set of operations are the methods and the ATM encapsulates them into a single
unit enabling us to withdraw cash conveniently.
Question 13
Provide real-life examples to explain the term, Inheritance.
Answer
To explain Inheritance, let's take the example of traffic on the road. This traffic has some
commonalities. It consists of things that can move on the road and transport people and goods
from one place to another. We call these things vehicles. These vehicles differ from each
other in certain aspects like whether it transports passengers or goods, how many passengers
it can accommodate at a time, whether it is a two-wheeler or four-wheeler, etc. So, we have
different types of vehicles like Cars, Bikes, Scooters, Auto rickshaw, Buses, Trucks, etc. We
can represent this traffic using Inheritance as shown below. Here, Vehicle is the base class
having the common characteristics and behaviours of all Vehicles. Then we have Car, Bike,
Bus, Truck as subclasses of Vehicles.
Question 14
Polymorphism means different forms. Explain Polymorphism in Java and provide examples
to support your answer.
Answer
Polymorphism is the ability of a method or an object to take on multiple forms. In OOP,
polymorphism allows an operation to exhibit different behaviour in different instances. The
behaviour depends upon the type of data used in the operation. For example, consider the
operation of addition. For two numbers, the operation will generate a sum. If the operands are
strings, then the operation would produce a third string by concatenation.
Question 15
Write a short note on the principles of Object Oriented Programming.
Answer
There are four principles of Object Oriented Programming:
1. Data Abstraction — It refers to the act of representing essential features without
including the background details.
2. Encapsulation — It is a mechanism that binds the data and code (functions) together
into a single unit.
3. Inheritance — It is a powerful mechanism by which one class acquires the properties
of another class.
4. Polymorphism — It is the ability of a function or object to take on multiple forms.
Question 16
Explain the difference between Inheritance and Encapsulation with suitable examples.
Answer
Encapsulation is a mechanism that binds together code and the data it manipulates whereas
Inheritance is the mechanism by which a class acquires the properties and methods of another
class. An ATM binding together the different denominations of currency notes and all the
operations required to withdraw cash is an example of Encapsulation. Classifying Vehicles as
Car, Bike, Bus, Truck, etc. is an example of Inheritance.
Question 17
What are the differences between Procedural Programming and Object-oriented
Programming?
Answer
Procedural Programming Object-Oriented Programming
Follows a top-down approach Follows a bottom-up approach
Instruction Oriented Data Oriented
The abstraction is at procedure (function)
The abstraction is at object (class) level.
level.
The sequence of events in a large program is
Entire program is divided into objects.
divided into functions.
Interaction with program is via direct Interaction with program is via functions defined in
function calls. the class only.
Real world is represented by 'procedures' Real world is represented by objects and the
operating on data. operations that can be performed on these objects.
Data and functions are encapsulated into a single
Data and functions are separate.
unit.
Data security is less as it contains lesser It is more secure as one of its primary features
features to protect the data. include data hiding.
A function can access any other function's Only the data whose access has been granted can be
data by calling that function. accessed by another function.
Limited and difficult code reusability. Versatile and easy code reusability.
Code is difficult to modify, extend and
Code is easy to modify, extend and maintain.
maintain.
Procedural Programming Object-Oriented Programming
Some examples of Procedural Programming Some examples of Object Oriented languages are
languages are C, COBOL, Pascal. C++, Java, C#.